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StormC

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That's also very true, but that amount of characters present does not soften the blow of the over representation.

For example look at a pie chart

just because there are multiple categories doesn't take away from the fact that almost half of the chart is taken over by one category.

But eh, whateves this is probably nonsensical to most of you.
Like I said, I think franchise representation should be a general guideline, not "by our calculations, Donkey Kong should only have 4.3 characters..."
 

Yomi's Biggest Fan

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Just something I've did for fun since Operation Tachibana is going to occur soon thanks to Denoxkun's hard work and my guidance. Since I wanted Ayumi to be as unique as possible, I've attempted a confidence system beaded on the amount of evidence she collects akin to how a certain layer worked in Ultimate Marvel vs. Capcom 3. Since that game is more combo reliant as opposed to Smash, I can imagine the gimmick working better here due to it being more focused on just knocking your opponent away. I've done plenty of research on all three games (even replaying the second one in English) just to make sure she's completely viable and in character unlike AngstyGuy's out of whack moveset.

Ayumi is not a skilled fighter, that's for sure. As such, her moveset is based around the idea that she starts off weak, and has to use defensive skills to keep her safe (ie, she could have a ranged flashlight attack). Taking some inspiration from Phoenix Wright in Ultimate Marvel vs. Capcom 3, Ayumi's Down B technique would be to search for evidence. In a way, this attack is meant to serve as a buff and as a debuff. As she collects more evidence, she gets stronger and stronger (kind of like a certain Aura Pokemon’s gimmick, except based on a special stat). Overall, it should be considered a "confidence" stat - when she has found more evidence, she can do better overall. This stat affects the damage of every attack she has.

STATS

Screen Name: Ayumi Tachibana

Size: 5/10

Weight: 3/10

(Running) Speed: 5/10

Power: Varies, but starts at 3/10

Jump: 5/10

Fall Speed: 6/10

Crouch: Yes

Crawl: No you perverts!

Wall Jump: Yes

Wall Cling: Yes. (which character doesn't?)

Entrance Animation: Ayumi walks onto the stage with her partner the Protagonist, who would leave her behind and she begs for him not to go.

Idle Animation: She stands nervously with her hands at her side. Sometimes she would mess around with her ponytail or even look at her map from the BS sequel.

Walking Animation: She walks slowly like any timid girl would do.

Running Animation: She runs quickly while shuffling her arms within each stop (typical schoolgirl run).

Stunned Animation: She struggles to hold herself up like she’s preparing to faint with her hands wobbling and eyes looking faint.

Sleeping Animation: She sleeps on her back peacefully like she’s doing so back in her home in Ochitana Village.

B: Evidence -Ayumi, using the evidence she had gathered, confronts the opponent with their apparent "crime". Ayumi fires the evidence at the opponent, who must dodge, parry, and shield the best he or she can since it’s a fast moving projectile. The opponent has a health meter for this portion, which depletes when an attack is not shielded, parried, or dodged. The more evidence Ayumi has, the more likely she is to come out the victor. But if she throws every evidence she has, she is back to her default strength. She would start the match without any evidence like how Olimar would start with few Pikmin in any Smash round.

Magnifying Glass: A light and fast moving projectile that deals minimal damage.

Vase: A heavier object that shatters upon impact and can’t be thrown very far, slightly stinger damage.

Coffee: It’s a projectile that can be thrown half the distance of the magnifying glass and can put foes to sleep upon impact.

T.U. Pen: Throw farther and faster than the magnifying glass to deal minimal slash damage.

Plastering Tools: Does more damage than the pen, but can be thrown at a short distance due to weight. Has a high possibility of breaking shields and other defenses.

Mirror Shard: The rarest evidence of the bunch, it can be thrown at the fastest speed in comparison to any projectile and deals more slash damage than the T.U. Pen.

Side B: Flashlight - A ranged attack that does no knockback or damage, but stuns the opponent, giving her time to build up her evidence.

Up B: Umbrella - Ayumi pulls out her umbrella, and a gust of wind carries her upward and sideways. Unlike Peach’s, it’s a non damaging move and she can cancel it more easily.

Down B: Evidence Shift - Works as described in lead paragraph. Does nothing if she already has all three pieces of evidence. All of the B attacks are designed to be around defense or general non-violence with the exception of the Neutral Special. Some of these items include material like magnifying glass, vase, coffee, T.U. pen, plastering tools, and mirror shard.

