Minish Cap Link would be exactly like Toon Link except for a few attributes.
Neutral Special:
Gust Jar. The Gust Jar can suck in a foe(Also teammate with Team Attack on) or item and shoot it out. Acts as command grab like Robin's Nosferatu. It has the strongest item-throwing power in the game. The Gust Jar can just fire windbox projectiles if empty and also if you let go of the button.
Side Special:
Pegasus Boots. Allows Link to quickly rush down opponents with his Four Sword and potentially start combos. Works only on surfaces.
Up Special:
Spin Attack + Clone Technique. Uncharged, MC Link would just do a normal spin attack. If used in the air, it's half worse than Link's and Toon Link's spin attacks when it comes to recovering with it. There are three charge levels. Each level has an additional Link clone appearing out of a glowing floor panel to do a spin attack with Link upon activation. There can be up to three Link clones, and they can be controlled exactly like the original in unison and will play in a horizontal line formation only. The clone technique gets undone once a single Link clone takes damage or the amount of time the clones are allowed has been passed. Highly rewarded for players that don't get hit too often in battles, especially boss battles.
Down Special:
Remote Bomb. Great a**hole reason not to let Bomberman in this game. Take out a remote bomb that can be picked up, throw it at a surface, and detonate it by pressing the button again. Cannot latch on to walls like
's C3. Also cannot have more than one remote bomb out at a time. Whoops, Bomberman is still eligible.
Double Jump:
Link uses the Roc's Cape to gain as much aerial height as Ness' or Yoshi's.
Grab: Link uses the Grip Ring to fortify his strength enough to lift an opponent over his head with ease.
Pummel: Ezlo pecks the victim
Throws: I don't know, like a combination Donkey Kong's and Mega Man's throws. Can cargo-carry like Donkey Kong.
Smash Attacks: Same as Toon Link. Less knockback, but lets MC Link shoot out sword beams out of his Four Sword if he is at 0% or 100%+ damage taken.
Final Smash: Great Hero Spin Barrage. Four Links do the moving spin attacks with great damage and knockback. More appropriate than turning Minish-sized and go inside of your opponents to severely damage them. In my opinion
Taunts: Ezlo, the duck/hat hybrid on Link's head(He was cursed by Vaati to take this form) does all of the taunting. (Haven't really thought up of what they would be)