Overswarm
is laughing at you
- Joined
- May 4, 2005
- Messages
- 21,181
Using Ankoku's data, this is the number of player associated with each character. Some have duplicate names, of this none was fixed as it all has to be done manually. There are definite errors in the following information, but the actual amount of errors should be slight.
This is the number of characters you see in the top 8 of tournaments. It does not weigh them by their success, this is merely by number. I apologize in advance for the stretched page.
The first picture is a simple bar graph showing how many players are there per character. In the "code" box you should find Character Name/Number of Players for the character/percentage of the whole.
These numbers include people using them as secondaries, so popular secondary characters (MK in particular) should have higher than average numbers from that alone.
Using only the most commonly used characters listed here, from MK to ICs:
Seeing into the future
Here's the two lists side by side. On the left is the list of how many people used the character to make top 8, on the right is ankoku's points. Ankoku's points is weighted based off of placement, attendance, etc., etc.,; the users on the left is not. Just sheer number.
The number in the middle is one of the things that helps us see the future. Because it's the future, it's not an exact science. This just gives us a pretty good idea.
If a character has a "0", it simply means their popularity lines up with their ranking. Nothing more. If a character has a positive number, that means their popularity exceeds their ranking; that means this character is setting themselves up to fall, because these guys aren't winning big tournaments and aren't making the top placements. The higher the positive number is, the more of a bottom feeder that character is. If you see a negative number, that means their ranking exceeds their popularity; that means this character is played only by a select few and these guys do well, which means this character has potential for growth. The larger the gap, the more likely it is that this character is awesome but just underused.
To reiterate:
"0" = popularity and ranking are the same
"+#" = this character is more popular than he is good. The higher the number, the more likely he'll fall in ranking soon.
"-#" = this character is better than he is popular. The higher the negative number, the more likely he'll rise in ranking soon.
Pretty cool, huh?
^that's the ranking from ankoku's chart over time. I don't have data for popularity over time, but I should be able to get that each month now with Crow!'s help because he's amazing. I'll buy you lunch again, Crow.
From that list we can see pretty clearly that Metaknight, Diddy, and Marth are the only consistently rising characters. The dips in their rankings are slight in comparison to their increases.
Other characters, like Snake, Dedede, etc., are falling.
Others still are having very slight changes; these are the close numbers above in the popularity/rankings chart, and they are more than likely going to remain stagnant.
Falco is doing the funky chicken (thanks Ankoku!), and you can't tell much from this chart alone. Given his popularity, you can expect him to go down a bit, but I wouldn't imagine it'd be by much.
I have other stuff that accounts for long term growth and, using past data, has been insanely accurate.... but my head hurts at the moment from too many numbers, so I'm going to take a short break and leave you with my interpretation of the above:
Characters that should grow slightly or maintain status quo (at least):
Characters that CAN grow, but don't have the current popularity to grow (untapped potential):
(this is borderline)
Characters that should fall slightly or maintain the status quo (at least):
Characters that will fall a LOT:
:shiek:
This is the number of characters you see in the top 8 of tournaments. It does not weigh them by their success, this is merely by number. I apologize in advance for the stretched page.
The first picture is a simple bar graph showing how many players are there per character. In the "code" box you should find Character Name/Number of Players for the character/percentage of the whole.
These numbers include people using them as secondaries, so popular secondary characters (MK in particular) should have higher than average numbers from that alone.