Final Smash: The Girl in the Back- An ominous “Ayuuuuuuumiiiii!” can be heard as Ayumi herself grow scared and shivers in fear. The screen starts to dark with a minor fog rolling in to surround her body. Then the ghost of Yoko Kojima suddenly appears with her tattered appearance and Ayum looks back at her. The ghost would emit a banshee like wail that terrifies her living friend and any other fighter around a medium sized radius. This would then send opponents flying away and they would have a high chance of being KO’d depending on how high their damage meter is (Think the 5-volt stage hazard from the Gamer stage). Once the Final Smash is over, the ghastly girl would disappear leaving Ayumi covering her head in fear. The terrified girl would get up and look around to see if the ghost is gone and sighs in relief after it’s over.

A (low confidence): A light slap (like the one any girl would do)

A (high confidence): A simple jab

AA (high confidence): A harder jab

AAA (high confidence): The last jab required for kickback.

Dash A (low confidence): Trip & Tumble - Ayumi clumsily trips on her shoe and tumbles back onto her feet.

Dash A (high confidence): Ayumi leaps forward and performs a kick.

Up tilt (low confidence): Ayumi blindly slaps into the air.

Up tilt (high confidence): Ayumi throws a quick punch into the air.

Down tilt (low confidence): Ayumi does a light kick.

Down A (high confidence): Ayumi trips the opponent with her left leg.

Forward tilt (low confidence): Ayumi throws a small rock.

Forward tilt (high confidence): Ayumi throws this rock at a further distance with some strength in the projectile.

Forward Smash (low confidence): Ayumi swings her shoulder case.

Forward Smash (high confidence): Ayumi performs a multi-punch attack.

Up Smash (low confidence): Ayumi performs an ineffectual attack into the air with her shoulder case.

Up Smash (high confidence): Ayumi uppercuts into the air.

Down Smash (low confidence): Ayumi swings her handbag downwards.

Down Smash (high confidence): Ayumi kicks the opponent down into the ground hard.

Neutral air (low confidence): Swings a school book.

Neutral air (high confidence): Does a rotational kick with her left leg.

Forward air (low confidence): Pops her parasol open forward.

Forward air (high confidence): Does a punch that carries with it a small forward movement.

Back air (low confidence): Quickly swings her shoulder case behind her.

Back air (high confidence): Sharply jabs backwards with her elbow.

Up air (low confidence): Pops her parasol open upward gives her a small lift, but is closed quickly afterward).

Up air (high confidence): Does an uppercut into the air, which gives her a small lift.

Down air (low confidence): Swings her map from the Sattelaview sequel downwards.

Down air (high confidence): Does a divekick.

Grab (low confidence): Reluctantly grabs the opponent.

Grab (high confidence): Twists the opponent's arm behind his or her back like a detective.

Pummel (low confidence): Slaps the opponent.

Pummel (high confidence): Punches the opponent.

Forward Throw (low confidence): Pushes the opponent away (hard enough to create SOME distance at least).

Forward Throw (high confidence): Headbutts the opponent and launches him or her forward.

Up Throw (low confidence): Tosses them slightly into the air.

Up Throw (high confidence): Punches the opponent in the chin and sends him or her upward.

Back Throw (low confidence): Spins around behind the opponent and shoves him or her.

Back Throw (high confidence): Swings the opponent around and around and throws him or her behind her.

Taunt 1 (low confidence): She pulls out a photo and says “Oh Yoko” in a sorrowful tone.

Taunt 1 (high confidence): Pulls out a thick notebook and reads its contents.

Taunt 2 (low confidence): Looks through her shoulder case in a panicked gesture.

Taunt 2 (high confidence): Pulls a magnifying glass out of her shoulder case and examines a piece of evidence.

Taunt 3 (low confidence): Tries to get her phone to work, only to become give up to lack of patience.

Taunt 3 (high confidence): Calls somebody on the phone, and then hangs up.

Victory Animation 1: She cheers by jumping in excitement and says “I did it!” before doing a V for Victory pose.

Victory Animation 2: She holds her hand in front of her chest while saying “Yoko, I bet you’ll be proud of the justice I commit today” before looking at the camera with a sad look.

Victory Animation 3: The Protagonist would appear beside her and rubs her head like an older brother would. Ayumi would say “Stop that, we know that the case was solved” before glaring at him, which would cause him to laugh at her. Lose Animation: She cries with her eyes open and sorrowful look on her face, reference to The Girl in the Back’s intro when she saw Yoko’s corpse.

