• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Character Discussion Thread

Status
Not open for further replies.

aldelaro5

Paper Mario P
Joined
May 20, 2013
Messages
9,724
Location
Canada, Quebec (or Rogeuport if you want)
NNID
aldelaro5
3DS FC
3050-7721-6617
Im sure this has been said a million times already so please forgive me. How do you promote a less popular character? I'm not sure how to get a discussion going for my Barbara thread.
I had a lot of experience so, here it goes:

Be ready to not have an easy time, it's just not easy. Try to actually bring stuff yourself, finding a way to improve the OP, bring playstyle or especially moveset ideas. From personal experience, moveset ideas receives a lot of interest, maybe try to make one!

If your problem is you lack support....this is difficult. You can try to help by advertising (you seem to do that from your sig though, maybe try to make it more catchy?), but then, changing the sig will never help if you don't actually post. So, I suggest you actually post about stuff, might not be related to what you support, but just telling opinions on speculation might help a tiny bit, fun fact, I stsrted to get a good chunk of support after I really began to be active on social and potd thread because of my sig and most of the post wasn't explicit advertisement.

But of course, if you want to draw people into your thread, you might just randomly try to talk about the character in this thread. This is luck tbh, it might have some few people that care, sometime you get nothing, but other times, you might just shift the topic for sometime.

But the main problem, is that these CAN help, the biggest difficulty you will face is by not being popular, you need to put more effort since your scope of support is really limited. I have huge respect for people like the ray thread OP that do a lot of effort to show unpopular ideas so that supprting isn't just boring with a few getting everything. It just shows that not only people want the character, they want him so much they want to help, to me this is dedication.

Though, I used wacky bump strat sometime....Seriously, I went sometime paranoid on the usets viewing thread, but don't go there....I'm crazy :)

And if you really are ready for this, go on social medias....it helps, but the setup can be hard....

That's all I know :)
 

DustyPumpkin

Smash Lord
Joined
Feb 17, 2014
Messages
1,860
NNID
DustyPumpkin
3DS FC
4038-5990-1614
Switch FC
0550-6678-6601
Im sure this has been said a million times already so please forgive me. How do you promote a less popular character? I'm not sure how to get a discussion going for my Barbara thread.
Oh same here, I need to talk more in my Savvy Stylist Thread but I'm not sure how to start
 

Talpr1

Smash Journeyman
Joined
Jun 14, 2015
Messages
369
I mean, Ganon had a higher want score in RTC than Impa. I'm just sayin'.



Yeah, but then you look at guys like K. Rool, who hasn't been in a mainline Donkey Kong game since 1999.
His last appearence in a mainline game is actually DK Jungle Climber in 2007.
 

Kenith

Overkill Sarcasm
Joined
Dec 24, 2013
Messages
24,014
Location
The Fabulous Friendly Super Sparkle Train
NNID
RipoffmanXKTG
3DS FC
4210-4224-9442
Im sure this has been said a million times already so please forgive me. How do you promote a less popular character? I'm not sure how to get a discussion going for my Barbara thread.
If you want to gain a level of support that is actually worth something, you'll probably need to take to social media rather than message boards, sadly.
 

Troykv

Smash Master
Joined
Jan 24, 2015
Messages
3,990
Im sure this has been said a million times already so please forgive me. How do you promote a less popular character? I'm not sure how to get a discussion going for my Barbara thread.
Well... You need give more promotion to the thread, make it more interesting.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
I wish I saw more exciting talk, about like character archetypes. "This is how this character would fit into Smash. This is how they'd play".

That's always the more fun part for me.
More types of weapon users would be nice. I'm not huge fans of either character but I like the idea of Bandana Dee because he uses a spear and would be more on board with Impa if she used her naginata instead of the Totally Not a Buster Sword 5000™. Other fighter ideas I like:

-A fighter who's dangerously clumsy and accident prone.
-A fighter who fights using mini satellites.
-A fighter that can partially transform into other characters.
-More characters with aura like properties but gain different stats as they take more damage like speed or defense.
-A fighter that uses multiple or different fighting stances.
-A fighter who's rhythm based.
-A fighter who's primarily means of fighting is different kinds of explosives.
-A fighter who's playstyle largely revolves around shield breaking.
 

