C0rvus
Pro Hands Catcher
Honestly, I'm interested in Duck Hunt but his reputation preceeds him in a way, as you said. He can't be as mindless as people say. There's no way he can get away with spamming projectiles and expect to win outside of laggy For Glory matches. He seems very dynamic and intricate but annoying to face. Someone to look out for for sure.Piggybacking off of this particularly with the creativity aspect in mind, I'm going to add to there as well. He's gotten a bad rep as a braindead special-spamming character but on higher level play, that's not true at all. He has unreliable smashes, relatively slowish normals, but his projectile game can get really creative. There's aspects of the Can to memorize (which way it's going to shoot, how many shots it has left, how each attack interacts with it), mobility options (like foxtrotting while shooting a can to bait shields), and just a lot of traps overall that can be set up. Not to mention there's 5 different gunmen each with unique properties (and can even serve as walls against other projectiles) and the projectiles he has can interact amongst themselves (using a gunman to shoot a can forward for instance).
To answer the thread, Shulk's arts add some depth, but his moves still carry the same properties. Buster can add some setups at low percent that aren't possible with regular knockback. Robin can be unwieldy with his awkward sword moves, but Levin aerials and spell setups make him a complex character. Rosalina of course gets a mention but Luma's behavior being so uncontrollable at times holds her back. Still a very hard character to master.
Sonic and Diddy are super flowcharty, and honestly Ness is pretty straight forward.