Series Icon: A detective’s magnifying glass

Victory Theme: A remixed part of Famciom Tantei Club II’s Title Screen Intro.
 

Pakky

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Like I said, I think franchise representation should be a general guideline, not "by our calculations, Donkey Kong should only have 4.3 characters..."
Wha? Where did you get that from?
 
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StormC

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Don't get too caught up in numbers and statistics. Just use franchise popularity/significance as a general way to feel out character representation. It's not an exact science.
 
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BKupa666

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Exactly, because if it were an exact science, the representation would be hilariously lopsided...you'd have like the entire cast of Mario Super Sluggers for every one character from Kirby, Metroid, Star Fox, etc. (minus the DK cast and the babies).
 
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Pakky

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Don't get too caught up in numbers and statistics. Just use franchise popularity/significance as a general way to feel out character representation. It's not an exact science.
I never said anything like that... That pie chart was an example, a representation of what I was talking about. I wasn't nailing down to a science. I was saying that a scenario that would allow any series to be in the double digits can't exist. No number of representation from other series or newcomers can soften the impact of their being 12 pokemon or 15 mario characters.
 
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DustyPumpkin

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Considering how this is implying that only 1 franchise has a stupidly large potential roster, this is a nono
Goro has a sword, Jody Summers has dem fiiiine legs, pretty sure some characters use guns. It's not as impossible as you say. You are also implying that we simply don't have enough moveset potential. Considering how many unique sword wielders we have and characters who have no moveset potential like Falcon and DHD, it's also a bad argument. Overrepresentation depends on how much other franchises have. One can argue DK is underrepresented as it's got 2 characters and no AT. One CAN'T argue about Kirby being overrepresented, as it's got 3 characters, which is kind of average for such a big franchise
And Black Shadow is a Minotaur.... kiiiiinda



Like... Like a Reverse Minotaur?
I'm pretty sure those Horns and Hoofs are real

Also check out those PECS, damn, they're huge
 
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Cutie Gwen

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I never said anything like that... That pie chart was an example, a representation of what I was talking about. I wasn't nailing down to a science. I was saying that a scenario that would allow any series to be in the double digits can't exist. No number of representation from other series or newcomers can soften the impact of their being 12 pokemon or 15 mario characters.
You implied it with the pie chart, even if it was unintentional
 

Pakky

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You mean like how Rosalina is literally Blue Peach?
No she actually plays differently, Black shadow wouldn't. Because like Falcon there would be very little to base a moveset off of. Rosalina didn't have that problem.
 
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Cutie Gwen

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No she actually plays differently, Black shadow wouldn't.
Hello Sakurai! How are you doing? You're obviously Sakurai as you know everything. Look at Peach's design. Now look at Rosalina. How could they possibly play differently? They look almost identical. She'd be a Peach clone at best, right? What's that? Rosalina is a unique character? Even though she is almost identical to Peach? Then it seems design doesn't matter. Oh wait, it suddenly does now because you said so
 

EdgeTheLucas

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I'm still sad the only F-Zero characters in Smash are Captain Falcon and Black Shadow wearing a Ganondorf suit.

When's Samurai Goroh~
 

Pakky

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Hello Sakurai! How are you doing? You're obviously Sakurai as you know everything. Look at Peach's design. Now look at Rosalina. How could they possibly play differently? They look almost identical. She'd be a Peach clone at best, right? What's that? Rosalina is a unique character? Even though she is almost identical to Peach? Then it seems design doesn't matter. Oh wait, it suddenly does now because you said so
Mario galaxy was two full games full of stuff to base a moveset off of. Peach has her games that inspired her moveset.

F Zero is a racer, where all the characters are portraits and models that don't do too much. Captain Falcon's moveset as far as I know was made up for smash, none of that exists in the actual F-zero series. Same with Fox. Its not about looking similar its about having near to nothing to work with.
 