StormC

Smash Hero
Joined
Oct 29, 2014
Messages
8,300
So I was experimenting with ballot writeups earlier... anyone else notice that even though it says there's a 500 character limit, the actual limit is 600? :ace:

More types of weapon users would be nice. I'm not huge fans of either character but I like the idea of Bandana Dee because he uses a spear and would be more on board with Impa if she used her naginata instead of the Totally Not a Buster Sword 5000™. Other fighter ideas I like:

-A fighter who's dangerously clumsy and accident prone.
-A fighter who fights using mini satellites.
-A fighter that can partially transform into other characters.
-More characters with aura like properties but gain different stats as they take more damage like speed or defense.
-A fighter that uses multiple or different fighting stances.
-A fighter who's rhythm based.
-A fighter who's primarily means of fighting is different kinds of explosives.
-A fighter who's playstyle largely revolves around shield breaking.
Yeah, I came around to Bandana Dee partially because not only does he use a spear, but he'd be really unique as a small character who has ranged melee attacks.

Also, some character choices for those ideas are more obvious than others. :p Though, the last one sounds crazy OP.
 

DustyPumpkin

Smash Lord
Joined
Feb 17, 2014
Messages
1,860
NNID
DustyPumpkin
3DS FC
4038-5990-1614
Switch FC
0550-6678-6601
More types of weapon users would be nice. I'm not huge fans of either character but I like the idea of Bandana Dee because he uses a spear and would be more on board with Impa if she used her naginata instead of the Totally Not a Buster Sword 5000™. Other fighter ideas I like:

-A fighter who's dangerously clumsy and accident prone.
-A fighter who fights using mini satellites.
-A fighter that can partially transform into other characters.
-More characters with aura like properties but gain different stats as they take more damage like speed or defense.
-A fighter that uses multiple or different fighting stances.
-A fighter who's rhythm based.
-A fighter who's primarily means of fighting is different kinds of explosives.
-A fighter who's playstyle largely revolves around shield breaking.
Does Shulk count for that?
 

DustyPumpkin

Smash Lord
Joined
Feb 17, 2014
Messages
1,860
NNID
DustyPumpkin
3DS FC
4038-5990-1614
Switch FC
0550-6678-6601
He still has the same attacks. Just with different stats.
Elma would be a better fit with a "ranged" stance and a "melee" stance like there is in Xenoblade X.
Wow I already wanted Elma, now I want her twice as much
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
I have to say that if Impa ends up in this Smash, our fellow poster Diddy Kong wins Smash4 speculation. From the beginning he has been saying that transformations would be out and that Impa would be in.
 

Alph Aran

Smash Apprentice
Joined
Jun 28, 2015
Messages
155
NNID
AlphSquad
More types of weapon users would be nice. I'm not huge fans of either character but I like the idea of Bandana Dee because he uses a spear and would be more on board with Impa if she used her naginata instead of the Totally Not a Buster Sword 5000™. Other fighter ideas I like:

-A fighter who's dangerously clumsy and accident prone.
-A fighter who fights using mini satellites.
-A fighter that can partially transform into other characters.
-More characters with aura like properties but gain different stats as they take more damage like speed or defense.
-A fighter that uses multiple or different fighting stances.
-A fighter who's rhythm based.
-A fighter who's primarily means of fighting is different kinds of explosives.
-A fighter who's playstyle largely revolves around shield breaking.
How about a 7th Pokemon rep, guys?

Just messin'.

As for me,

-A fighter whose strength is destroying or reflecting projectile attacks. Even the dash attack reflects projectiles. The fighter would have a force-field move that holds all projectiles shot at it and release the projectiles in any direction you want, faster and stronger.
-A fighter with a grapple move that can save enemies or allies from falling.
-A fighter or two with a minor transformation/awakening state mechanic that activates upon certain conditions being met.Not powerful enough to be a Final Smash transformation, but better than :4wiifit:'s Deep Breathing.
 

