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Character Discussion Thread

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Groose

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Who the hell knows? We probably won't have a clear cut answer until we get near the release of the next games and we get varies details from interviews.
Heh. Chances are we'll never know. I was just throwing it out there to see what people were guessing.

...and as I see we're getting drawn into yet another FE discussion, I'd like to redirect our focus. If we were to hypothetically be blessed with a new F-Zero character, do you thin Samurai Goroh or Black Shadow would be the more likely choice? Shadow is more requested (especially in Japan), but Goroh has shown his mug in Smash a couple of times now and is debatably the more important character.
 

Pacack

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Heh. Chances are we'll never know. I was just throwing it out there to see what people were guessing.

...and as I see we're getting drawn into yet another FE discussion, I'd like to redirect our focus. If we were to hypothetically be blessed with a new F-Zero character, do you thin Samurai Goroh or Black Shadow would be the more likely choice? Shadow is more requested (especially in Japan), but Goroh has shown his mug in Smash a couple of times now and is debatably the more important character.
Black Shadow simply because of the concept of a decloned Ganondorf being so popular. Otherwise, I'd say Goroh.
 

False Sense

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I think the puppeteer moveset just won out over his paintbrushes in the end. It's a whole lot more unique than anything any other Mario character could have brought.
I suppose so. The play style Rosalina brought to the table is something completely new by Smash standards. It's an entire new archetype of fighting that we haven't seen before.

So, I guess that brings us back to Robin, doesn't it? The situations are somewhat comparable in that Chrom is a more obvious choice while Robin is the more unique, but still workable choice. I do think that if Sakurai is truly looking for unique characters to bring into the roster, and Robin is presented as an option, he'll go for it. I would say that Rosalina is a boost to Robin's chances, but I'd still say that he's less likely than Chrom. But there is hope. Legitimate hope, I think.

Diddy is more important than Dixie in every way. So he comes first.
And Little Mac is a much higher priority reveal.
He was more requested, wanted, speculated, everything.
I'm not surprised they chose him. He caused more hype than Dixie would.
Nintendo advertised the **** out of Tropical Freeze already, they even did it more later in that direct. There was no need for Dixie on that day.
Also, no DK character on the day of the only DK game during development cannot raise a different DK character's chances just because they were once again absent from the game.
Don't try to distract from the main issue. It's not that there was no Dixie on the date of Tropical Freeze, it's that there was not K Rool in Tropical Freeze at all.
Well, they could have revealed Diddy randomly before Dixie if they were planning on doing that. I doubt they just spontaneously make Directs on certain days and then ask for a character reveal. Little Mac's reveal seemed pretty well planned ahead looking at it. Assuming they did plan ahead like that, they very easily could have shown off Diddy earlier as a random reveal (perhaps over Lucario?) and revealed Dixie in the following Direct. Now, as for Little Mac being a higher priority reveal... I'm not sure what really would indicate that. Everything you said about him is true, he was highly requested and created a lot of hype, but what suggests that that gives him priority as a reveal? I mean, all characters will generate some amount of hype, some more, some less, and all have to be revealed at some time. Going by your logic, we would get the biggest hype generators early on and save the lesser reveals for later. With some of the earliest reveals being characters like Villager, Wii Fit Trainer, and Rosalina, who, while generally well received, were not the biggest hype generators, that sort of pattern you suggest seems unlikely. If anything, it seems to be the opposite; they seem to be showing off the characters that don't generate as much hype earlier on, and are possibly saving the big reveals for later. So, again, why not reveal Dixie on the day of the release of Tropical Freeze, assuming she's in the game?

And I don't think we're distracting from the main issue here, at least not the issue we're talking about. We were discussing why Dixie was not shown off on that date, and what the implications are. And by the looks of it, it would seem to decrease her chances, which in turn increases K. Rool's chances. Simple as that.
 

shrooby

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Almost definitely former.
But then, in a way, wouldn't that contradict your previous thinking? Unless I'm mistaken in what you actually trying to convey...
If you agree with the former, then that means you think that the developers had the puppeteer playstyle in their minds, and saw Rosalina and thought "Hey, this could work on her," so they never really had Rosy in their minds at the beginning. If they were looking for a character to fit a playstyle, then it makes perfect sense that Toad would be passed over in this case because they were never really looking into the Mario series for the sake of including a popular Mario character. Rosalina just so happen to make it work, and just so happen to be from the Mario series. Toad is seemingly irrelevant in this context. Unless you can think of a way Toad could've been a puppeteer character that is. :p I'd actually kind of interested in reading that hypothetical moveset...