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Wintropy

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Just something I've did for fun since Operation Tachibana is going to occur soon thanks to Denoxkun's hard work and my guidance. Since I wanted Ayumi to be as unique as possible, I've attempted a confidence system beaded on the amount of evidence she collects akin to how a certain layer worked in Ultimate Marvel vs. Capcom 3. Since that game is more combo reliant as opposed to Smash, I can imagine the gimmick working better here due to it being more focused on just knocking your opponent away. I've done plenty of research on all three games (even replaying the second one in English) just to make sure she's completely viable and in character unlike AngstyGuy's out of whack moveset.
Ayumi is not a skilled fighter, that's for sure. As such, her moveset is based around the idea that she starts off weak, and has to use defensive skills to keep her safe (ie, she could have a ranged flashlight attack). Taking some inspiration from Phoenix Wright in Ultimate Marvel vs. Capcom 3, Ayumi's Down B technique would be to search for evidence. In a way, this attack is meant to serve as a buff and as a debuff. As she collects more evidence, she gets stronger and stronger (kind of like a certain Aura Pokemon’s gimmick, except based on a special stat). Overall, it should be considered a "confidence" stat - when she has found more evidence, she can do better overall. This stat affects the damage of every attack she has.

STATS

Screen Name: Ayumi Tachibana

Size: 5/10

Weight: 3/10

(Running) Speed: 5/10

Power: Varies, but starts at 3/10

Jump: 5/10

Fall Speed: 6/10

Crouch: Yes

Crawl: No you perverts!

Wall Jump: Yes

Wall Cling: Yes. (which character doesn't?)

Entrance Animation: Ayumi walks onto the stage with her partner the Protagonist, who would leave her behind and she begs for him not to go.

Idle Animation: She stands nervously with her hands at her side. Sometimes she would mess around with her ponytail or even look at her map from the BS sequel.

Walking Animation: She walks slowly like any timid girl would do.

Running Animation: She runs quickly while shuffling her arms within each stop (typical schoolgirl run).

Stunned Animation: She struggles to hold herself up like she’s preparing to faint with her hands wobbling and eyes looking faint.

Sleeping Animation: She sleeps on her back peacefully like she’s doing so back in her home in Ochitana Village.

B: Evidence -Ayumi, using the evidence she had gathered, confronts the opponent with their apparent "crime". Ayumi fires the evidence at the opponent, who must dodge, parry, and shield the best he or she can since it’s a fast moving projectile. The opponent has a health meter for this portion, which depletes when an attack is not shielded, parried, or dodged. The more evidence Ayumi has, the more likely she is to come out the victor. But if she throws every evidence she has, she is back to her default strength. She would start the match without any evidence like how Olimar would start with few Pikmin in any Smash round.

Magnifying Glass: A light and fast moving projectile that deals minimal damage.

Vase: A heavier object that shatters upon impact and can’t be thrown very far, slightly stinger damage.

Coffee: It’s a projectile that can be thrown half the distance of the magnifying glass and can put foes to sleep upon impact.

T.U. Pen: Throw farther and faster than the magnifying glass to deal minimal slash damage.

Plastering Tools: Does more damage than the pen, but can be thrown at a short distance due to weight. Has a high possibility of breaking shields and other defenses.

Mirror Shard: The rarest evidence of the bunch, it can be thrown at the fastest speed in comparison to any projectile and deals more slash damage than the T.U. Pen.

Side B: Flashlight - A ranged attack that does no knockback or damage, but stuns the opponent, giving her time to build up her evidence.

Up B: Umbrella - Ayumi pulls out her umbrella, and a gust of wind carries her upward and sideways. Unlike Peach’s, it’s a non damaging move and she can cancel it more easily.

Down B: Evidence Shift - Works as described in lead paragraph. Does nothing if she already has all three pieces of evidence. All of the B attacks are designed to be around defense or general non-violence with the exception of the Neutral Special. Some of these items include material like magnifying glass, vase, coffee, T.U. pen, plastering tools, and mirror shard.

Final Smash: The Girl in the Back- An ominous “Ayuuuuuuumiiiii!” can be heard as Ayumi herself grow scared and shivers in fear. The screen starts to dark with a minor fog rolling in to surround her body. Then the ghost of Yoko Kojima suddenly appears with her tattered appearance and Ayum looks back at her. The ghost would emit a banshee like wail that terrifies her living friend and any other fighter around a medium sized radius. This would then send opponents flying away and they would have a high chance of being KO’d depending on how high their damage meter is (Think the 5-volt stage hazard from the Gamer stage). Once the Final Smash is over, the ghastly girl would disappear leaving Ayumi covering her head in fear. The terrified girl would get up and look around to see if the ghost is gone and sighs in relief after it’s over.

A (low confidence): A light slap (like the one any girl would do)

A (high confidence): A simple jab

AA (high confidence): A harder jab

AAA (high confidence): The last jab required for kickback.