StormC

Smash Hero
Joined
Oct 29, 2014
Messages
8,300
-A fighter or two with a minor transformation/awakening state mechanic that activates upon certain conditions being met. Not powerful enough to be a Final Smash transformation, but better than :4wiifit:'s Deep Breathing.
 
D

Deleted member

Guest
On another topic, did you remark that each member of the 'Clone Trinity' is based on a newcomer from each of the 3 previous Smash games ?

:4drmario: is based on a 64 newcomer. :mario64:
:4lucina: is based on a Melee newcomer. :marthmelee:
:4darkpit: is based on a Brawl newcomer. :pit:

I wonder which Smash 4 newcomer would have got its clone as well...

:troll:

EDIT : That text editor is a mess...
 
Last edited by a moderator:
Joined
Apr 19, 2015
Messages
10,596
On another topic, did you remark that each member of the 'Clone Trinity' is based on a newcomer from each of the 3 previous Smash games ?

:4drmario: is based on a 64 newcomer. :mario64:
:4lucina: is based on a Melee newcomer. :marthmelee:
:4darkpit: is based on a Brawl newcomer. :pit:

I wonder which Smash 4 newcomer would have got its clone as well...
Probably :4wiremac:, he even has 8 palette swaps already! :troll:
 
Last edited:

God Robert's Cousin

Smash Hero
Joined
May 20, 2013
Messages
5,300
Location
Dustbowl
NNID
RepaignPalsims
3DS FC
4339-2483-2603
More types of weapon users would be nice. I'm not huge fans of either character but I like the idea of Bandana Dee because he uses a spear and would be more on board with Impa if she used her naginata instead of the Totally Not a Buster Sword 5000™. Other fighter ideas I like:

-A fighter who's dangerously clumsy and accident prone.
-A fighter who fights using mini satellites.
-A fighter that can partially transform into other characters.
-More characters with aura like properties but gain different stats as they take more damage like speed or defense.
-A fighter that uses multiple or different fighting stances.
-A fighter who's rhythm based.
-A fighter who's primarily means of fighting is different kinds of explosives.
-A fighter who's playstyle largely revolves around shield breaking.
Someone from Rhythm Heaven is a given for rhythm-based fighter, and while I think Marth and Lucina already have shield-breaking covered, a Mother villain like Porky or the Masked Man would be good for a shield-breaking focus due to possessing Shield Killers of their own. Aside from those, you mainly listed character archetypes, however. I'm less interested in character archetypes and more interested in playstyle archetypes.

-A projectile heavyweight fighter that breaks the mold of most camper-characters (K. Rool)
-A fighter that can grab and even charge smashes in the air (Ridley)
-A fighter that can temporarily sacrifice their stats in exchange for getting to use a powerful move (Isaac)
-A fighter that efficiently grounds aerial characters if you attack at the right spacing (Bandana Waddle Dee)
-A fighter that benefits from claiming territory on the stage (Andy, Inklings)
-A fighter with a "death-of-one-thousand-cuts" usage of the poisonous flower status effect (Lip)
-A fighter that takes advantage of appearing in and out of the ground for both stealth and power (Muddy Mole, Mr. Resetti)
-A fighter that can boost their power through both direct and indirect means (Chibi-Robo)

I couldn't care less if we get a character attacks through being clumsy. If their gameplay is unique and I can recognize them as major Nintendo icons, that would mean so much more than merely adding a character archetype yet to be in Smash.
 
