Cpt.
Smash Lord
no. 2 looks too hilarious to not be true
#ReggieMain4Smash44Ever
#ReggieMain4Smash44Ever
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Oh my god, they even attack and move in rhythm..it's perfect.Link to the IGN video
1:33
If this is all Rhythm Heaven gets
I'LL BE SATISFIED BECAUSE IT'S PERFECT
Look into their eyes.I don't understand why this character would be playable.
Honestly, I don't understand either, but it's probably something that'll make sense to us in hindsight like Wii Fit Trainer or Mr. Game and Watch.I don't understand why this character would be playable.
Well, Rhythm Heaven is a pretty popular game (Ever played them? They're quite fun.), a Nintendo IP, and the idea of the Chorus Men with a Music/Rhythm based fighting style would be perfect for the zaniness and fun that is Smash Bros. Also, it'd be one hell of a unique fighter. Much more unique and original than some of the other characters could ever offer, at least in my opinion.I don't understand why this character would be playable.
Wii Fit Trainer.I don't understand why this character would be playable.
That's not a very good reason.Wii Fit Trainer.
No the comparison was that you wouldn't understand why said character is playable. And yet she's in the game probably because of the reason you gave.That's not a very good reason.
It's probably because Sakurai thought the series deserved playable recognition even though it isn't exactly character-driven.
I see, though there are a lot of characters who could fit the first part, but not so much the second.No the comparison was that you wouldn't understand why said character is playable. And yet she's in the game probably because of the reason you gave.
True.I see, though there are a lot of characters who could fit the first part, but not so much the second.
Oh my god your avatar.I patiently await their reveal.
The DS or Wii game really. The Chorus Men are primarily in the DS game, though one cameos in the Wii game.I'm still very excited to see this character(s?)' playstyle, and whether it be one or three characters. (I'm really hoping three, it sounds hectic and interesting.)
But I'll admit, this is probably the one series in Smash with (likely) playable representation I haven't played a single game for, and am totally lost on where to start. Any suggestions?
You could try Rhythm Heaven Fever for the Wii. It was the one that introduced me to the series.But I'll admit, this is probably the one series in Smash with (likely) playable representation I haven't played a single game for, and am totally lost on where to start. Any suggestions?
Hah! That's why I've been passing Xenoblade around like hotcackes to all my friends. Will probably do the same with one of these...I bought the DS Rhythm Heaven last week because of these guys. Need to make sure my friends know who they are when they get announced.
Does anyone have a substantial moveset yet?
At long last, my moveset.
Keep this in mind as you read: each attack triggers a 4/4 time signature metronome, to assist in keeping the beat.
B: Glee Club
The first Chorus Kid starts to sing, and pressing B in rhythm allows the other two to join in, sending blue shock waves in three directions. B can be held after the last kid joins in, which forms a sort of barrier around them. Letting go sends the sound waves shooting in their respective directions.
Side B: Love Lab
The Chorus Kids sway to a quick rhythm, passing a chemical-filled test tube down the line. Pressing Side-B in rhythm keeps the beaker moving, but losing the beat makes the kids drop the beaker. The last kid in line tosses the chemical to his side, hopefully hitting an opponent, and granting an effect. The chemical's effects are in a set order: Burn, Freeze, Pitfall (ground)/Meteor Smash (air).
Up B: Micro Row
Holding down Up-B causes the kids to be squashes down, and letting go causes them to shoot upward. Pressing Up-B in rhythm allows them to do this three times.
Down B: Tap Troupe
This attack's function is similar to DK's Down B. The Chorus Kids tap dance by stomping on the ground, causing a quake in the area surrounding them. To continue tapping, Down-B must be tapped in a syncopated pattern. Each round of tapping is completed by a powerful stomp. The tapping causes a quake with low knockback, while the stomp can send your opponents flying.
Final Smash: Rhythm Paradise
Much of the Rhythm Heaven cast comes in and tramples the opponents. Get creative with this one, imagine it yourself.
I personally imagine the Wrestler being among the cast on the ground, and the Blue Birds hitting the opponents from above.
I'll try to do a full moveset if you guys really want me to.
It's difficult to make a moveset because no one knows exactly how they will work.Does anyone have a substantial moveset yet?
God finally, I've been waiting for this icon for months. Thank you so much!I uploaded this on the icon thread last week, but I'm not sure if anyone saw it.
I can see that. Also, because Sakurai is using some rather questionable enemies, Petilil, really?, I can totally see the Hue Birds.Which enemies from Rhythm Heaven do you guys think we'll see in Smash Run? I think we will be seeing the shadow from Samurai Steve.
God finally, I've been waiting for this icon for months. Thank you so much!