Dash A (low confidence): Trip & Tumble - Ayumi clumsily trips on her shoe and tumbles back onto her feet.

Dash A (high confidence): Ayumi leaps forward and performs a kick.

Up tilt (low confidence): Ayumi blindly slaps into the air.

Up tilt (high confidence): Ayumi throws a quick punch into the air.

Down tilt (low confidence): Ayumi does a light kick.

Down A (high confidence): Ayumi trips the opponent with her left leg.

Forward tilt (low confidence): Ayumi throws a small rock.

Forward tilt (high confidence): Ayumi throws this rock at a further distance with some strength in the projectile.

Forward Smash (low confidence): Ayumi swings her shoulder case.

Forward Smash (high confidence): Ayumi performs a multi-punch attack.

Up Smash (low confidence): Ayumi performs an ineffectual attack into the air with her shoulder case.

Up Smash (high confidence): Ayumi uppercuts into the air.

Down Smash (low confidence): Ayumi swings her handbag downwards.

Down Smash (high confidence): Ayumi kicks the opponent down into the ground hard.

Neutral air (low confidence): Swings a school book.

Neutral air (high confidence): Does a rotational kick with her left leg.

Forward air (low confidence): Pops her parasol open forward.

Forward air (high confidence): Does a punch that carries with it a small forward movement.

Back air (low confidence): Quickly swings her shoulder case behind her.

Back air (high confidence): Sharply jabs backwards with her elbow.

Up air (low confidence): Pops her parasol open upward gives her a small lift, but is closed quickly afterward).

Up air (high confidence): Does an uppercut into the air, which gives her a small lift.

Down air (low confidence): Swings her map from the Sattelaview sequel downwards.

Down air (high confidence): Does a divekick.

Grab (low confidence): Reluctantly grabs the opponent.

Grab (high confidence): Twists the opponent's arm behind his or her back like a detective.

Pummel (low confidence): Slaps the opponent.

Pummel (high confidence): Punches the opponent.

Forward Throw (low confidence): Pushes the opponent away (hard enough to create SOME distance at least).

Forward Throw (high confidence): Headbutts the opponent and launches him or her forward.

Up Throw (low confidence): Tosses them slightly into the air.

Up Throw (high confidence): Punches the opponent in the chin and sends him or her upward.

Back Throw (low confidence): Spins around behind the opponent and shoves him or her.

Back Throw (high confidence): Swings the opponent around and around and throws him or her behind her.

Taunt 1 (low confidence): She pulls out a photo and says “Oh Yoko” in a sorrowful tone.

Taunt 1 (high confidence): Pulls out a thick notebook and reads its contents.

Taunt 2 (low confidence): Looks through her shoulder case in a panicked gesture.

Taunt 2 (high confidence): Pulls a magnifying glass out of her shoulder case and examines a piece of evidence.

Taunt 3 (low confidence): Tries to get her phone to work, only to become give up to lack of patience.

Taunt 3 (high confidence): Calls somebody on the phone, and then hangs up.

Victory Animation 1: She cheers by jumping in excitement and says “I did it!” before doing a V for Victory pose.

Victory Animation 2: She holds her hand in front of her chest while saying “Yoko, I bet you’ll be proud of the justice I commit today” before looking at the camera with a sad look.

Victory Animation 3: The Protagonist would appear beside her and rubs her head like an older brother would. Ayumi would say “Stop that, we know that the case was solved” before glaring at him, which would cause him to laugh at her. Lose Animation: She cries with her eyes open and sorrowful look on her face, reference to The Girl in the Back’s intro when she saw Yoko’s corpse.

Series Icon: A detective’s magnifying glass

Victory Theme: A remixed part of Famciom Tantei Club II’s Title Screen Intro.
Ye gods, this is brilliant.

That's a really interesting mechanic, and I love how it affects her normals as well as her specials. Really captures the spirit of the character, and if someone like me that's never even played the games can discern that from it, I can only imagine how actual fans would feel. Good stuff.

Dang it now I want Ayumi.

Schoolgirls are good~
 

Cutie Gwen

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Mario galaxy was two full games full of stuff to base a moveset off of. Peach has her games that inspired her moveset.

