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Character Discussion Thread

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Hotfeet444

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Eh, I think people may be overspeculating with the trophies. The only one that seems to have meant something is the Psuedo-Palutena, which was an obvious troll move on Sakurai's part.
Of course it is over-speculation...but I find it to be quite the interesting idea if it does indeed happen. However, for now, I'm just hoping Sakurai doesn't forget about Shulk...we haven't heard or seen anything regarding Xenoblade when it comes to Smash Bros, however, he survived the Assist Trophy onslaught we got, but there's something I noticed that brings up a few questions...I didn't see Isaac in that list of Assist Trophies either...
 
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False Sense

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Of course it is over-speculation...but I find it to be quite the interesting idea if it does indeed happen. However, for now, I'm just hoping Sakurai doesn't forget about Shulk...we haven't heard or seen anything regarding Xenoblade when it comes to Smash Bros.
And we probably won't until (if) Shulk is revealed.
 

Will

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Okay guys,I thought of the most troll thing Sakurai would do.

Mewtwo appears on the screen,when he's about to do his introduction ( [insert character] ___'s in(to battle) ) when all of a sudden,Jigglypuff does a full-charged roll into Mewtwo,meaning she is the real reveal.
 

Gune

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Wouldn't having a gauge like Little Mac take away a key component of what makes Little Mac a unique character?
Well the guage isn't the only thing making Mac a unique charecter, he still has a lot that makes him standout besides the gauges would function differently as macs charges as he gets hits while Lucarios would slowly charge over time, I also believe Lucario's Hud picture when in game wasn't finished and was still using the brawl picture so the guage idea isn't a stretch.
 
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CalumG

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The Ridley situation is hardly any different to the Donkey Kong 75m situation - that is to say that it may have been two Donkey Kongs (one playable and one stage hazard), but they were fundamentally different in the sense that they had both a different art style and were actually individual characters in the DK canon (DK and Cranky).

For that matter, it also rings similar to the situation of R.O.B. in Brawl where people thought there was no way they'd make him playable after showing him off as a common Subspace enemy. But alas, he turned up anyway.

And then of course, we've got Toon Link on the Spirit Train. I know the odds are stacked against Ridley, but Sakurai does have a history for this kind of thing. After the pro-level trolling he did with Palutena and Zero Suit Samus in the Smash Bros. Direct, nothing is sacred anymore. :v
 

Will

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The Ridley situation is hardly any different to the Donkey Kong 75m situation - that is to say that it may have been two Donkey Kongs (one playable and one stage hazard), but they were fundamentally different in the sense that they had both a different art style and were actually individual characters in the DK canon (DK and Cranky).

For that matter, it also rings similar to the situation of R.O.B. in Brawl where people thought there was no way they'd make him playable after showing him off as a common Subspace enemy. But alas, he turned up anyway.

And then of course, we've got Toon Link on the Spirit Train. I know the odds are stacked against Ridley, but Sakurai does have a history for this kind of thing. After the pro-level trolling he did with Palutena and Zero Suit Samus in the Smash Bros. Direct, nothing is sacred anymore. :v
Well,if Ridley IS confirmed,that would mean Meta-Ridley (or whatever wing color that belongs to) will take her place,basically,Alfonzo from the Spirit Tracks stage.

Also,from my math,you seem to have been able to atleast have 16.5 posts per day.

"But how do you kill one with no life?" - BLIZZARD 200X
Just take that as a joke,it's South Park anyways
 

Andinus

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Well, that came a little late.

But I think you're kind of missing the point I was trying to make. Sakurai said previously that he wanted to focus on game balance and that trying to work with a larger cast of characters would make that difficult. This is what you're basing your roster size on.

However, the situation has changed since then. Sakurai has more help now. They're able to do more with the game than was previously possible. I wouldn't underestimate the influence Namco will have on this game; their assistance will likely allow the game to thrive beyond old expectations.
No, I think I understand your point, more pros, bigger budget equal sakurai probably changed his mind about limitations. Right?

I think you are missing my point that balancing issues and having infinite amounts of characters, isn't necessarily about staff and budget, it's about what is humanly possible to do trying make a game fair and balanced with a certain amount of characters, and there has to be a limit. Do you honestly think the series can just keep on increasing the number of characters by 15 or more with each new installment? I think they are going to have to slow it down at some point, and I think "some point" is this game, based on the info we have so far.
 

Will

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No, I think I understand your point, more pros, bigger budget equal sakurai probably changed his mind about limitations. Right?

I think you are missing my point that balancing issues and having infinite amounts of characters, isn't necessarily about staff and budget, it's about what is humanly possible to do trying make a game fair and balanced with a certain amount of characters, and there has to be a limit. Do you honestly think the series can just keep on increasing the number of characters by 15 or more with each new installment? I think they are going to have to slow it down at some point, and I think "some point" is this game, based on the info we have so far.
Cool story,bro.

R-ridley's a girl?
Apparently so.
 

True Blue Warrior

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Okay guys,I thought of the most troll thing Sakurai would do.

Mewtwo appears on the screen,when he's about to do his introduction ( [insert character] ___'s in(to battle) ) when all of a sudden,Jigglypuff does a full-charged roll into Mewtwo,meaning she is the real reveal.
That would be epic. 10/10, would watch again.
 
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False Sense

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No, I think I understand your point, more pros, bigger budget equal sakurai probably changed his mind about limitations. Right?

I think you are missing my point that balancing issues and having infinite amounts of characters, isn't necessarily about staff and budget, it's about what is humanly possible to do trying make a game fair and balanced with a certain amount of characters, and there has to be a limit. Do you honestly think the series can just keep on increasing the number of characters by 15 or more with each new installment? I think they are going to have to slow it down at some point, and I think "some point" is this game, based on the info we have so far.
No, I don't think that the game will keep expanding indefinitely. No one thinks that. But at the same time, we don't really know what the limit is. The only thing we really have to go by is what Sakurai said two years ago, which, as I've said multiple times, was said in an entirely different situation compared to now. This particular installment has quite a bit more people working on it and quite a bit more effort being put into it. It makes sense that the game would be able to grow past what was previously thought possible. Now, I'm certainly not expecting more newcomers than we got in Brawl, but I think it's reasonable to assume that the game will actually expand this time around.
 

Andinus

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Think about this though. WHY should people be okay after losing 5-6 veterans, and only getting 8 newcomers? Characters are the biggest part of this game, and have the largest impact on sales (most likely). Adding only 8 characters (not to mention after cutting as many as you're saying) would be simply put, terrible.

Take a look at who, at this point, is practically guaranteed based on what we know.

Palutena has been hinted at a crap ton. She's essentially a given.
Pac-Man is the only third party with a good chance, and based on the Namco items shown, it's probable that they also have a character in the game. Pac-Man fits the bill.
Mii's are a likely addition to the game based on what we've seen...etc..

Sakurai has said to not expect as many newcomers as past games, but in a different article, he also said that he isn't going to let limitations stop him from adding a good amount of characters.

Being "thirsty" for more than 8 characters is absolutely not a bad thing. Anything less than 10 would likely cause an awful lot of backlash.
Look, I see what you are saying about the possibility of lost sales and backlash. But if they are, indeed, reaching the limits of what is feasible, what can they do? Make a game with lots of "meaningless" characters attributable to bad game balance? I'd rather have a game with 42 solid characters than 55 with a mixed bag of who is even worth trying to play as.

And also I'm predicting 9 newcomers if Ike and Lucas are not replaced and 11 on the off chance mewtwo and chrom make it in, along with the ones I'm already predicting at this point.
 

False Sense

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Look, I see what you are saying about the possibility of lost sales and backlash. But if they are, indeed, reaching the limits of what is feasible, what can they do? Make a game with lots of "meaningless" characters attributable to bad game balance? I'd rather have a game with 42 solid characters than 55 with a mixed bag of who is even worth trying to play as.

And also I'm predicting 9 newcomers if Ike and Lucas are not replaced and 11 on the off chance mewtwo and chrom make it in, along with the ones I'm already predicting at this point.
But what was considered feasible then may not be what's feasible now.
 

