ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
So losing six CLONES is not considered a good trade-off for getting arguably the most wanted character in Smash history? Keeping in mind that Sonic probably had nothing to do with them being scrapped, as Sakurai said that from Brawl, he wanted to cut down on clone characters anyway. I'm merely presenting this question hypothetically, as I know Sonic had nothing to do with other characters being cut.During or after Melee, Sakurai stated that he traded in DeDeDe (who would be a completely original character) for the six clones we got. Besides Mewtwo, there were (surprise) six clones waiting to be discovered in Brawl's files. Sonic was added as an extremely late-term addition, and, (again, surprise!) character's don't just make themselves. Sonic had to be programmed in with all of his animations, attacks, graphics, his stage, music, voice acting from Griffith, all at the last second. The majority of Brawl's production had already gone to the Subspace Emissary, so guess what happened when Sonic came marching in? The least important characters in the roster got canned.
Also, fun-fact, modders didn't "easily" implement Mewtwo. It took over 700 hours of work to make the Project M Mewtwo look and feel right. It would obviously take less time for Sakurai and his team, but it's still not something that's just done willy-nilly. If anything, you can look at Sonic's inclusion for evidence.
I don't have a source because Sakurai isn't going to come out and say "Yeah, Sonic ****ed a lot of stuff over for Brawl, but ooooooh weelllll". The pieces are all there, you just have to put them together. It's not hard to see.
I don't think you know what biased means. I've never once said "SAWNIK IS DUMB HE SHOULDN'T HAVE GAWT IN" or anything remotely close to it. I'm saying that Sonic's inclusion (the way it was handled, rather) is a baaaaaaad thing and it shouldn't happen again, ever, because it caused a LOT of characters to be cut from the roster, one of which is rather sorely missed, so much so that he's the single most requested character for the next Smash.
If anything, I should be calling you biased. You said it yourself in bold. My quarrel isn't with Sonic, his character, or whatever else the ****. It's with the problems it caused. The fact that I'm upset with the way Sonic sucked in Brawl should show that I'm not biased against him. I hate that so many people (my fiance included) wanted a character and he was trash. If he would've been in earlier, there probably would've been more (remixed) songs, a better stage, more Subspace involvement, and most importantly, likely better balancing.
So it made a lot of money? For a company that has next to nothing to do with Nintendo? We're comparing Rayman and Sonic, not Rayman and Snake.
I'm not exactly a source of social video game knowledge or anything close to it, but scarcely do I meet hardcore Rayman fans or anyone who genuinely enjoys the character himself. The only Rayman fans I've met are the ones whose experiences originated in Origins and Legends, and I knew next to nothing about Rayman before that point besides the fact that there were games out at some point and I never heard anything about them.
Either way, though (and if I'm wrong, then so be it, woe is me and such, I know little about the no-limbed dog-thing), Rayman is nowhere near the level of Sonic's popularity, which is the only reason the previous exception (one that had a negative impact on the end result) was made. So, for the whooooooooooole reason this debate started, last minute characters are terrible ideas in general, and you're better off saving them for the next game.
God knows Sonic appearing for the first time in Smash on the WiiU would move some consoles.
And you are saying this like Sonic probably took months of dev time, but that's not true at all. Brawl was made by professionals, had a much bigger dev team than Melee, and a lot of Sonic's animations involve him spinning in a distorted ball. I could probably animate something similar to Sonic's ball animations with little time, and I'm a first year college student in game's design. Not to mention that his up-tilt animation is very like Captain Falcon's up smash animation. Sonic probably saw less dev time than a lot of the cast. Snake probably saw way more, since he was in it from the start of the game, and he had a codec conversation for EVERY CHARACTER IN THE GAME, which also required additional members of the MGS voice cast.
And I didn't say modders implemented Mewtwo easily, I meant that if modders could do it PERIOD, Sakurai and his team probably could have done it in their sleep, as he is a veteran, and the official dev team have a lot more resources and freedom compared to modders of an existing game's code.
Also, 700 hours isn't even a month in total. Implementing Mewtwo into PM took less than a month. That's actually really impressive for a modding team, and further emphasises my point that time constraints were not the issue with Mewtwo being cut, and that it had nothing to do with Sonic. Mewtwo's cut was probably due to Game Freak being extremely picky about Pokémon representation in Smash. They probably didn't want Mewtwo overshadowing Lucario (who also barely made it in, as he was a complex character to implement).
Also:
That is proof of your bias. The Sonic representation is great. Sonic music doesn't need remixing, it's good enough as it is, and the likes of the lyrical songs being remixed is VERY controversial and would have required they chase after a bunch of composers, including some from the US, so it was best to just include the originals. And they included a lot of great Sonic tunes, and didn't just stick with "Green Hill Zone and Sonic Heroes" and called it a day, they actually dug into more obscure ones, like Sonic Advance music, Sonic CD music, Sonic Rush music and Sonic R music. Even the Mario & Sonic games barely remix Sonic tunes, yet Sega Sound Team do a remix for pretty much EVERY Mario song they choose. There are a ton of Sonic trophies, which again, didn't just stick with "Sonic, Tails, Knuckles, and Eggman" and call it a day, they had a bunch of characters that are less iconic but still have a following. Green Hill Zone was the only stage that was going to be chosen for Brawl, as it's so iconic (to the point where it's a trope namer on TV Tropes). The Brawl version of Green Hill Zone actually was a nice homage to the Sonic Adventure 2 version too, as it went for the same kind of style as that. And while it would have been cool if Sonic was part of Mario's party in Subspace, the role they chose for him in the end was still pretty good, even if brief, as it's basically "SONIC SAVES NINTENDO".shoddy-at-BEST Sonic representation, and the character himself was awful.
As for how Sonic plays, it's far from terrible. He is around the middle of the tier list (which means most people agree he is at least average), his Final Smash is objectively the best in the game, and he's a well rounded character, not to mention that he's literally the only character who can make practical use of wave-dashing in Brawl. Literally the only buffs I want for him in the next Smash are his knockback on one or two moves, and the speed of some of his attacks (and by the looks of his trailer, he's received these buffs, plus an EVEN better combo game. And the overall faster pace will benefit him). Otherwise, his momentum-based, combo-based, and mind game based play style is incredibly fun, he just has a bit of an entry barrier, as he is one of the more "difficult to master" characters in the game.
As for Rayman, I don't see why you keep arguing over that. I just posted the news here because I thought it was cool that the creator of Rayman wants him in Smash and that I'd post it here in case anyone would like to organise a petition, as was suggested by Michel Ancel himself. His comment said "I would really like to see him in Smash", not " I would really like to see him in Smash 4". I am well aware that Rayman probably would not make it into this game, as IIRC, this game's roster is already final. I then said I am more rooting for Layton and Reggie than I am for Rayman, in regards to this particular Smash installment.
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