Last edited:

Schnee117

Too Majestic for Gender
Joined
Aug 21, 2014
Messages
19,765
Location
Rollbackia
Switch FC
SW-6660-1506-8804
More types of weapon users would be nice. I'm not huge fans of either character but I like the idea of Bandana Dee because he uses a spear and would be more on board with Impa if she used her naginata instead of the Totally Not a Buster Sword 5000™. Other fighter ideas I like:

-A fighter who's dangerously clumsy and accident prone.
-A fighter who fights using mini satellites.
-A fighter that can partially transform into other characters.
-More characters with aura like properties but gain different stats as they take more damage like speed or defense.
-A fighter that uses multiple or different fighting stances.
-A fighter who's rhythm based.
-A fighter who's primarily means of fighting is different kinds of explosives.
-A fighter who's playstyle largely revolves around shield breaking.
I'll present my ideas now I've had more thinking time. Not the best ideas.

- Sumia or Cynthia (Fire Emblem). Lance wielders too.
- A revamped Dark Pit using Orbitars more extensively than Pit.
- :132:
- A Xenoblade character that takes advantage of skills (Reyn has a skill, Sheer Determination, that buffs defence by 15% when he's at half health in game).
- Elma (Xenoblade X).
- Rhythm Heaven character or Elite Beat Agents.
- Mr Torgue Bomberman.
- Melia. This is a play on how Ether attacks aren't affected by a Monado Shield or Soul Read. They can only be resisted by Monado Armour (it's more a reduction of damage dealt here) or being at a significantly higher level than the caster.
 

aldelaro5

Paper Mario P
Joined
May 20, 2013
Messages
9,724
Location
Canada, Quebec (or Rogeuport if you want)
NNID
aldelaro5
3DS FC
3050-7721-6617
How would someone feel for my playstyle idea I had for Paper Mario?

Basically, light - medium weight (it's hard to move a paper in air), a bit floaty that would be versatile in his attack option, they can adapt to the situation (I tought of partner switch). He's very mobile with excellent control that has also quirky attacks that makes him look appealling and fun to fight with.

That's how I think he would play in ssb4 :)
 

StormC

Smash Hero
Joined
Oct 29, 2014
Messages
8,300
If their gameplay is unique and I can recognize them as major Nintendo icons, that would mean so much more than merely adding a character archetype yet to be in Smash.
This is generally my thoughts on the matter. When I look for character potential I think of these two questions:

-Do they represent something important within Nintendo (whether it's a pre-existing series in Smash or something new)?
-Do they offer something unique and interesting as a playable fighter?

With these criteria, guys like K. Rool, Isaac, and Bandana Dee are all prime choices.

I don't like the idea of just adding random characters because they can be a unique fighter. That applies to lots of characters.
 
Last edited:

WeirdChillFever

Smash Hero
Joined
Jun 10, 2014
Messages
6,593
Location
Somewhere Out There
How would someone feel for my playstyle idea I had for Paper Mario?

Basically, light - medium weight (it's hard to move a paper in air), a bit floaty that would be versatile in his attack option, they can adapt to the situation (I tought of partner switch). He's very mobile with excellent control that has also quirky attacks that makes him look appealling and fun to fight with.

That's how I think he would play in ssb4 :)
I'd like Paper Mario's normals all be attacks where he folds himself.
He could have Falco's Forward Air, but instead of spinning, he twists himself.
 

aldelaro5

Paper Mario P
Joined
May 20, 2013
Messages
9,724
Location
Canada, Quebec (or Rogeuport if you want)
NNID
aldelaro5
3DS FC
3050-7721-6617
I'd like Paper Mario's normals all be attacks where he folds himself.
He could have Falco's Forward Air, but instead of spinning, he twists himself.
I made an aerial image moves, Iprefer he would use his stylish poses, he can fold with stuff like super hammer and spring jump (or airplane and tube)



I like to do these :)
 

Troykv

Smash Master
Joined
Jan 24, 2015
Messages
3,990
I have question..

Smash has a True Glass Cannon as a playable character?

Very powerful but also with low defense, ok Speed, decents range (some special probably be more powerful if you are more near to the opponent... High Risk, High Reward), with maybe also interesting utility abilities.
 
Last edited:

StormC

Smash Hero
Joined
Oct 29, 2014
Messages
8,300
I have question..

