PICHU MOVESET
Pichu is the the Tiny Mouse Pokémon. The "baby" version of Pokémon's mascot, Pikachu. The lighter, faster clone of Pikachu in Melee.
STATISTICS
Pichu is a small character. Although she stands up on her hind legs when idle, running, or walking, when she crawls or ducks, she will stand on all fours, and will be able to avoid a number of projectiles and even some physical attacks when like this, as they will go right over her head.
Pichu is light, lighter than almost every character in the game. You will have to use her speed to your advantage. Otherwise, you will get caught, and will be blasted away.
Pichu is also very fast, but isn't as fast as Captain Falcon. Although her ears will stick up when she is running, when she crawls, her ears will go down, but is a lot slower.
Pichu's jumps aren't too good, but are fairly fast. While her first jump is fairly good, jumping off all four of her legs, her second doesn't go very high. She isn't too fast in the air, a little under average, and is a little floaty.
SPECIALS
NEUTRAL SPECIAL: UKULELE
In Pokémon Ranger: Guardian Signs, you are partnered with a Pichu, holding a ukulele on it's back.
If Pichu uses her ukulele, she will strum it once loudly, creating a sound wave that moves forward, and gets bigger and bigger until it has hit something or has traveled as far as it can.
If you tap B again right when the sound wave hits a wall, opponent, or projectile, it will create a bigger, stronger sound wave. You can do this again for a third time, to create an even bigger and stronger sound wave.
So the first strum will do 3%, the second will do 7%, and the next one will do 10%, adding up to 20%. This move doesn't do much knockback, almost none, but is good if you land all three hits, and is hard to dodge.
But, Pichu is very vulnerable if this move is dodged, as it won't be able to move while strumming until the sound wave hits something, and also lags a little after this move. Also, this move only ranges a little farther than a quarter of Final Destination.
SIDE SPECIAL: IRON TAIL
This move is a move Pikachu uses a lot in the anime.
When Pichu uses this move, she will leap forward, traveling about half of Final Destination. Then she will flip, sticking out her tail as much as she can, bashing the opponent with her tail, which turns white.
This will smash the foe in a downward angle, forcing the foe to fly diagonally forward, and will bump Pichu up, still moving forward. This will do a nice 15%, and you will hear the sweet, sweet noise of metal smashing your foe. Pichu isn't left helpless, but she can't use Iron Tail a second time.
But, The range isn't very good, as Pichu's tail isn't as big as Pikachu's yet, which means you will have to aim well. But since Pichu does a flip, the move ranges all around him, meaning depending where you hit it will knock them a different angle.
DOWN SPECIAL: NASTY PLOT
Pichu learns this move by reaching level 18, and is the last move Pichu can learn by being leveled up.
When Pichu uses Nasty Plot in the Pokémon games, she will start to think bad thoughts, and her Special Attack will be raised by two.
Pichu will pause in place, close her eyes, and start to think bad thoughts. This can be seen by cartoonish icons appearing above her head, like skulls. Then, all of Pichu's attacks will grow stronger.
But there is also a downside. Pichu will grow more clumsy. She may be faster and stronger, but she will also be harder to turn and stop, and will sometimes accidentally hurt itself, taking a little of the damage that she has given.
The effects will wear off in ten seconds, and there is very little lag after the move. Pichu will not be able to use this move for another seven seconds.
UP SPECIAL: