Silhouette
Smash Lord
Sudai you forgot, zelda and link out spam us...
Im not a fan of the Lucario MU =/
Im not a fan of the Lucario MU =/
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No, it woudl be time to step your game up and try harder. Learn more, get better, then reap the rewards.If you have trouble with Link, it may be time for you to put down the controller...
That's because my IC's are ****, there's a reason I quit them.Matchups I like with ROB:
Zwarm's ICs
Matchups and people I never played as ROB:
Everyone else...
I'm the exact same way.Am I the only one who likes the MK matchup? It keeps me on my toes... eh... burners.
Unless something's changed, there's no such thing as ASDI in Brawl. I clearly remember the video you're talking about and the thread. Pretty confident he said it was SDI, but I'm too lazy to fact check because I like to consider myself pretty knowledgeable in smash mechanics discovered pre-2009 that aren't wavebouncing. :xPretty miniscule iirc, bit I think Veril once made a video of Jiggs surviving a Lucas USmash by ASDIing once the weak hit popped him up then teching. Idk if it was just SDI though. Apparently it's more noticeable/useful with multihit moves.
I'm not too good with DI related stuff tbh.
Has there been a frame-by-frame test done on Zelda's UShash using QCSDI to escape with ROB?I even asked Swordgard once and he told me it was impossible.
I have no idea what I inputted. I was on last stock and literally freaked out when it happened (this was bracket).
I freaked out even more when I got out of it lmao.
I squealed very loudly.
I kind of hit every button on my controller lol.
Ask Judo. He'll vouch for me on this.
Regardless, I now know it's possible and I will continue my search again to figure out how to do it more. It's important to me because I believe that the shiek/zelda MU is quite troublesome for ROB.
Prospeak for: lol nobut I'm too lazy to fact check because I like to consider myself pretty knowledgeable in smash mechanics discovered pre-2009 that aren't wavebouncing. :x
Never been too frame data savvy, so I have no clue.Has there been a frame-by-frame test done on Zelda's UShash using QCSDI to escape with ROB?