F Zero is a racer, where all the characters are portraits and models that don't do too much. Captain Falcon's moveset as far as I know was made up for smash, none of that exists in the actual F-zero series. Same with Fox. Its not about looking similar its about having nothing to work with.
What did Rosalina ****ing do in SMG that was in Smash? Star bits? Mario did that. Black Shadow has horns a cape, you can use that a bit, I can imagine Black Shadow as a feral brute with headbutts and kicks. Just because you're unimaginative doesn't mean Sakurai is.
 

Pakky

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What did Rosalina ****ing do in SMG that was in Smash? Star bits? Mario did that. Black Shadow has horns a cape, you can use that a bit, I can imagine Black Shadow as a feral brute with headbutts and kicks. Just because you're unimaginative doesn't mean Sakurai is.
Its not being unimaginative its about being realistic. Roslina is the embodiment of Mario galaxy, most things she does come from that game therefore material to use. F-Zero has cars and portraits ... Also I can't read you're swears sweetheart.
 
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Yomi's Biggest Fan

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Ye gods, this is brilliant.

That's a really interesting mechanic, and I love how it affects her normals as well as her specials. Really captures the spirit of the character, and if someone like me that's never even played the games can discern that from it, I can only imagine how actual fans would feel. Good stuff.

Dang it now I want Ayumi.

Schoolgirls are good~
You want her you say? Then why don't you stop by our thread and know all about what Operation Tachibana is all about. @Denoxkun is already finished with the video and it should be released sometime this week so that she can have some traction in the ballot. So it's not just a little documentary that educates Nintendo fans about who the character is (and her home series), but it talks about a summer long contest where people around the nation can make art of Ayumi Tachibana while voting in the Smash Ballot. So if you want that Lucina Amiibo so badly, you would have to impress us with some mind-blowing art. ;)

http://smashboards.com/threads/fami...peration-tachibanas-video-is-complete.350254/
 

Cutie Gwen

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Its not being unimaginative its about being realistic. Also I can't read you're swears sweetheart.
I love how you don't tell me everything Roslina did in the games before her Smash reveal. Realistically, you don't know ****. Why? You lack imagination, your argument applied to a character when they weren't revealed. You consider 'scrapped 7th pokemon character' to count as 'only 6'. Git Gud in debates please, make sure you have logic and don't sound like a hypocrite
 

Pakky

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I love how you don't tell me everything Roslina did in the games before her Smash reveal. Realistically, you don't know ****. Why? You lack imagination, your argument applied to a character when they weren't revealed. You consider 'scrapped 7th pokemon character' to count as 'only 6'. Git Gud in debates please, make sure you have logic and don't sound like a hypocrite
Its not about being unimaginative its about being realistic. Roslina is the embodiment of Mario galaxy, most things she does come from that game therefore material to use. You can see that too in Mario 3D world. F-Zero has cars and portraits ... Also I can't read you're swears sweetheart.

You still don't know how many pokemon there are in a team?
 
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StormC

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When Smash 64 came out nobody would have predicted we'd eventually get 7 Mario characters.

Let's cross that bridge when we get to it.
 

Cutie Gwen

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Its not being unimaginative its about being realistic. Roslina is the embodiment of Mario galaxy, most things she does come from that game therefore material to use. F-Zero has cars and portraits ... Also I can't read you're swears sweetheart.
Did Rosalina actually use those things? No. Not to mention, a car-themed moveset for F-Zero could work, Black Shadow ramming into foes= car. Spinning around violently= F-Zero combat.
Show some actual ****ing arguments. And I don't give a ****ing **** if you can't ****ing read my ****ing swears because **** **** **** **** **** and ****ing deal with it
 
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No she actually plays differently, Black shadow wouldn't. Because like Falcon there would be very little to base a moveset off of. Rosalina didn't have that problem.
That's entirely bull****.
For starters, we know for a fact that Black Shadow has powers of voodoo and dark magic in the actual series.
 

Wintropy

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You want her you say? Then why don't you stop by our thread and know all about what Operation Tachibana is all about. @Denoxkun is already finished with the video and it should be released sometime this week so that she can have some traction in the ballot. So it's not just a little documentary that educates Nintendo fans about who the character is (and her home series), but it talks about a summer long contest where people around the nation can make art of Ayumi Tachibana while voting in the Smash Ballot. So if you want that Lucina Amiibo so badly, you would have to impress us with some mind-blowing art. ;)

http://smashboards.com/threads/fami...peration-tachibanas-video-is-complete.350254/
Sounds great! Though I already have a Lucina amiibo~ ;3

Did Rosalina actually use those things? No. Not to mention, a car-themed moveset for F-Zero could work, Black Shadow ramming into foes= car. Spinning around violently= F-Zero combat.
Show some actual ****ing arguments. And I don't give a ****ing **** if you can't ****ing read my ****ing swears because **** **** **** **** **** and ****ing deal with it
I struggle to see how this was in any way necessary.
 

Schnee117

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Its not about being unimaginative its about being realistic. Roslina is the embodiment of Mario galaxy, most things she does come from that game therefore material to use. You can see that too in Mario 3D world. F-Zero has cars and portraits ... Also I can't read you're swears sweetheart.

You still don't know how many pokemon there are in a team?
It's almost like creative liberties can't be taken with characters!
ROB was an accessory to the NES. He has Lasers and a Thruster in Smash.
Captain Falcon is just a racer. He's a superhero in Smash.

If franchises relied on a magic number that's important to the series Zelda would only have 3 characters.

Did Rosalina actually use those things? No. Not to mention, a car-themed moveset for F-Zero could work, Black Shadow ramming into foes= car. Spinning around violently= F-Zero combat.
Show some actual ****ing arguments. And I don't give a ****ing **** if you can't ****ing read my ****ing swears because **** **** **** **** **** and ****ing deal with it
Metal Face gif.gif
 

Pakky

Smash Hero
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Did Rosalina actually use those things? No. Not to mention, a car-themed moveset for F-Zero could work, Black Shadow ramming into foes= car. Spinning around violently= F-Zero combat.
Show some actual ****ing arguments. And I don't give a ****ing **** if you can't ****ing read my ****ing swears because **** **** **** **** **** and ****ing deal with it
First off: Oh gosh you are a child...

Secondly: A giant car on the field? No...

Thirdly: Rosalina is like Duck hunt or Game & Watch, an amalgamation of themes from a game. Black shadow and Star Fox characters are vehicles and pictures.

That's entirely bull****.
For starters, we know for a fact that Black Shadow has powers of voodoo and dark magic in the actual series.
Okay well thank you providing an example. Now we can start somewhere. Do you have a source on that because the wikia ain't giving me jack.

Pakky complains about swears. I decide to put loads of unnecessary swears in for laughs
That only shows that you're a bit of a child.
 
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Cutie Gwen

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First off: Oh gosh you are a child...

Secondly: A giant car on the field? No...

Thirdly: Rosalina is like Duck hunt or Game & Watch, an amalgamation of themes from a game. Black shadow and Star Fox characters are vehicles and pictures.

Okay well thank you providing an example. Now we can start somewhere.

That only shows that you're a bit of a child.
No U

When did I say 'a giant car on the field'? I said it's possible to include the mechanics of the F-Zero games in a Smash moveset and listed examples

Rosalina. Looks. Exactly. Like. Peach. Falcon doesn't have F-Zero stuff in his moveset, or even any references outside of his final smash. By saying 'muh design' one could argue Ridley would be too similar to Charizard, and we all know how that's bull****
 

Pakky

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Yep, see, we're done here. You're making arguments up that I didn't even propose. I never said "muh design" you assume that my argument has been more like "muh series"

F Zero character with a humanoid build a that has no outstanding powers? Captain falcon moveset for you.
 
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Pakky

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"Instead of countering arguments I'm going to insult someone by calling them a child and say that it's over because of a joke"~Pakky 2015

Can we all make an agreement to never go 'would be clone' again? I can't stand that argument
"Swears in every comment even though it can't be seen and doesn't understand why she's called immature"~TehEpicRyuga 2015

That's too bad because clones are going to happen. Get real.

I did counter, look up.
 
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Cutie Gwen

Lovely warrior
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"Swears in every comment even though it can't be seen and doesn't understand why she's called immature"~TehEpicRyuga 2015

That's too bad because clones are going to happen. Get real.

I did counter, look up.
Fun fact! In the Netherlands, it's stupidly rare to find people who don't swear, children included! No stop talking to me unless you can provide LOGIC in your arguments
 

Wintropy

Peace and love and all that jazzmatazz~! <3
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For the love of all that is good and holy, would you two please cut it out? Open a PM or something, it's honestly incredibly degrading to have to come into one of my favourite threads and see it reduced to a hair-pulling contest.

I'm going to report this if it carries on. It's just ridiculous at this stage.

Siiiigh.

Carry on~ :3
 
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