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That's not at all answering the question.nobody, because no character has any ATs.
I'd throw Shulk in there too, his Arts seem like they'll take a while to master.That's not at all answering the question.
Edit: for the question Wiifit trainer, Robin, optimal Rosalina and Luma are pretty tricky.
ATs are slowly being discovered.nobody, because no character has any ATs.
I've never been able to cancel my current Art with a double tap so IDK what you're on about here. It's always had to be triple tap or hold for me.Some players not getting that double tap to vanilla is better then triple tap and that it let's you get to jump to recover from any art in about a second.
Its literally in the game tips itself bro.I've never been able to cancel my current Art with a double tap so IDK what you're on about here. It's always had to be triple tap or hold for me.
I went into training mode and could not achieve a cancel with double tapping no matter how fast I pressed it, even at 1/4x speed. Game tips also don't mention the double tap, just triple or holding the button for a second. Miiverse image because I got stupid lucky and it didn't take long to show up.Its literally in the game tips itself bro.
You rapid tap x2. This cancels.
When you press 3 times at a normal pace it will also cancel, this is what most generally do.
Piggybacking off of this particularly with the creativity aspect in mind, I'm going to add to there as well. He's gotten a bad rep as a braindead special-spamming character but on higher level play, that's not true at all. He has unreliable smashes, relatively slowish normals, but his projectile game can get really creative. There's aspects of the Can to memorize (which way it's going to shoot, how many shots it has left, how each attack interacts with it), mobility options (like foxtrotting while shooting a can to bait shields), and just a lot of traps overall that can be set up. Not to mention there's 5 different gunmen each with unique properties (and can even serve as walls against other projectiles) and the projectiles he has can interact amongst themselves (using a gunman to shoot a can forward for instance).is one.
Custom has a very high skill cap. It's not just knowing the different custom sets (though there is that too), it's just that she's so fast and there are so many things you can do out of Super Speed. After Shulk, she's probably the most complex character.
has a very high skill cap, because you need to be creative with your floats and aerials.
has a high skill cap too, because you need to be creative with your edgeguarding (he has different edgeguards on different cast members--important to learn matchups with Pikachu).
has a high skill cap, as does , because their movesets are very unique and there is much room for creativity.
... is easier than she appears at first, but is more complex than many.
... same boat. Controlling Luma isn't as difficult as it appears.
She plays almost the same as in brawl, just less technical because of AT removal, especially glide tossing.has a very high skill cap, because you need to be creative with your floats and aerials.
This thread is about who is the character with the highest skill cap. Show me someone who has completey mastered the ins-and-outs of any of those characters, especially Pac-Man and Sonic. Its not about how easy they are to use, its about how much you can potentially learn to do with them.Pac-Man, Sonic and Diddy are not hard to play at all.
Ceiling IMO, is more important to know for the future.Depends. Want skill wall or skill ceiling?
lol seriously? its like you came into this thread with no intention of answering the op. just bring out ur opinion on somthing unrelated.She plays almost the same as in brawl, just less technical because of AT removal, especially glide tossing.