Andinus

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No, I don't think that the game will keep expanding indefinitely. No one thinks that. But at the same time, we don't really know what the limit is. The only thing we really have to go by is what Sakurai said two years ago, which, as I've said multiple times, was said in an entirely different situation compared to now. This particular installment has quite a bit more people working on it and quite a bit more effort being put into it. It makes sense that the game would be able to grow past what was previously thought possible. Now, I'm certainly not expecting more newcomers than we got in Brawl, but I think it's reasonable to assume that the game will actually expand this time around.
I think expansion is reasonable too, 42 is bigger than 39 ;)
I just don't see the roster inflating to like 50 characters.
 

Andinus

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But what was considered feasible then may not be what's feasible now.
Very true, but how can we know?
I just prefer not to put my hopes higher than what I believe is reasonable, based on the available information.
 

Andinus

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Welp... Then I don't have a clue about who could be a secret character. I guess that Mewtwo could be the chosen one.
Well no matter what you believe about roster size, I think there will be plenty of in game surprises, cuz I bet we only hear about 4-5 more characters before the game is released.
 

Oracle_Summon

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Guys, I think we are forgetting one of the biggest contenders when it comes to characters returning:

Customizable Move Sets

Lucas could come back, but he could also be scrapped to give Ness some customizable moves to choose from. In fact, most returning characters could have that happen to them.
 
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Hotfeet444

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Changed like a Remix and risen like a phoenix, I have finally taken the time to finally retweak and redesign Palutena's moveset!



Palutena:


Basic Stats:
Size: 9/10 (Palutena contends with Rosalina with being the tallest female character in the game, and like Rosalina, she’s below the amount of weight to be expected of a character her size.

Strength: 6.5/10 (Palutena’s strength is above average, but like her play-style, her greatest strength comes from area control, which means that Palutena has a lot of moves that have very good range for trapping and containing opponents.)

Speed: 7.5/10 (Palutena’s speed varies in different areas, as her attacks are slower than that of Pit, but she can run/move faster than that of Pit overall. As for her combo potential, Palutena is above average in combo potential, being able to string combos together from almost all angles with her unique trapping play-style.)

Recovery: 8/10 (Palutena has the highest normal jumping ability of any character in the game, but unlike Pit, she cannot fly. Her special recovery covers a decent range, but only goes straight up, which can be tricky on the recovery. Overall, Palutena’s recovery abilities are nothing to scoff at)

Uniqueness: 8/10 (Palutena’s play-style uses light magic to control the space around her and keep opponents back, which makes Palutena sound like a keep-away character. However, the main ability of her magic is trapping and tricking opponents at the most inopportune times to catch them off guard and deal combos.)


Gameplay Ability: Light Magic (Palutena, being the Goddess of Light, is able to summon light magic and place it on the field with the use of certain moves. These set-up balls of light cannot hurt opponents on contact and opponents will go through them. By using the standard special, Palutena will be able to launch said light balls either one at a time or all at once to trip-up opponents to leave them open for more attacks. However, to make it fair, the overall priority of these balls of light are rather low, so other projectiles will either negate them or go through them. All attacks that can summon light magic are marked with “$”)

Standard A Combo: Heavenly Heels (x3, 12% total, performs a three kick combo, the final hit being a downward kick)

Forward + A: Staff Strike (Palutena extends her staff forward to jab the opponent, can summon light magic. 13%) $

Up + A: Magic Flash (Raises hand above her head and creates a flash of light to damage opponent, can summon light magic. 14%) $

Down + A: Double Kick (Spins around on the ground with both legs to deal damage. 11%)

Dash Attack: Shield Smash (Dashes through her opponent with her shield in front of her, dealing damage. 11%)



Aerial Attacks:

Neutral A: Goddess Orbiter (A Ball of light spins around her in a ring-like manner, damaging opponents on both sides, 14%)

Forward + A: Staff Smash (Swings her staff horizontally, leaving a trail of light behind it. Can summon light magic, 12%) $

