Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
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Am 100% only focussed on voting on King K.Rool, Isaac and Impa.
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I support any kind of Meowth to be playable, but I dont think a normal meowth would make the cut thanks to not interested enough.This is why i'm not in the Meowth support thread. Team Rocket's Meowth = Do not want. However, I do want the regular Meowth, and I do think he should be n the game.
There's a slight chance that he might ignore it because of the small amount of supports, because he did not really huge support in comparison to Takamaru (Who got overhyped a few days before being deconfirmed and was one of the 50 people in the pre-development planning process that was recently mentioned). So in a way, several of us will have to gain some traction elsewhere instead of here, even if its going as far as using Miiverse or *shudders* Gamefaqs. 4Chan is an obvious no since that place is always a salt mine.This can't be. There's only like 5 people on the Saki thread :/
Frankly, there was a RTC round days before his deconfirmation.There's a slight chance that he might ignore it because of the small amount of supports, because he did not really huge support in comparison to Takamaru (Who got overhyped a few days before being deconfirmed and was one of the 50 people in the pre-development planning process that was recently mentioned). So in a way, several of us will have to gain some traction elsewhere instead of here, even if its going as far as using Miiverse or *shudders* Gamefaqs. 4Chan is an obvious no since that place is always a salt mine.
There was a problem fetching the tweet
Everyone wants a piece.
I almost forgot that one, they made another round in response to the announcement of The Mysterious Murasame Castle's localization at Comic-Con. That was when everyone was pretty excited until the day Sakurai when "LOL He's only meant to be an Assist Trophy". Then more salt was applied to the wound when he finally explained the reason behind it when talking with Sugita, lack of familiarity to the West (Which was probably before the localization and Nintendo Land's release). Those were the dark ages of speculation, my friend.Frankly, there was a RTC round days before his deconfirmation.
I heard that you were sharing this to other sites. That would be pretty nice since this is one of the more unique Takamaru movesets I've seen that takes advantage of his projectile heavy nature with minimal swordsmanship. While he may not be DLC in the end, but at least old Sak can finally realize that there is familiarity with the character in the West and consider him for a future Smash title.I heard some talk about Takamaru?
Here's a moveset I made.
It makes Takamaru like his game. A more agressive and more technical version of Link.
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General Info:
All of Takamaru's projectiles are affected by gravity and can hurt Takamaru himself too.
Luckily, his sword can reflect his own projectiles.
Kunai: Fast, low damage, affected by gravity (Heavier needle)
Pinwheel: Same as AT
Fireball: Very slow and very powerful.
Smoke Bomb: Very quick, small knockback.
NeutralB: Shogi Shuffle
Takamaru shuffles through his Shogi pieces.
Shuffling changes the trajectory of all projectiles in Takamaru's moveset.
Takamaru gains a bit of Super Armour when shuffling.
Rock: Projectiles go in all four directions.
Bishop: All projectiles fly to the left, right and ahead of Takamaru.
King: All projectiles go in a straight line.
NeutralB2: Shuffle Strike
Takamaru can use a quick, hard-hitting sword strike while shuffling, but the shuffling is slower
NeutralB3: Swift Shuffle
Takamaru shuffles faster, but the Super Armor is gone.
SideB: Pyrokinesis
This special changes every projectile of his moveset in a Fireball for a short time, dealing big knockback but traveling incredibly slow.
Watch out!
Can't be spammed.
SideB2: Crossbow
Every projectile is shot from a crossbow and go 1.5x faster. They are weaker though.
SideB3: Windmill
Every projectile changes in a pinwheel. Has more range, but is slower.
UpB: Hover Sandals
Takamaru puts on his magic sandals and runs diagonally up.
UpB2: Samurai Jump
Takamaru puts on his sandals and jumps in the air.
UpB3: Sandal Strike
Takamaru puts on his sandals and slashes around, but doesn't run as far.
DownB: Invisibility Cloak
Takamaru becomes invisible for a short time, but he doesn't jump as high.
Can't attack or shuffle while invisible.
DownB2: Short-Time Cloak
The cloak lasts shorter, but your jump isn't limited.
DownB3: Cloak Counter
Attack while invisible!
This attack lasts the shortest, but you end with a strike!
Final Smash: Samurai Night
The screen turns dark and after Takamaru puts on his Invincibility Helmet, you can control him normally again.
Only Takamaru's projectiles are visible, the rest is covered in the night.
