The Chorus Kids are a rhythm based trio, requiring precise rhythmic button pressing and combo stringing in order to reach their true potential. Their specials involve pressing B in a 4/4 rhythm. Their other attacks can be used for combos; stringing them together in rhythm results in hard hitting attacks.
Entrance: A small stage appears on screen and the curtains part, revealing the three Chorus Kids. The third Kid is singing a long note while the other two stare at him disapprovingly.
Jab: When pressed with correct rhythm, each Chorus Kid will send a colorful note floating forward. The first three hits are small, soft notes. The final blow is a shockwave sent out by all the Kids singing at once.
Dash Attack: The Chorus Kids trip and fall. Essentially Kirby's Dash Attack from Smash 64.
Pummel: Front Chorus Kid slaps the opponent while the other two cheer him on from behind.
FThrow:
Exhibition Match - The Chorus Kid throws the opponent lightly into the air as if pitching a ball to himself, following the pitch with a strong hit from a baseball bat.
UThrow:
Crop Stomp - The Chorus Kid stomps on the ground, causing the opponent to be lifted slightly into the air. The Chorus Kid then grabs hold of the opponent again and throws him high up into the air.
DThrow: The opponent is thrown down on the ground and bounces back up.
BThrow: The opponent is passed back to each Chorus Kid and then thrown to the side when the end of the line is reached.
The Chorus Kids, when in the air, form a sort of wall. The Kids line up vertically and use their attacks simultaneously. This may seem very beneficial at first, but the Kids are very small to make up for it: they're about the size of one large character when lined up in the air.
Nair:
Airboarder - The Chorus Kids hold on to boards under their feet and spin around once.
Fair: The Kids swing their heads forward. This can work as a meteor smash. Similar to Yoshi's Fair.
Uair: An upward kick with both feet.
Dair: The Chorus Kids spin downward. This is similar to Luigi's down aerial.
Bair: A drop kick to the back of the Kids. One of the most reliable kill moves in their moveset.
FTilt:
Karate Man - A strong punch forward.
UTilt:
Clappy Trio - The Kids clap above their heads.
DTilt: All of the Kids perform a low kick. Can force tripping.
FSmash:
Big Rock Finish - A loud guitar riff is played by the Kids, sending a sound-wave in front of them.
USmash:
Space Soccer - The Kids kick soccer balls high into the air. The move is a large disjointed hitbox, and has great vertical range.
DSmash:
"Spin it Boys!' - The Kids spin around and create a small tornado surrounding them. This attack has some ending lag when the Chorus Kids stop spinning. Opponents can be sucked into the attack if close by.
NSpecial:
Glee Club - The Chorus Kids strike a loud chord, sending a blue shockwave in three directions. You must press B in 4/4 rhythm for each of the Kids to join in. The first Kid sends a shockwave forward, the second in back, and the third above them. The shockwaves can form a barrier around the Chorus Kids if B is held down. Releasing the button causes the shockwaves to shoot in their respective directions.
SSpecial:
Love Lab - A test tube filled with a red chemical is passed down from Kid to Kid by pressing B in 4/4 rhythm. With the first three beats, the tube is spawned and passed to the end. On the last beat, the Kid on the end tosses the tube forward, causing an effect to the victim. The effects go in a set order: Burn, Freeze, Spike. Spike in the air causes a meteor smash, and on the ground causes the opponent to be buried.
USpecial:
Micro Row - The Chorus Kids squish down and charge up a boost that's direction can be changed while the boosts occur. Pressing B in time with the 4/4 beat can result in up to three boosts. This is purely for recovering purposes, as it doesn't cause any damage.
DSpecial:
Tap Troupe - The Chorus Kids stomp on the ground, causing a small earthquake around their feet a la DK. To keep the quake going, B must be tapped in a syncopated 4/4 rhythm. If used in the air, Tap Troupe can result in a spike if sweet spotted.
Final Smash:
DJ School - The Chorus Kids got a hold of DJ Yellow's DJ equipment, and use it to cause a big shockwave comparable to Tabuu's. One Kid is on the turntables, one is holding the mic, and the other is sitting on a speaker. One Kid scratches the records at the same time as another screams into the mic, causing said shockwave that can cause some damage, but mainly pushes the opponents off the stage.
UTaunt: The Kids "beam with pride", smiling with their hands on their hips and glowing yellow.
STaunt: The third Kid yawns and stretches, his big mouth agape. While he smacks his lips, his partners glare.
DTaunt: The third Kid makes a goofy face while the other two glare at him. He turns to them and immediately stops and gets back into position.
Winning Animations:
1. The trio runs in and sings their victory theme, striking a victorious pose when done. A crowd cheers as the Kids bow.
2. One Kid is held on the other two's shoulders and occasionally bounced, while the three smile happily.
3. The Kids "beam with pride", smiling with their hands on their hips and glowing yellow.
Losing Animation:
The third Kid claps rapidly with a huge grin on his face, while the other two glare at their energetic partner, clapping slowly and unenthusiastically.