Up + A: Light Pillar (Holds her staff above her head, causing it to flash with light magic. Can summon light magic, 12%) $

Backward + A: Shining Sword (Turns around in mid-air, her staff emitting a blade of light to cut through the air, 13%)

Down + A: Meteor Staff, Aims staff downwards and thrusts it, being able to Meteor Smash, 13%)



Smash Attacks:

Forward Smash: Light Hammer (Points staff forward, a powerful blast of light magic smashing out of it to hit the opponent, 27%)

Up Smash: Light Storm (Raises her staff above her head with both hands, a giant amount of light magic swirling above her head, 24%)

Down Smash: Light Circlet (Will slam the end of her staff into the ground, causing light magic to swirl around her, hitting opponent on both sides, 24%)



Grab/Throws:

Grab: Grabs the opponent with shield-wearing hand.

Pummel: Knees the opponent (3%)

Front Throw: Hits the opponent back with a pulse of light (12%)

Up Throw: Summons a pillar of light at her opponent’s feet, knocking them up into the air. (11%)

Backward Throw: Throws her opponent over her head with her staff (10%)

Down Throw: Throws the opponent on the ground brings her staff down on them (9%)


Special Moves:

Standard B: Light Magic Launch (Mixing in with her gameplay ability, Palutena will be able to launch the summoned light magic balls that are summoned onto the field. You have the ability to either launch them one at a time by tapping the B button, or all at once by holding down the B button. The light magic will go in a straight direction, usually aimed towards the opponent closest to Palutena. However, they cannot arc, so they do not lock on. 7% per light ball)



Side + B: Divine Blessing: (With the mark of the Gods behind her, Palutena will summon a small portal in front of her that will release a blast of light energy with limited range, releasing a total of three blasts at once. The blast at the bottom of the portal goes the shortest range while the third blast goes the farthest, 9% per blast)



Up + B: Heavenly Ascension (Palutena will surround herself in heavenly light and soar high up into the air in a straight-up arc. All opponents caught in this attack will be launched upward with Palutena, taking several hits of damage before being sent flying. Sadly, this recovery only lets Palutena shoot straight up, so recovering from the sides of the screen can be rather difficult for her. 19% total)



Down + B: Angelic Spire (A two part special attack, Palutena will summon a mark of the Goddess on the ground. Once down B is activated again, a spire of light magic will shoot out of the seal and up into the air, launching the opponent upwards. This can hit opponents off of the ground. 15%)



Final Smash: Palutena Glam Blaster/Clobber Laser

A Cinematic final Smash, Palutena will try to entrap opponents with a long-range beam of light, which will then cut to her above the clouds, charging the Glam Blaster before letting it loose and crashing down on the stage, dealing severe damage to anyone caught up in the initial attack. Anyone who may have dodged will not be effected by this attack. 60% total.

Extra Details:
Colors:
#1: White dress, Green Hair (Standard Palutena)
#2: Purple Dress, Black Hair (Medusa)
#3: Maroon Dress, Blonde hair (Viridi)
#4: Black Dress, Blue Hair (Pandora)
#5: White Dress, Yellow Hair, Blue details (Phosphora)
#6: White Dress, Green Hair, Purple Skin (Pseudo Palutena)



Taunts:
#1: Tosses her hair back

#2: Raises her staff up and says “Let me show you my divine Light”

#3: The mark of the Goddess appears behind her as she says “Is this even a fair fight?”



Winners Circle:
#1: Palutena will descend from the top of the screen with the mark of the goddess behind her, releasing a ball of magic from her hands as she says “I can defend myself you know!”

#2: Palutena will pose with her hands on her hips, smiling as she says “This Super Bash Sisters thing is easy!”


Now that my semester of College is practically over, I should take some time to design more movesets. :)
 
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Godzillathewonderdog

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I just realized, characters now having custom movesets will make clone characters even less interesting, and also more pointless. Like if I want Falco's laser I can put it on Fox. I'd say it could affect clone characters in some way, but we do still have Toon Link as a clone.
 
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