Also I'll say it again, but you can't seriously play Roy like Marth and vise versa by the properties of the sword hitboxes alone.

In fact, I can say that for any clone.

Hell, you can't even play Dr. Mario like Mario, because again the different properties with moves.
Dat inverted sexkick...
 
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False Sense

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With regards to all of the Rosalina discussion, I'd like to raise an interesting question. What came first--the chicken or the egg? What I mean is did the developers come up with the idea of a "remote control"character and then choose Rosalina as the best candidate for it, or did they look at her for awhile and try to find a way to make her unique? Personally, I'd lean more towards the former.
I'm not sure how we could really know, but I would like to think it would be the latter. Who the character actually is should come first, I think.
 

Groose

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But then, in a way, wouldn't that contradict your previous thinking? Unless I'm mistaken in what you actually trying to convey...
If you agree with the former, then that means you think that the developers had the puppeteer playstyle in their minds, and saw Rosalina and thought "Hey, this could work on her," so they never really had Rosy in their minds at the beginning. If they were looking for a character to fit a playstyle, then it makes perfect sense that Toad would be passed over in this case because they were never really looking into the Mario series for the sake of including a popular Mario character. Rosalina just so happen to make it work, and just so happen to be from the Mario series. Toad is seemingly irrelevant in this context. Unless you can think of a way Toad could've been a puppeteer character that is. :p I'd actually kind of interested in reading that hypothetical moveset...
Toad and Waluigi Join the Battle!
Toad functions as the puppeteer. Waluigi can be summoned with the neutral special and deployed away from or called back to Toad with the side special. The Up Special would involve Waluigi grabbing Toad and placing him piggyback before jumping upwards (the move would fail if they were too far apart). The down special would involve Toad pulling a turnip and Waluigi throwing a Bob-Omb. Any tilts or Smashes make Toad do cool attacks while Waluigi spams his tennis racket.For the final Smash, Toad summons a swarm of Waluigis and invites a bunch of other Toads and they completely overtake the battlefield.

It's the best I could do at 11PM on five minute's notice.
 
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Pacack

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But then, in a way, wouldn't that contradict your previous thinking? Unless I'm mistaken in what you actually trying to convey...
If you agree with the former, then that means you think that the developers had the puppeteer playstyle in their minds, and saw Rosalina and thought "Hey, this could work on her," so they never really had Rosy in their minds at the beginning. If they were looking for a character to fit a playstyle, then it makes perfect sense that Toad would be passed over in this case because they were never really looking into the Mario series for the sake of including a popular Mario character. Rosalina just so happen to make it work, and just so happen to be from the Mario series. Toad is seemingly irrelevant in this context. Unless you can think of a way Toad could've been a puppeteer character that is. :p I'd actually kind of interested in reading that hypothetical moveset...
Touche.

My thought process was that Rosalina was chosen when they were looking for a puppeteer character and that she took up the Mario character spot as well. (Keep in mind that, unlike other series, Sakurai has stated that he's hesitant about adding too many Mario characters.)

If I think about it, though, that does make my thought process a bit flawed. Thank you for pointing that out.
 

shrooby

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Toad and Waluigi Join the Battle!
Toad functions as the puppeteer. Waluigi can be summoned with the neutral special and deployed away from or called back to Toad with the side special. The Up Special would involve Waluigi grabbing Toad and placing him piggyback before jumping upwards (the move would fail if they were too far apart). The down special would involve Toad pulling a turnip and Waluigi throwing a Bob-Omb. Any tilts or Smashes make Toad do cool attacks while Waluigi spams his tennis racket.For the final Smash, Toad summons a swarm of Waluigis and invites a bunch of other Toads and they completely overtake the battlefield.

It's the best I could do at 11PM on five minute's notice.
I can't even fathom what I just read...
And I love it for that. :awesome:

I'm not sure how we could really know, but I would like to think it would be the latter. Who the character actually is should come first, I think.
Of course you think that. We all do! Otherwise this whole "character speculation" thing means nothing! We'd be having "possible moveset" discussion otherwise. Like Make Your Move without bringing actual characters into the context of those movesets.
 

