I'd like to see a source proving that Sonic threw a wrench in the works of Brawl's character roster, because I've never seen anything saying Sonic was the result of other characters being cut. All I've heard is that he was a last minute addition, which led me to believe the roster was final before Sonic's inclusion, but they then added him in due to his demand and relevance to Nintendo. Unless you can prove that Sonic did force other characters out of the game (which I HIGHLY doubt - how the heck could a character like Sonic prevent MULTIPLE characters from being forced out, including a veteran like Mewtwo, who likely could be implemented easily? If modders could do it, Sakurai and his team could have done it like it was nothing),
During or after Melee, Sakurai stated that he traded in DeDeDe (who would be a completely original character) for the six clones we got. Besides Mewtwo, there were (surprise)
six clones waiting to be discovered in Brawl's files. Sonic was added as an extremely late-term addition, and, (again, surprise!) character's don't just
make themselves. Sonic had to be programmed in with all of his animations, attacks, graphics, his stage, music, voice acting from Griffith,
all at the last second. The majority of Brawl's production had already gone to the Subspace Emissary, so guess what happened when Sonic came marching in? The least important characters in the roster got canned.
Also, fun-fact, modders didn't "easily" implement Mewtwo. It took over 700 hours of work to make the Project M Mewtwo look and feel right. It would obviously take less time for Sakurai and his team, but it's still not something that's just done willy-nilly. If anything, you can look at Sonic's inclusion for evidence.
I don't have a source because Sakurai isn't going to come out and say "Yeah, Sonic ****ed a lot of stuff over for Brawl, but ooooooh weelllll". The pieces are all there, you just have to put them together. It's not hard to see.
I'm viewing this comment as biased. I won't argue with your opinion of the character's portrayal, as that's your opinion, and my username should be enough to tell you what I think of Sonic's portrayal in Brawl anyway.
I don't think you know what biased means. I've never once said "SAWNIK IS DUMB HE SHOULDN'T HAVE GAWT IN" or anything remotely close to it. I'm saying that Sonic's inclusion (the way it was handled, rather) is a
baaaaaaad thing and it shouldn't happen again, ever, because it caused a LOT of characters to be cut from the roster, one of which is rather sorely missed, so much so that
he's the single most requested character for the next Smash.
If anything, I should be calling
you biased. You said it yourself in bold. My quarrel isn't with Sonic, his character, or whatever else the ****. It's with the problems it caused. The fact that I'm
upset with the way Sonic sucked in Brawl should show that I'm not biased against him. I hate that so many people (my fiance included) wanted a character and he was trash. If he would've been in earlier, there probably would've been more (remixed) songs, a better stage, more Subspace involvement, and most importantly, likely better balancing.
Also, your "Rayman was a non-entity" claim is just objectively wrong, as I already proved. I will repeat, the Starfox franchise has a global sales number of about 11 million TODAY. The Rayman franchise had 10.5 million global sales AS OF DECEMBER 7TH, 2001. That is far from a non-entity, especially since Rayman 1 and 2 were the only Rayman games in existence at that time (as well as different versions of the games, and an educational spin off or two). You still have Rayman 3, Arena, M, Raving Rabbids, Origins, Legends, handheld spin-offs, digtial copies of afforementioned games, and mobile games to take into account, as well as later ports of his older games, to reach today's global sales (which VGChartz has a very inaccurate number for right now, as it doesn't account for the digital sales, and doesn't even have numbers for some games). Rayman is literally the game that put Ubisoft on the map. Without Rayman, franchises like Prince of Persia and Assassin's Creed would never have come to be, as Rayman raked in the money for Ubisoft.
So it made a lot of money? For a company that has next to nothing to do with Nintendo? We're comparing Rayman and
Sonic, not Rayman and
Snake.
I'm not exactly a source of social video game knowledge or anything close to it, but scarcely do I meet hardcore Rayman fans or anyone who genuinely enjoys the character himself. The only Rayman fans I've met are the ones whose experiences originated in Origins and Legends, and I knew next to nothing about Rayman before that point besides the fact that there were games out at some point and I never heard anything about them.
Either way, though (and if I'm wrong, then so be it, woe is me and such, I know little about the no-limbed dog-thing), Rayman is nowhere near the level of Sonic's popularity, which is the only reason the previous exception (one that had a negative impact on the end result) was made. So, for the whooooooooooole reason this debate started,
last minute characters are terrible ideas in general, and you're better off saving them for the next game.
God knows Sonic appearing for the first time in Smash on the WiiU would move some consoles.