So to break up the discussions about how certain characters are likely or not, how about some equally unlikely moveset changes for our favorite psychic kids?
Been thinking of some ways to make Ness and Lucas' specials more unique, the main thing I did was swapping out Ness' side and up specials for some moves he actually used, and giving Lucas a new down special and final Smash. Their regular moves would stay the same, so no need to go and detail those as well.
[collapse=Ness Specials]
Neutral - PK Flash: Functions the same as before.
Side - PK Rockin': Fulfills a similar function to PK Fire, but has a larger radius and fans out to hit multiple enemies. It has a similar hitbox to the Ice Climbers' Blizzard but acts as a projectile and also bounces off the ground. A stronger but slightly slower move than PK Fire.
Down - PSI Magnet: Functions the same as before, but can now damage enemies similar to Lucas'.
Up - PSI Teleport: In the air, Ness will slow his momentum and begin to spin at a rapid pace, how long the button is held will depend on the reach of the recovery. Once Ness reaches a maximum spin, or if the button is released, he will disappear in an explosion before reappearing from a portal a distance away from where he started. This move can still be angled to go in any direction, and Ness will still act as a human projectile when exiting the portal similarly to his PKT2 state.
Final Smash - PK Starstorm: Functions the same as before, but has additional properties of Lucas' version. [/collapse]
[collapse=Lucas Specials]
Neutral - PK Freeze: Functions the same as before.
Side - PK Fire: Functions the same as before, but now has the property of trapping enemies like Ness' PK Fire, still flies straight on the ground and in the air.
Down - PK Ground: A new offensive attack, Lucas creates dust clouds on both sides of him that can trip up enemies, has a similar hitbox to Ice Climbers' Blizzard.
Up - PK Thunder: Functions the same as before.
Final Smash - PK Love Ω : Lucas does a similar pose to his up smash, but PSI energy begins flying upwards from the ground, striking enemies directly into the air. Has a very large radius that can only be dodged by going around the side, but can only KO at higher percents. Only strikes in one big wave, unlike PK Starstorm's multiple waves. [/collapse]
It'll never happen, but it's still nice to dream right? Any critique on these? I'm sure there must be something I can change, I was pretty lazy with Lucas' final smash.