BKupa666

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With regards to all of the Rosalina discussion, I'd like to raise an interesting question. What came first--the chicken or the egg? What I mean is did the developers come up with the idea of a "remote control"character and then choose Rosalina as the best candidate for it, or did they look at her for awhile and try to find a way to make her unique? Personally, I'd lean more towards the former.
I'd lean more toward neither. I don't think the team sought out "Puppetmaster Playstyle" as an addition first and foremost, nor do I think they locked in Rosalina without first knowing why exactly she'd be a unique addition.

She fits in perfectly when you consider Sakurai's (paraphrased) quote, "We start by making a big list of characters people are interested in, then go through it with a fine-toothed comb based on what characters can bring that no other character can." So, in a nutshell, puppetmastery came to mind when Rosalina came up on that list, and got her into the game.
 
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False Sense

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I'd lean more toward neither. I don't think the team sought out "Puppetmaster Playstyle" as an addition first and foremost, nor do I think they locked in Rosalina without first knowing why exactly she'd be a unique addition.

She fits in perfectly when you consider Sakurai's (paraphrased) quote, "We start by making a big list of characters people are interested in, then go through it with a fine-toothed comb based on what characters can bring that no other character can."
I'd like to think that Rosalina's play style concept was developed from Sakurai observing some of her key traits, particularly her strong connection with the Lumas, and found a way to incorporate that into a very unique move set.
 

Croph

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With regards to all of the Rosalina discussion, I'd like to raise an interesting question. What came first--the chicken or the egg? What I mean is did the developers come up with the idea of a "remote control"character and then choose Rosalina as the best candidate for it, or did they look at her for awhile and try to find a way to make her unique? Personally, I'd lean more towards the former.
Not sure -- although I'm leading towards the latter. We'll only know if it gets officially explained, whenever that would be.

The thing is, I'm starting to wonder if it was solely Sakurai's idea on the puppeteer mechanic or if external influences helped brought up the idea. Please tell me I'm not the only one on this.
 

shrooby

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I'd lean more toward neither. I don't think the team sought out "Puppetmaster Playstyle" as an addition first and foremost, nor do I think they locked in Rosalina without first knowing why exactly she'd be a unique addition.

She fits in perfectly when you consider Sakurai's (paraphrased) quote, "We start by making a big list of characters people are interested in, then go through it with a fine-toothed comb based on what characters can bring that no other character can." So, in a nutshell, puppetmastery came to mind when Rosalina came up on that list, and got her into the game.
That's interesting, but I think the quote was more something like this. Still paraphrasing...
"We start by making a big list of characters people are interested in and Wii Fit Trainer, then go through it with a fine-toothed comb based on what characters can bring that no other character can."
:troll:
 

Zhadgon

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Well counting play styles of different fighters and movesets from different series like KoF, Tekken, Soul Calibur, MvC, Street Fighter, Mortal Kombat, etc., are there anymore fighting styles that can be included in Smash? For example Kratos and Ghost Raider have a chain attack into their movesets and is something I haven´t see incorporated into Smash, so if this moveset will ever come to Smash which character could get it? Maybe a Pokemon or Mach Rider.

.n_n.
 

andimidna

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Midna I don't see the inherent uniqueness of, honestly. Could you explain it to me?
Alright, I'm going to have to do this for BluePikmin's Uniqueness Thread so I might as well start now.

The use of PORTALS.
Now, we all know Zelda, Sheik, and MK already have the ability to warp. But Midna uses them in many more unique ways.

FIRST WAY:

She spins up into the sky and warps to a new location. Not too crazy yet.
SECOND WAY:

To portal down as a shadow. Pretty cool. But it gets better.
THIRD WAY:
[No picture]
With her Twili power, she can move large objects such as the Bridge of Eldin and a large flaming boulder, up into the air without touching them, and can warp them to where she wants them to be.
Think about it.
Midna could potentially have a move where she sends an opponent up a portal and controls where they land. Moving other characters by just raising your arms to push them away with a portal is definitely not in Smash Bros yet.

She has a full portal gimmick, but what else?

DIFFERENT FORMS:

This is a character with multiple forms all very unique. Well, some less significant than others.

MAIN FORM:

This form has many of it's own attacks including magic twili orbs that can break through steel.

She mostly revolves around Twili magic and her hair-hand.

