NightShadow6
Smash Journeyman
It is, you just have too cancel it at a certain time. Otherwise just waiting for you too glide into the ledge you'll lose invincibility.Does anyone know if glide camping the ledge is fully invincible?
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It is, you just have too cancel it at a certain time. Otherwise just waiting for you too glide into the ledge you'll lose invincibility.Does anyone know if glide camping the ledge is fully invincible?
So you do have to cancel it? I always just angled it until he automatically regrabbed the ledge.It is, you just have too cancel it at a certain time. Otherwise just waiting for you too glide into the ledge you'll lose invincibility.
Nair is pretty safe and covers a lot, but timing and spacing it correctly can be tough and readable. Some other options you might want to consider is using B-reversing glide to augment you trajectory and get your opponent out from directly below you. Then you can use Heat wave to cover yourself as you land, and get some added momentum from the boost as well.What should i do when i am coming down. What are some options to catch my opponent? Is Nair a good option?
Glide camping is a pretty good and unique one. Essentially falling off the ledge, immediately down b to go into a glide, then regrab the ledge. It's pretty safe if you do it correctly and sometimes people will get impatient and you can glide attack them instead of regrabbing. You can also waveland a glide attack off of a ledge drop, but the angle and timing can make it tricky on certain stages. You can actually waveland onto any flat surface with glide attack, and it's pretty good for platform cancels or just mixing up your recovery.Are there any techs which are Charizard specific that a charizard should know?
Thanks!
One thing I have trouble with is when I downthrow and the person just lies there. How can I address that?
JabThanks!
One thing I have trouble with is when I downthrow and the person just lies there. How can I address that?
I rather like the way Charizard's Up B is right now. It's not often we have such a huge character that can effectively conquer the skies as Charizard can. It also plays into his typing as a part flying type Pokémon. His mobility is fantastic, his aerial game is great and makes for some devastating damage/combos/kills, and his ground game is equally really nice when you get the read just right.So they should bring back being able to retain jumps after glide. Nerf upb or whatever, this would make onstage game so much more dynamic.
any valuable opinions from charizard players???need some help, not gonna make a thread about it
these are my mains, which of these characters can best handle zard?
Captain falcon, Ganon, lucario, mario, wario, mewtwo, sheik and wolf.
Personally, I think Sheik does very well against Charizard.any valuable opinions from charizard players???
Up+B has less hangtime afterwards and also has invincibility frames on start-up, so it can be used to escape pressure in certain situations. It works best when there's an upper platform to up+B onto so that you're not vulnerable for quite as long.Sorry if this has been asked a billion times (getting caught up from the first release charizard was in lol) but what is charizards best OOS option. I prefer Nair or wavedash. Nair seems more defensive but wd seems good for his grab game.
His air speed and acceleration suck but it is his intended weakness. I suggest getting good at using glide, reverse glide, and momentum shenanigans with glide cancel to help being unpredictable when trying to get back to the ground safely. Also side B can be used to cover your landing and/or to launch you the other direction (if you do left B and then hold right, you go flying right when heatwave comes out).Hm, the more I play him in tourney, a bunch of little things become apparent to me about Zard...
Anyone else kinda wish he had like, just a smidge more air speed / acceleration?
I thought his large size and kinda floatiness was supposed to be a weakness?His air speed and acceleration suck but it is his intended weakness. I suggest getting good at using glide, reverse glide, and momentum shenanigans with glide cancel to help being unpredictable when trying to get back to the ground safely. Also side B can be used to cover your landing and/or to launch you the other direction (if you do left B and then hold right, you go flying right when heatwave comes out).
Yeah, I'm not disagreeing with you about it being a hard weakness to deal with.I thought his large size and kinda floatiness was supposed to be a weakness?.
Love love love dair. The question is, how often at low %s would you prefer the dair over a juggling aerial, or say another up-smash? Usually I try to continue the juggle as long as possible - letting them touch the ground sometimes spells the end of the combo.As for positive Zard stuff: I've been playing with Dair more and more and realize just how awesome the move is on a character with extra jumps. Usmash -> Dairis pretty much an auto-combo from super low%, that can lead to another Dair for a clean 50% if you're quick on say, a platform or something.
(looking at my frame data thread for the %'s reminds me that I need to update / finish Zard's thread as well as Ivy's once I get some time....)