Normals:
Jab: Rapid Jab his AT does.
FTilt: Takamaru jumps up and throws pinwheels.
UTilt: Takes out the sword and points his sword in the air in front of him and sheats his sword. (Like that Link Taunt but better)
DTilt: Takes out his sword and pushes the side into the ground.
Dash Attack: Throws 3 Kunai up.
Aerials:
Nair: Takamaru throws 4 smoke bombs that surround opponents with smoke for a second. Takamaru throws them all forward with King equipped.
Fair: Overhead slice
Bair: A quick strike with the side of the sword
UAir: Throws 4 Kunai upwards.
Dair: Sets his feet on lightning. No movement attached, so surprise opponents
Smashes:
FSmash: Summons three fireballs and strikes them with a sword. Both parts deal knockback
USmash: Throws four lightning bombs that paralyze opponents.
DSmash: Basically a double Pika thunder on both sides.
Grabs and Throws
Pummel: Throws tiny smoke bombs
FThrow: Dissapears quickly and then strikes with his sword
DThrow: Sets the ground on fire
UThrow: Throws the opponent up, jumps, and throws pinwheels
BThrow: Marth's Iaido Counter
I can port this to Miiverse, yes.I heard that you were sharing this to other sites. That would be pretty nice since this is one of the more unique Takamaru movesets I've seen that takes advantage of his projectile heavy nature with minimal swordsmanship. While he may not be DLC in the end, but at least old Sak can finally realize that there is familiarity with the character in the West and consider him for a future Smash title.
Me too. I do not own the game. :3@ WeirdChillFever , awesome Takamaru moveset. Makes me want to play Mysterious Murasame Castle. :3
Sure you can, gotta show the others what our totally unique swordsman is capable of.I'll share my Takamaru moveset to if you guys want
I would get behind this, especially since we are having a cool Dunban outfit in the works. :3I don't know if anyone would care enough to want to discuss this, but I wonder what other non playable characters could have costumes based on them for the Miis. A Takamaru costume for Mii Swordfighter would be cool and so would an Isaac one, though let's just hope he becomes playable rather then being just a costume. What do you guys think they could do?
thats a really good moveset for marshal o: didnt created one because you basically said what I was going to say xDMagolor and Marshal. Yes! Team Rocket's Meowth? No. Pokémon don't need to be of a certain faction to be unique.
Here is my Marshal move set. The rhythm mechanic isn't very prominent, but it's there.
Neutral Attack: Takes out a samurai sword and slashes slice with it, or slashes once, then slices repeatedly with the sword. (From Samurai Slice in Rhythm Heaven fever)
Dash Attack: Rolls into a ball, then leaps upward. You will keep running. (From Night Walk in Rhythm Heaven Fever)
Forward Tilt: Marshal will inflate and punch the opponent. “Jab” is heard (From Figure Fighter in Rhythm Heaven Fever)
Up Tilt: Claps overhead (From Clappy Trio)
Down Tilt: Pecks the ground three times. “Peck your Beak” is heard. Pressing A when the sound que says something makes the attack do more damage. (From Blue Birds in Rhythm Heaven)
Forward Smash: Flicks a board. (From Built to Scale in Rhythm Tendoku)
Up Smash: Sings. “Together now” is heard. If you stop charging right after the phrase “Together now” you will do more damage than when you charge it the whole way (From Glee Club in Rhythm Heaven Ds)
Down Smash: Turns into a seal, and rolls around four to ten times. “4-10 Flipper rolls” is heard. While you roll you will also hear bad counting the last two counts will be grunts of confusion. Like this “10 Flipper rolls! 3, 4, 1, 2, 3, 4, uh, uh good job”. If you press A in tandem with the counting you will do much more damage. (From Flipper Flop in Rhythm Heaven Fever)
Neutral Arial: Pulls out a device that attacks opponents on all sides with forks
Forward Arial: Rhythmically smacks the opponent with sticks (From Drummer Duel in Rhythm Heaven)
Back Arial: Shakes a beaker behind him. Hearts come out of the beaker. (From Love Lab in Rhythm Heaven)
Up Arial: Slashes overhead with a dagger (From Dog Ninja in Rhythm Heaven)
Down Arial: Taps downward. You will hear “And dum dum dum dum tap tap tap!” Pressing A to the beat will result in more damage (From Tap Troupe in Rhythm Heaven Fever)
Grab: Becomes surprised as Barista grabs the opponent
Pummel: Smacks the opponents head. Does more damage if you do in at the right time.