However, she can use a sword and shield if she wants to, but she usually doesn't. She doesn't think the human's weapons can compare to the twili's :)
FORM #1.5:


She can turn into little balls of Orange, Yellow, Green, Black, and Gray.
As she is doing in the picture. She does this to move through walls and other things you can't normally walk through.
This could could be very unique. Moving though walls? What if she could go down solid platforms that are too thick to be regularly passable unless by going around them? Very unique.

She's more of a projectile based character, like Megaman.

She even has Shadow Crystals.

GHOSTLY SHADOW FORM:

She is not quite invisible but she's not able to be touched like this. This could be used like a shield or deflector, causing her to not be able to be hit or jumped on for a short time... this could make an opponent swing right past her, and she could get them from behind.
She also takes this form when warping downwards.
[collapse= looks cool, doesn't it?]
[/collapse]

WOLF LINK:

A MAJOR part of Twilight Princess is transforming into Wolf Link. And he has his whole own set of moves.
Claw, scratch, bite, pounce... what you'd expect, really, but Midna is different when riding Wolf Link.
Not sure if senses or dig are good moveset potential though.
The most important move is "Electric Field"



And an entirely different recovery ability:


She flings forward, he jumps off, she catches him in her hair-hand.
He hair-hand is very helpful to Wolf Link, she uses it to open doors for him. But more importantly, it's what the final boss fight with Ganon was centered around:

Definitely potential for a grab there.

ILIA FORM??:

Yes, what you see here is Midna. And yes, like Zoroark's illusion ability, Midna can change into the appearance of any character she wants to. She does this with Ilia and Colin.
But would look like an opponent on the screen if translated into a move that would attempt to trick the opponent(s).

FUSED SHADOW BEAST FORM:

You see this giant thing here? It fights with a spear! Final Smash!!!Yes?

PRINCESS FORM:

It's basically a whole new character.
If Imp was centered on the hair, Princess would take the magic...
but what else?

Taking from the game, a tear projectile, she pushes it forward with one swipe of her hand and it shatters a mirror, small but powerful.
But that would be like a slower Melee Din's Fire, so how about the Twilight Sword?

Or Link's unused items?


Yea, there's less to work with when discussing her humanoid form, but she could by a magic character, a sword character, or an item character, easily.

I'm assuming you've played the game. So I don't want to go in full detail on her more basic attacks... but these are gimmicks some seem to forget.
And are very unique.
Easily among the most unique.

Also, here's a perfect color swap... her sick form

Perfect color swap for Wolf Link too:

The Golden Wolf, the Hero's Shade, the Hero of Time, Link from Ocarina of Time. Can't get much more specific than that.

Such agile.......

Interested? Yea? YEA?
Good!
Because I'll be going way more in depth on the Uniqueness Tier list thread soon, and I'll probably post it here too!
 

FlareHabanero

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The thing is, I'm starting to wonder if it was solely Sakurai's idea on the puppeteer mechanic or if external influences helped brought up the idea. Please tell me I'm not the only one on this.
Though never outright stated, Rosalina's concept is very similar to the character Eddie and Zato-1 from Guilty Gear.

Eddie and Zato-1 were basically two characters you played at once, with Zato-1 being the puppeteer and Eddie being the puppet. You can manipulate the joy stick and button inputs to either make the two work together simultaneously or separated, with each one having their own moveset and properties. The basic premise of their playstyle being that you need to master how to manipulate two characters simultaneously, but once mastered you'll take control of one of the most lethal characters in the franchise.

You can see what I mean when comparing Zato-1 and Eddie with Rosalina and Luma. Like Zato-1 and Eddie, Rosalina's gameplay revolves around controlling a secondary character with an emphasis on mastering varies concepts like separation and spacing. Rosalina and Luma also have different properties and movesets, meaning unlike Ice Climbers which is controlling two identical characters, you're instead controlling two entirely different beasts at once.
 
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Sobreviviente

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I've been playing twilight princess these days and i have to say, midna seriously needs to happen :cool:
 
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Zhadgon

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I was thinking in this:

Palutena Moveset could work like the character above where the sphere from her staff could detach and move it in many ways to attack, thats why in the leaked pictures there is no line in it?

.n_n.
 

TumblrFamous

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I would love for Midna to be playable. By far my favorite Zelda character. However, there's other competition (Toon Zelda, Tetra, Tingle, and Impa) and unless Midna comes back in more games, I can't see her making an appearance as a playable character.
 

Sobreviviente

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I was thinking in this:

Palutena Moveset could work like the character above where the sphere from her staff could detach and move it in many ways to attack, thats why in the leaked pictures there is no line in it?

.n_n.
Yatterman.

 
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AEMehr

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I made one of those tier chart things people have been making because I was bored.

STier
Essentially, these characters are basically a given.​
ATier
While not completely obvious, these characters certainly have an amazing resume. They certainly would fit in the game perfectly, even if not everybody is interested in seeing them.​
BTier
These guys sort of fill in the blanks of what's left that's really "necessary". They also have very nice resumes as well, but they can't really compare to the above two rows. The game would be more or less fine without these guys in it, but they'd certainly be welcome additions!​
CTier
This tier is filled with more of the "would be nice, but not incredibly necessary" cast. Several of these characters can also appear in place of some characters in the BTier, but they aren't as likely for various reasons.​
DTier
Here, we have pretty much anyone with a fairly below average chance. This is more of a compilation of anybody that's left with a decent chance at being playable, even if some are arguably a whole lot more likely than others.​
ETier
I dunno what to say. It's an ETier, what do you make of it?

How'd I do???
 
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andimidna

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I would love for Midna to be playable. By far my favorite Zelda character. However, there's other competition (Toon Zelda, Tetra, Tingle, and Impa) and unless Midna comes back in more games, I can't see her making an appearance as a playable character.
It's true...

However... she doesn't necessarily have to take a 5th slot like those other characters listed....
Since Twilight Princess Link returned... it's possible his final smash will make sense and will actually relate to the series?
I don't think it's impossible for him to do a new attack and then transform into Wolf Link.
Wolf Link and Midna could be placed on Link just like what happened to Zamus...
It would match Zelda's Sheik... which makes even less sense.
I don't call it likely. But that is one way she could get in without having to worry about all of that competition.

Plus there's rumors Zelda U is a sequel to Twilight Princess, so her return isn't out of the question.
Ocarina of Time got a sequel immediately,
Twilight Princess was supposed o be Wind Waker 2, so it was supposed to get a sequel immediately, but now has 2.
But after Twilight Princess came Skyward Sword, it didn't get what the others got :/
It's time...
Especially after the Zelda U demo was a re-enacted scene from Twilight Princess... fighting Armogohma.
And the Twilight Princess Hyrule Field Theme played during it...

I think people need to consider the possibility of a sequel actually happening... I don't think it's chances are terribly low.

She is my most wanted character, but because I got Rosalina... I wouldn't be mad if she's not in the game...
I'm just... hopeful... been waiting for a long time to see the actual Zelda U trailer.
It was supposed to be at E3 2013.
It was supposed to be at Comic-con in October.
I thought it was going to be at VGX
But now, I'm just left on the edge of my seat... waiting... eh...

I made one of those tier chart things people have been making because I was bored.

STier
Essentially, these characters are basically a given.​
ATier
While not completely obvious, these characters certainly have an amazing resume. They certainly would fit in the game perfectly, even if not everybody is interested in seeing them.​
BTier
These guys sort of fill in the blanks of what's left that's really "necessary". They also have very nice resumes as well, but they can't really compare to the above two rows. The game would be more or less fine without these guys in it, but they'd certainly be welcome additions!​
CTier
This tier is filled with more of the "would be nice, but not incredibly necessary" cast. Several of these characters can also appear in place of some characters in the BTier, but they aren't as likely for various reasons.​
DTier
Here, we have pretty much anyone with a fairly below average chance. This is more of a compilation of anybody that's left with a decent chance at being playable, even if some are arguably a whole lot more likely than others.​
ETier
I dunno what to say. It's an ETier, what do you make of it?

How'd I do???
What about Lip?


I was thinking in this:

Palutena Moveset could work like the character above where the sphere from her staff could detach and move it in many ways to attack, thats why in the leaked pictures there is no line in it?

.n_n.
What if it worked like the Dominion Rod?
Sorry, I've got Twilight Princess on the mind... and that description sounds very similar
 
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Zhadgon

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It's true...