Code:
Metaknight 239 17.54%
Snake 151 11.08%
Falco 74 5.43%
D3 73 5.35%
Marth 72 5.28%
Diddy 69 5.06%
Wario 59 4.33%
IC 46 3.37%
G&W 45 3.30%
Lucario 40 2.93%
ROB 39 2.86%
Olimar 37 2.71%
Kirby 32 2.34%
DK 31 2.27%
ZSS 31 2.27%
Peach 29 2.12%
Pit 28 2.05%
Ike 26 1.90%
Fox 25 1.83%
Toon Link 24 1.76%
Sonic 19 1.39%
Wolf 19 1.39%
Mario 16 1.17%
Yoshi 15 1.10%
Ganon 14 1.02%
Luigi 14 1.02%
Pikachu 13 0.95%
Ness 11 0.80%
Ptrainer 11 0.80%
Link 9 0.66%
Sheik 9 0.66%
Bowser 8 0.58%
Zelda/Sheik 7 0.51%
Lucas 6 0.44%
Samus 6 0.44%
Captian Falcon 5 0.36%
Jigglypuff 4 0.29%
Zelda 4 0.29%
Random 2 0.14%
Using only the most commonly used characters listed here, from MK to ICs:
Seeing into the future
Here's the two lists side by side. On the left is the list of how many people used the character to make top 8, on the right is ankoku's points. Ankoku's points is weighted based off of placement, attendance, etc., etc.,; the users on the left is not. Just sheer number.
The number in the middle is one of the things that helps us see the future. Because it's the future, it's not an exact science. This just gives us a pretty good idea.
If a character has a "0", it simply means their popularity lines up with their ranking. Nothing more. If a character has a positive number, that means their popularity exceeds their ranking; that means this character is setting themselves up to fall, because these guys aren't winning big tournaments and aren't making the top placements. The higher the positive number is, the more of a bottom feeder that character is. If you see a negative number, that means their ranking exceeds their popularity; that means this character is played only by a select few and these guys do well, which means this character has potential for growth. The larger the gap, the more likely it is that this character is awesome but just underused.
To reiterate:
"0" = popularity and ranking are the same
"+#" = this character is more popular than he is good. The higher the number, the more likely he'll fall in ranking soon.
"-#" = this character is better than he is popular. The higher the negative number, the more likely he'll rise in ranking soon.
Code:
users ankoku
MK 0 Metaknight
Snake 0 Snake
Falco 2 Diddy
D3 4 Marth
Marth -1 Falco
Diddy -3 Wario
Wario -1 Ice Climbers
IC -1 D3
G&W 3 Olimar
Lucario 0 Lucario
ROB 6 Toon Link
Olimar -3 G&W
Kirby 1 ZSS
DK 2 Kirby
ZSS -2 Pikachu
Peach 2 Donkey Kong
Pit 4 ROB
Ike 6 Peach
Fox 3 Wolf
Toon Link -9 Luigi
Zel/Sheik 4 Pit
Sonic 1 Fox
Wolf -5 Sonic
Mario 5 Ike
Yoshi 5 Zelda/Sheik
Ganon 6 Ness
Luigi -8 Ptrainer
Pikachu -13 Link
Ness -3 Mario
Ptrainer -3 Yoshi
Link -3 Captain Falcon
Bowser 1 Ganon
Lucas 2 Bowser
Samus 0 Samus
C. Falcon -4 Lucas
Jigglypuff 0 Jigglypuff
Pretty cool, huh?
^that's the ranking from ankoku's chart over time. I don't have data for popularity over time, but I should be able to get that each month now with Crow!'s help because he's amazing. I'll buy you lunch again, Crow.
From that list we can see pretty clearly that Metaknight, Diddy, and Marth are the only consistently rising characters. The dips in their rankings are slight in comparison to their increases.
Other characters, like Snake, Dedede, etc., are falling.
Others still are having very slight changes; these are the close numbers above in the popularity/rankings chart, and they are more than likely going to remain stagnant.
Falco is doing the funky chicken (thanks Ankoku!), and you can't tell much from this chart alone. Given his popularity, you can expect him to go down a bit, but I wouldn't imagine it'd be by much.
I have other stuff that accounts for long term growth and, using past data, has been insanely accurate.... but my head hurts at the moment from too many numbers, so I'm going to take a short break and leave you with my interpretation of the above:
Characters that should grow slightly or maintain status quo (at least):
Characters that CAN grow, but don't have the current popularity to grow (untapped potential):
(this is borderline)
Characters that should fall slightly or maintain the status quo (at least):
Characters that will fall a LOT:
:shiek: