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Character Discussion Thread

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BluePikmin11

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And for the sake of preventing something happening, let's not pit Wonder Red with Bayonetta like we did with Isaac and Shulk.
That's just asking for an unhealthy debate, both are great choices on their own right and would fit great in Smash.
 

Scamper52596

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Since it seems that the thread is slow right now, how about we talk about a character that I would like to see become playable for a little while? I follow this thread quite closely despite rarely posting in it, and I hardly see this character brought up in discussion.
What do you guys think of Tetra from Wind Waker?

She has plenty of move set potential pulling from the many items her game has to offer that Toon Link never used in Smash. Also the fact that she could have a pirate based standard attacks, something that Smash has yet to see. When I look at the remaining possible Zelda candidates I see Tetra as one of the only characters left who literally would have to be a unique fighter, so why don't people talk about her potential more? With Wind Waker out on the Wii U now, the unique style she offers, and her art style representating about a third of the Zelda franchise, the main thing I feel holding her back is the fact that she's not really talked about when it comes to discussing possible Smash characters.

With that being said, I would like to see what some of you guys think about the character. Possible attacks and items she could use, what you would think of her as a playable fighter, etc. If you want to talk move set potential, be creative. Spoils Bag, Magic Armor, Chu Jelly, Hyoi Peppers, and other items that could boast different effects. I'm curious to see some of your opinions.
 

PushDustIn

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You know how Konami said Nintendo never approached them for Snake? I'm starting to think that's not the case after the majestic Jim Sterling talked about Konami. Again.
Oh man, thanks for letting me know there's another Jim Sterling episode this week. Konami is really destroying itself it seems. Though, Kojima has said Sakurai didn't ask him about Snake in "Smash for" so I think Sakurai really didn't approach him.
 
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tetra is cool I guess and I do like windwaker. just feels weird having a character only in 2.5 games (I think. .5 is navi trackers)

although i prefer ganon anyway :upsidedown:
 

Scamper52596

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tetra is cool I guess and I do like windwaker. just feels weird having a character only in 2.5 games (I think. .5 is navi trackers)

although i prefer ganon anyway :upsidedown:
I figure her situation can be compared to Sheik's in a way. Was in a minimal amount of games, but due to being another form of Zelda herself plus the art style being able to represent multiple games in the series could possibly give her special priority. That's just how I see it. Sure we have Toon Link to represent the art style of those particular games, but it wouldn't hurt adding one more who could be unique.
 

BluePikmin11

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Tetra is a good choice for the most part and I wouldn't mind if she got in, though her biggest chance was when Toon Zelda was planned in Brawl. With transformations removed, I feel like she is out of Sakurai's radar for DLC, especially when Tetra isn't getting much of a notable following in the ballot.
 

mark welford

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Hate me if you guys want but Ryu is a character that I go MEH at because I don't care for him I don't hate Ryu, I just don't care for Ryu. I don't even care for Rockman my two favorite Capcom characters are X and Viewtiful Joe I have Megaman X collection and Viewtiful Joe 2 for the Gamecube and still play them often. I also own Tatsunoko Vs. Capcom and I always pick Viewtiful Joe and Zero. Has anyone here ever played Tatsunoko Vs. Capcom?
 

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Since it seems that the thread is slow right now, how about we talk about a character that I would like to see become playable for a little while? I follow this thread quite closely despite rarely posting in it, and I hardly see this character brought up in discussion.
What do you guys think of Tetra from Wind Waker?

She has plenty of move set potential pulling from the many items her game has to offer that Toon Link never used in Smash. Also the fact that she could have a pirate based standard attacks, something that Smash has yet to see. When I look at the remaining possible Zelda candidates I see Tetra as one of the only characters left who literally would have to be a unique fighter, so why don't people talk about her potential more? With Wind Waker out on the Wii U now, the unique style she offers, and her art style representating about a third of the Zelda franchise, the main thing I feel holding her back is the fact that she's not really talked about when it comes to discussing possible Smash characters.

With that being said, I would like to see what some of you guys think about the character. Possible attacks and items she could use, what you would think of her as a playable fighter, etc. If you want to talk move set potential, be creative. Spoils Bag, Magic Armor, Chu Jelly, Hyoi Peppers, and other items that could boast different effects. I'm curious to see some of your opinions.
When I look into characters, I never look at only the potential. It's just that the potential comes from the subset the character would reflect so I check the subset before.

In this case, it's pretty much a toon style subset, but in a different flavor than toon link and I might think it's SLIGHTLY different than the zelda one.

So, for the addition to be worth it, it would mean that the toon style of the zelda series particularily the pirate side of it (as would tetra reflect if I judge your potential description) would be important enough to warrant a character while toon link is currently doing the whole toon subset. It would be like you would fragment the toon subset in 2 pieces which makes the repping deeper, but in many cases, it can be worth it. It just needs a bit higher standards.

For her....this is kinda hard to tell. With WWHD, I would agree that the toon subset is important.....but the pirate side is not especially that much from a series standpoint. In the end, I think she's a worthy addition....but not that much in priority. There's a value, it's just not much high and for her to be in the game, I would expect to have quite a big roster for it to happen.

But she's completely good if you take her subset only. It's distinctive enough for me, it's not specifically repped currently and she definetely can have a playstyle according to this subset and she surely can rep that in her moveset which would in the end be a bit interesting considering the playstyle sounds unique and not done in smash currently.

So, if I was ONLY looking at her case without any consideration of priority, yes, it's a good addition.

But if I take priority.....it would take a lot for that addition to worth a lot. There's just several characters that has more going for them and I don't think the dlc would get that deep in repping....
 

Burruni

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I'll admit, Tetra was in some of my earlier rosters for Smash 4. But... I reflect back to the point of the lack of impact she's had since Brawl (Damsel in distress in Phantom hourglass... and that's it), the fact that she didn't have Toon Zelda to pull a second case of Sheik with, and well... the fact that Ganon was a more significant fighter for the series, she fell out of favor for me.
 

Zzuxon

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Good Choices for Zelda reps, in order of goodness.
Tingle
Ganon
Impa=Vaati
 

Dinoman96

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I'm still under the opinion that if Tingle were to get in, he'd be better off a representative of his line of games like Yoshi and Wario. He's only a minor if somewhat reoccuring NPC in the mainline Zelda games, but in the context of Tingle's Rosy Rupeeland and its sequel, he's the main star. Give him a Rubee symbol or something.
 
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FalKoopa

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Tingle is a disgusting, 35 year old man-child.

Ganon 2
Tingle 2000

:231:
 
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Scoliosis Jones

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Personally, I don't think Zelda needs another character. But that's just me, and I LOVE Zelda.

The idea of Tetra with a Pirate like moveset would be fun though.
 
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BKupa666

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Different topic, but someone made this impassioned defense of DK and Metroid stages being all very similar archetypes because most series stages are similar as well. I disagree on how similar many are, but that's subjective. What isn't is that, unlike every other series, DK only takes stages from games' first levels (with the exception of Rumble Falls IIRC). They're the blandest in a very rich series that the development team seemingly just doesn't prefer to use, or pessimistically, they haven't even bothered playing past world one, both of which would be unfortunate. (Also, no patronizing of fans for criticizing an aspect of the product they paid for).

In terms of Bayonetta, this is what I have to say about her odds:
 

Scamper52596

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When I look into characters, I never look at only the potential. It's just that the potential comes from the subset the character would reflect so I check the subset before.

In this case, it's pretty much a toon style subset, but in a different flavor than toon link and I might think it's SLIGHTLY different than the zelda one.

So, for the addition to be worth it, it would mean that the toon style of the zelda series particularily the pirate side of it (as would tetra reflect if I judge your potential description) would be important enough to warrant a character while toon link is currently doing the whole toon subset. It would be like you would fragment the toon subset in 2 pieces which makes the repping deeper, but in many cases, it can be worth it. It just needs a bit higher standards.

For her....this is kinda hard to tell. With WWHD, I would agree that the toon subset is important.....but the pirate side is not especially that much from a series standpoint. In the end, I think she's a worthy addition....but not that much in priority. There's a value, it's just not much high and for her to be in the game, I would expect to have quite a big roster for it to happen.

But she's completely good if you take her subset only. It's distinctive enough for me, it's not specifically repped currently and she definetely can have a playstyle according to this subset and she surely can rep that in her moveset which would in the end be a bit interesting considering the playstyle sounds unique and not done in smash currently.

So, if I was ONLY looking at her case without any consideration of priority, yes, it's a good addition.

But if I take priority.....it would take a lot for that addition to worth a lot. There's just several characters that has more going for them and I don't think the dlc would get that deep in repping....
I agree with your assessment. I also never just look at potential when it comes to Smash characters. I just used it as the main topic of my post as I seem to find that potential move sets are basically the only thing people care about around here, while I'm one of the few who actually likes the addition of clone characters.

Besides repping the pirate side of the franchise, which I agree isn't really that important, I feel Tetra is in the unique situation to represent more of Zelda's alter egos. That's where I feel her potential to represent the franchise really shines. To be able to showcase a completely different form of the titular character just like Sheik seems really cool to me, and I think it would get people more interested in seeing what the Zelda franchise is all about if they haven't already.

That being said, I actually don't think she's that likely, unless of course we do get a Zelda DLC character in which case I see her as one of three main candidates for the spot, but we don't know if we will. It's not going to stop me from supporting her though. Considering I see people around here constantly talking about possible characters that have little to no chance, I figured it would be nice to talk about my number one most wanted character for a change. Thanks for your feedback. ;)
 
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N3ON

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And for the sake of preventing something happening, let's not pit Wonder Red with Bayonetta like we did with Isaac and Shulk.
That's just asking for an unhealthy debate, both are great choices on their own right and would fit great in Smash.
Yes. Except for Bayonetta.
 

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Tingle is one of those characters that I hate, but think he's the next best potential Zelda newcomer. Even though, I prefer every other option out there, Tingle seems to be the best choice IMO.
Has anyone here ever played Tatsunoko Vs. Capcom?
I have. Ryu and Zero were my two favorite characters. Didn't really like the game that much though.
 

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Different topic, but someone made this impassioned defense of DK and Metroid stages being all very similar archetypes because most series stages are similar as well. I disagree on how similar many are, but that's subjective. What isn't is that, unlike every other series, DK only takes stages from games' first levels (with the exception of Rumble Falls IIRC). They're the blandest in a very rich series that the development team seemingly just doesn't prefer to use, or pessimistically, they haven't even bothered playing past world one, both of which would be unfortunate. (Also, no patronizing of fans for criticizing an aspect of the product they paid for).
I think DK has to have a jungle level and Metroid has to have a lava level, because they're the most common and iconic archetypes of their respective series, kinda like how Mario has blocky hills and F-Zero has racing tracks. But to limit the series to just that type of stage is quite negligent towards the potential they have and the immense diversity therein.

At least 75m and Frigate Orpheon are things (not being sarcastic)~
 

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Personally, I don't think Zelda needs another character. But that's just me, and I LOVE Zelda.

The idea of Tetra with a Pirate like moveset would be fun though.
Personally what it needs is some design changes. And I'm not talking about :4ganondorf:
 

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I think DK has to have a jungle level and Metroid has to have a lava level, because they're the most common and iconic archetypes of their respective series, kinda like how Mario has blocky hills and F-Zero has racing tracks. But to limit the series to just that type of stage is quite negligent towards the potential they have and the immense diversity therein.

At least 75m and Frigate Orpheon are things (not being sarcastic)~
Just to say, the "classic" Metroid stage from 64 and Melee, Brinstar, had Acid, far different from Lava in how it functions in the home game. Norfair also is the only real stage to have lava present because Pyrosphere has the lava as only a background matter and is moreso an indoor arena to fight Ridley like his area in the Subspace Emmisary with better lighting.

64 Kongo Jungle and Jungle Hijinx are the only ones really in a jungle. DK Island, Jungle Japes, and Bramble Falls are basically at rapids and waterfalls. 75M is just arcade Donkey Kong.... and it's gonna get Gangplank Galleon when King K. Rool arrives as DLC : D
 
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Wintropy

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Just to say, the "classic" Metroid stage from 64 and Melee, Brinstar, had Acid, far different from Lava in how it functions in the home game. Norfair also is the only real stage to have lava present because Pyrosphere has the lava as only a background matter and is moreso an indoor arena to fight Ridley like his area in the Subspace Emmisary with better lighting.

64 Kongo Jungle and Jungle Hijinx are the only ones really in a jungle. DK Island, Jungle Japes, and Bramble Falls are basically at rapids and waterfalls. 75M is just arcade Donkey Kong.... and it's gonna get Gangplank Galleon when King K. Rool arrives as DLC : D
That is true, and it just goes to show that a lot of people (evidently myself included) equate lava and acid as the same thing in the series. Which doesn't really help distinguish Metroid even so: it's also got frozen peaks, underwater ruins, flying cities and huge industrial secret bases that aren't represented at all.

Incidentally, the DK stages seem to be based moreso on the games beyond DKC2 and 3, neither of which had much in the way of jungle realms as I recall. Gangplank Galleon would be hype~
 

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That is true, and it just goes to show that a lot of people (evidently myself included) equate lava and acid as the same thing in the series. Which doesn't really help distinguish Metroid even so: it's also got frozen peaks, underwater ruins, flying cities and huge industrial secret bases that aren't represented at all.

Incidentally, the DK stages seem to be based moreso on the games beyond DKC2 and 3, neither of which had much in the way of jungle realms as I recall. Gangplank Galleon would be hype~
Oh, it's still limited for the grand scheme of the series. But then we could pose this one: Pokemon stages, you have the tops of major builings (Lumiose city, Saffron City, Unova Pokemon League, arguably Spear Pillar even though it's a natural structure), and Pokemon Stadiums.

Star Fox stages in which all of them have been fighting ontop Star Ships, all but 2 being EXCLUSIVELY atop the Great Fox, and only 1 that doesn't feature the Great Fox at all.

Edit: Or, for bonus points, :warioc:, who doesn't exist outside of Warioware in terms of Assist Trophies and stages.... or his own moves, really.
 
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Champ Gold

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Bayonetta would have great chances in Smash....








If the game was rated T but Smash 4 is rated E10+. Her chances died after that. Same with her when she could have been in Sonic All Star Racing Transformed but it was rated E and not T
 

Yomi's Biggest Fan

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Bayonetta would have great chances in Smash....








If the game was rated T but Smash 4 is rated E10+. Her chances died after that. Same with her when she could have been in Sonic All Star Racing Transformed but it was rated E and not T
Dead or Alive Smash DLC deconfirmed. Cia deconfirmed. Tharja deconfir.... oh wait! :troll:
 

BKupa666

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I think DK has to have a jungle level and Metroid has to have a lava level, because they're the most common and iconic archetypes of their respective series, kinda like how Mario has blocky hills and F-Zero has racing tracks. But to limit the series to just that type of stage is quite negligent towards the potential they have and the immense diversity therein.

At least 75m and Frigate Orpheon are things (not being sarcastic)~
I would prefer if the games used a past stage fitting those archetypes, but then added something new for the main stage (rather than making both the new and past stages part of those archetypes). People often defend Jungle Hijinxs because "it has so much effort put into its dual-plane mechanic," but in all honesty, the mechanic would be just as cool and fitting in a game based on Returns' factories, mines or forests, or on Grassland Grove from Tropical Freeze.
 

Diddy Kong

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Impa is the best choice for a Zelda character. Can't get much better than her, outside of Ganon- who is already basically in the game as :4ganondorf:'s Final Smash. Impa is easily the most logical addition seeing as she was already in the Zelda franchise since it's beginning, and in all it's most recent releases in some way or form, outside of the remakes of Wind Waker and Majora's Mask. She was also revealed first as a second playable character for Hyrule Warriors, and is Link's first actual ally in that game. I do not think Impa is going to appear in less Zelda titles from now on either. In fact I think she's most likely going to be in most Zelda games in one shape or another. Am just hoping she is also highly influential in her role in Zelda Wii U, if she appears in it of course.
 

N3ON

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:glare:

...

She might be as weird of an inclusion as Snake, but Bayonetta fits into Smash style and blends really well with the rest of the characters in the game despite her "controversial" looks as a character. She might be different, but she actually works.
Any character that has to be compromised to be included in Smash is not a great fit. Her deal is losing her clothes as she attacks, and as I don't see that carrying over, her "fitting" would result in the character being altered a fair amount. Snake was restricted from using some of his more "mature" weapons, as Bayonetta would be (like her gun heels - which is also a fairly important part of the character) but he still remained intact as a character, he didn't need to be changed.

If you think Bayonetta works, you don't know Bayonetta that well. The things that define her as a character are the things that would be censored, tweaked, or omitted. If we can't even get a Tharja trophy any semblance of what makes Bayonetta Bayonetta would have to be thrown out the window as well until we got some shallow E10 verion of the character, which most certainly would not be an accurate representation of her or her games.

Simply being an exaggerated character is not the only thing necessary to make for a good fit in Smash, and that's really the only quality of hers that meshes well with Smash, but only insofar as the fact that she is highly exaggerated, not her actual qualities that are exaggerated, because those most assuredly don't make for a seamless overlap.
 

Cutie Gwen

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Oh man, thanks for letting me know there's another Jim Sterling episode this week. Konami is really destroying itself it seems. Though, Kojima has said Sakurai didn't ask him about Snake in "Smash for" so I think Sakurai really didn't approach him.
Yay, I made a somewhat famous person on the net happy! Thank god for Jim Sterling!
Honestly, Zelda has quite a bit of choices as it's had so many games to choose from. I'm personally very happy Spirit Tracks got representation. Until my 3DS broke making me jealous. Zelda's always had fun levels
 

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Impa is the best choice for a Zelda character. Can't get much better than her, outside of Ganon- who is already basically in the game as :4ganondorf:'s Final Smash.
There's one problem with the "Ganon is Ganondorf's final smash" argument.
This, by the name of the trophy, is "Beast Ganon," in both Brawl and Sm4sh. As the trophy reads "For Ganondorf's Final Smash, he morphs into a beast and attacks..."
This limits this to only being construed as the "Dark Beast - Ganon" fight which was phase 2 of 4 for the final boss of Twilight Princess.

The final smash affects the classic WizPig styled Ganon (last seen in NintendoLand on the WiiU) as much as :4mario: would prevent :4drmario:, :4link: prevents :4tlink:, :4zelda: prevents :4sheik:, and :4samus: prevents :4zss:. By specifying the final smash as Beast Ganon it means that the classic form would just be Ganon who would be an alternate and complete identity of Ganon/Ganondorf from the timestream of Zelda. It isn't the situation as Chrom or Tom Nook in the final smashes of :4robinm::4robinf: and :4villager: because there's only one OF them with one real design constant across their series. Chrom is always the same Chrom and Tom Nook is always the same Tom Nook. These two incarnations of Ganon are visually distinct and have a name difference to keep a thick line between them.
 
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ZeldaFan01

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Since it seems that the thread is slow right now, how about we talk about a character that I would like to see become playable for a little while? I follow this thread quite closely despite rarely posting in it, and I hardly see this character brought up in discussion.
What do you guys think of Tetra from Wind Waker?

She has plenty of move set potential pulling from the many items her game has to offer that Toon Link never used in Smash. Also the fact that she could have a pirate based standard attacks, something that Smash has yet to see. When I look at the remaining possible Zelda candidates I see Tetra as one of the only characters left who literally would have to be a unique fighter, so why don't people talk about her potential more? With Wind Waker out on the Wii U now, the unique style she offers, and her art style representating about a third of the Zelda franchise, the main thing I feel holding her back is the fact that she's not really talked about when it comes to discussing possible Smash characters.

With that being said, I would like to see what some of you guys think about the character. Possible attacks and items she could use, what you would think of her as a playable fighter, etc. If you want to talk move set potential, be creative. Spoils Bag, Magic Armor, Chu Jelly, Hyoi Peppers, and other items that could boast different effects. I'm curious to see some of your opinions.
We've talked about her before, and while she seems perfect in everyday to me, I can't help but think of Toon Zelda as well. So it's hard to think of having one in over the other. Tetra is obviously the better choice because I don't think putting both is something that they're gonna want to do.
That said, Tetra is surpringly the last Zelda I would expect or even think about for that matter Pre SSB4 release. With Midna being very likey out of the question, I have thought about her more recently since I'm now currently playing WW. She can use some of the items (that WW Link does not use for unexplained reasons) to her advantage, for example the grappling hook, maybe strong more explosive bigger bombs, deku leaf and many others. I can't think of that stone she gives to Link other that a taunt. I see her as a very fast character overall and if they do pick her, it would be very fun to see her fight alongside Toon Link :)
 

Diddy Kong

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Tetra and Impa seem the most likely to me to. However, since Zelda got that Down B, Toon Zelda would really work as well but I wouldn't like her inclusion at all.
 

Burruni

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Wouldn't Ganon be 2big though?

Ganon's always been a bit daunting in size. But that's namely a factor of Beast Ganon in TP. In his other 3D apperances of Ocarina of Time and NintendoLand, Link/TheMiiOfTime comes to about Ganon's waist. Given his bulky build and being in a similar position then to the conditions that say King Dedede and Bowser to Kirby and Mario respectively, he wouldn't lose that factor by being at the size of the other two kings of greed.

The one major difference between Ganon and Ridley when the size argument is brought up is bodyshape.
A bulky, baconlicious brute compared to.


A fairly scrawny dragon, in terms of general ability to "Scale down" without looking frail.

Edit: Concept art for Ganon vs Link when scaled down. Perhaps a bit too far.
 
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