However... she doesn't necessarily have to take a 5th slot like those other characters listed....
Since Twilight Princess Link returned... it's possible his final smash will make sense and will actually relate to the series?
I don't think it's impossible for him to do a new attack and then transform into Wolf Link.
Wolf Link and Midna could be placed on Link just like what happened to Zamus...
It would match Zelda's Sheik... which makes even less sense.
I don't call it likely. But that is one way she could get in without having to worry about all of that competition.

Plus there's rumors Zelda U is a sequel to Twilight Princess, so her return isn't out of the question.
Ocarina of Time got a sequel immediately,
Twilight Princess was supposed o be Wind Waker 2, so it was supposed to get a sequel immediately, but now has 2.
But after Twilight Princess came Skyward Sword, it didn't get what the others got :/
It's time...
Especially after the Zelda U demo was a re-enacted scene from Twilight Princess... fighting Armogohma.
And the Twilight Princess Hyrule Field Theme played during it...

I think people need to consider the possibility of a sequel actually happening... I don't think it's chances are terribly low.

She is my most wanted character, but because I got Rosalina... I wouldn't be mad if she's not in the game...
I'm just... hopeful... been waiting for a long time to see the actual Zelda U trailer.
It was supposed to be at E3 2013.
It was supposed to be at Comic-con in October.
I thought it was going to be at VGX
But now, I'm just left on the edge of my seat... waiting... eh...



What about Lip?




What if it worked like the Dominion Rod?
Sorry, I've got Twilight Princess on the mind... and that description sounds very similar
It could work like that, still if you add the light powers like beams and raylights stuff it could be a very interesting moveset I was thinking maybe adding a powerset similar to Raine from Tales of Symphonia.

.n_n.
 

The Original Robot boy

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darn i posted in the wrong area =_= oh well while im at it i would love to see midna in the new smash bros
 
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IsmaR

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The term "think before you act" comes to mind.

I made one of those tier chart things people have been making because I was bored.

How'd I do???
This is my favorite just because neither Pac-Man or Chrom are S/A tier.

Other than that it's actually pretty solid.
 
D

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I'd argue that "S Tier" would just be another way to say "Mewtwo Tier".
I don't see anyone else in such a tier.
 

AEMehr

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This is my favorite just because neither Pac-Man or Chrom are S/A tier.

Other than that it's actually pretty solid.
Well I mean new FE character and Pac aren't exactly what I'd call necessary.

Also thanks! Would have added more characters but I didn't want it to get to the point where I would just be adding characters for the sake of adding characters.
I'd argue that "S Tier" would just be another way to say "Mewtwo Tier".
I don't see anyone else in such a tier.
Palutena tho
#teamreal
 

False Sense

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Well counting play styles of different fighters and movesets from different series like KoF, Tekken, Soul Calibur, MvC, Street Fighter, Mortal Kombat, etc., are there anymore fighting styles that can be included in Smash? For example Kratos and Ghost Raider have a chain attack into their movesets and is something I haven´t see incorporated into Smash, so if this moveset will ever come to Smash which character could get it? Maybe a Pokemon or Mach Rider.

.n_n.
I don't think we've had a Stance Change play style before. It's similar to a transformation, except it only changes the method of attack the character uses, rather than changing into an entirely different character with different properties. The two characters who come up the most for implementing this style are Chrom, who could switch between a sword and a spear, and Robin, who could switch between a sword and various forms of elemental magic.
 

Spazzy_D

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Well counting play styles of different fighters and movesets from different series like KoF, Tekken, Soul Calibur, MvC, Street Fighter, Mortal Kombat, etc., are there anymore fighting styles that can be included in Smash? For example Kratos and Ghost Raider have a chain attack into their movesets and is something I haven´t see incorporated into Smash, so if this moveset will ever come to Smash which character could get it? Maybe a Pokemon or Mach Rider.

.n_n.
Pandora's Tower. Yes it's a first party game.

 

Zhadgon

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Pandora's Tower. Yes it's a first party game.

Well maybe we can have a Darkhorse there?

Edited:
Holy Lord Helix, I was planning on playing that game but now I´m convinced it looks great and the combat system looks nice even has more stances than Chrom XD.
.n_n.
 
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Spazzy_D

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Well maybe we can have a Darkhorse there?

Edited:
Holy Lord Helix, I was planning on playing that game but now I´m convinced it looks great and the combat system looks nice even has more stances than Chrom XD.
.n_n.
Not a very likely or popular choice, but you can't say the unique moveset potential isn't there.
 
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