Smash has a True Glass Cannon as a playable character?

Very powerful but also with low defense, ok Speed, decents range (some special probably be more powerful if you are more neat... High Risk, High Reward), with maybe also interesting utility abilities.
:4mewtwo:
 

Talpr1

Smash Journeyman
Joined
Jun 14, 2015
Messages
369
A glass cannon should be overall strong, not just on a single move. Mewtwo is the closest thing to a glass cannon there is in Smash 4.
 

TimidKitsune129

Falling into Infinity
Joined
Oct 21, 2014
Messages
1,272
NNID
TimidKitsune129
Oh, we talking about play-style ideas and such?

I have an idea in mind, though I'm gonna be busy for the entirety of this week. I'll share it after I'm less busy. Probably. Maybe. Perhaps.

I made a move-set not so long ago, and I have an idea on what play-style possibilities can be done with it, what can set it apart from other play-styles with similar elements and such. Some here probably know who I'm talking about~ :3

We'll see how it goes~
 

MoveMan1

Smash Journeyman
Joined
Apr 7, 2015
Messages
308
One thing you guys have to keep in mind is that any new characters have to be balanced not just in 1V1s, but in 4 way free for alls.

For example, a death-by-one-thusands-cuts Lip might work in 1V1, but she's liable to have her kills stolen in free for all if she has to wait for a high percentage before she can kill.
 

DJ3DS

Smash Lord
Joined
Jul 3, 2014
Messages
1,705
3DS FC
0602-6256-9118
One thing you guys have to keep in mind is that any new characters have to be balanced not just in 1V1s, but in 4 way free for alls.

For example, a death-by-one-thusands-cuts Lip might work in 1V1, but she's liable to have her kills stolen in free for all if she has to wait for a high percentage before she can kill.
Melee trophies quite clearly state some characters are meant to be better at 1v1 than FFA and vice versa. Whilst I think there's been a definite attempt at balancing better for 1v1, it hasn't been at the expense of character diversity and I imagine if Sakurai was interested he could find a way to make it work. Like perhaps the poison damage making it count as her kill, for example.
 

Cutie Gwen

Lovely warrior
Joined
Jul 1, 2014
Messages
63,864
Location
Somewhere out there on this big blue marble
One thing you guys have to keep in mind is that any new characters have to be balanced not just in 1V1s, but in 4 way free for alls.

For example, a death-by-one-thusands-cuts Lip might work in 1V1, but she's liable to have her kills stolen in free for all if she has to wait for a high percentage before she can kill.
Mewtwo tho. Too light to stay long. Besides, that's a good way to balance that Lip idea
 

Champ Gold

Smash Scrublord
Joined
Aug 11, 2014
Messages
12,024
Location
Houston
3DS FC
1779-2820-4833
Switch FC
SW-1452-9841-1035
I want a full on 100% wrestler/grappler based character where his side-B and Down-B are command grabs and he has greats throws but can't KO with them until around like maybe 160+%
 

BKupa666

Barnacled Boss
Moderator
Joined
Aug 12, 2008
Messages
7,788
Location
Toxic Tower
My preferred playstyles are not the gimmick-based ones, but the ones like Bowser Jr., Duck Hunt, Mega Man or Villager have, where it's an assortment of interesting moves that might not break any existing molds, but contribute to awesome new styles nonetheless.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
-
-A fighter with a "death-of-one-thousand-cuts" usage of the poisonous flower status effect (Lip)
Ooh! That reminds me of another one I'd like to see:

-A fighter who relies on status effects like sleep and poison.

If Ashley from Wario Ware ever makes the cut, I hope this is the direction they go with her.
 

Pakky

Smash Hero
Joined
Jul 19, 2014
Messages
7,547
Choosing Ganon when he's not your main after you've beaten someone in For Glory:

diagnosis:

Uh-oh someone was touched in a bad spot by uncle Fred as a kid :(
 
Last edited:
Status
Not open for further replies.
Top Bottom