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Im talking about the discussion about shifting their hurtboxes to make it easier to hit them out of side B.Weakening in what way?
If you make the movement per frame more consistent towards the beginning (probably slow it down a bit at the start of the launch), I imagine you'll not only make them less effective at side-Bing through people to escape, but also have more control over canceling them. Falco moves like 2+ body lengths or something crazy on the 1st frame of moving iirc.
Not even Spacies Pros in Brawl illusion cancel consistancy because of its window, which is why they just use the full version pretty much every time. <_>Also, making something weaker != making something else easier. I don't think things should be balanced by how hard they are, although it's a nice bonus when powerful things are hard. For a skilled player who can already manage to illusion cancel well enough, your proposition would just be a nerf. Not that I'm against it, I'm just sayin' it's not exactly a perfect trade-off, if that's what you wanted.
I think it's more because the full versions sweetspot from any distance, so there's no reason to cancel it if you're going for the ledge, and if you're going for the stage, more often than not you want the full length anyway.Not even Spacies Pros in Brawl illusion cancel consistancy because of its window, which is why they just use the full version pretty much every time. <_>