Forward Throw: Jumps over a metronome (From Mr. Upbeat in Rhythm Heaven Tendoku)
Backward Throw: Strikes an odd pose (From Lockstep in Rhythm Heaven)
Up Throw: Throws the opponent upward. “Scratch-o” is heard. (From DJ School
Down Throw: A pump fills the oponent with too much oil, and the opponent explodes. (From Fillbots in Rhythm Heaven)
Neutral Special-Double Date: Kicks a Soccer ball, Basket Ball, or a Foot Ball. Soccer Balls are faster but only bounce once, and travel low to the ground. Basket Balls are medium speed, and bounce higher, as well as twice. Foot Balls bounce three times at varying speeds and directions (Depending on how they bounce).
Custom 1-Basket Ball: Only uses Basket balls
Custom 2-Kick: Does not use any balls, and instead is a slow kick.
Side Special-Micro-row: A chime is heard and Marshal swims forward. Pressing B at the right time makes you go farther.
Custom 1-Multi-row: You can swim in more than one direction
Custom 2- Super-row: This deals damage, but does not travel as far.
Up Special-Splashdown: Jumps with a dolphin. When the dolphin flips, Marshal gets launched off.
Custom 1-Spinning Dolphin: Deals damage, but does not go as far.
Custom 2-Leaping Syncrette: Gets thrown upward for more hight, but is not launched forward by a dolphin.
Down Special-Big Rock Finish: “One, Two, Three!” is heard. The player must press B four times afterward to deal massive damage.
Custom 1-Blow the Roof: Has a pushing effect instead of damage
Custom 2-Rock: Strum’s the guitar once for small damage.
Final Smash-Air Rally: The cat in an airplane picks up a fighter, and you play badminton with him. If done successfully, this is an instant K.O.
Chrom Swordfighter.I don't know if anyone would care enough to want to discuss this, but I wonder what other non playable characters could have costumes based on them for the Miis. A Takamaru costume for Mii Swordfighter would be cool and so would an Isaac one, though let's just hope he becomes playable rather then being just a costume. What do you guys think they could do?
And to promote ot Ray MKIII becomes DLC! Or a new Custom Robo! I CAN DREAM DAMMITI think this would bee a fitting Mii Gunner.
And I support your dreamAnd to promote ot Ray MKIII becomes DLC! Or a new Custom Robo! I CAN DREAM DAMMIT
I could def see a Takamaru costume, I mean they already had one for Nintendo Land.I don't know if anyone would care enough to want to discuss this, but I wonder what other non playable characters could have costumes based on them for the Miis. A Takamaru costume for Mii Swordfighter would be cool and so would an Isaac one, though let's just hope he becomes playable rather then being just a costume. What do you guys think they could do?
A brawler. Duh.I just thought of the idea of the Masked Man from Mother 3 being a Mii costume, but what would they make him, a sword fighter or a gunner?
Fixed for accuracy.Chibi Robo just needs more love in general T_T
Magolor would be nice and I support him but he's only been in 2 games, bandana dee I think is a better choice, but I actually want them bothwhat do you think about Magolor from the kirby series and Marshal from Rhythm Heaven Fever?
Magolor would be really interesting moveset thanks he is a Energy- Magic- Portal based wizard. so if he plays with portals could be something really interesting ingame! that kind of character in smash that has that extra and special
Marshal could have rhythm based attacks which would be really nice to have!
I support any kind of Meowth to be playable, but I dont think a normal meowth would make the cut thanks to not interested enough.
the way I see is that if they have Team Rocket's Meowth, they can add even more original and unqice ideas! like "Dig a trap" that grounds people if anyone walks over it, "Bombs", "Rockets" and etc.
its almost the same treatment as Bowser Jr got, that instead for being a small squirtle/Bowser Clone he is a Mechinal user. Meowth could be the same
They both do, I'm surprised we didn't even get an assist trophy for the little guy.Fixed for accuracy.
Those are only his specials.The Magolor movesets are filled with portals, Magolor has MUCH more than that, honestly with 3 attacks being portals it takes out his charm
and Dee has a Spear, your call <w<The Magolor movesets are filled with portals, Magolor has MUCH more than that, honestly with 3 attacks being portals it takes out his charm
If Kirby was to ever get another character, I'd like it to be someone unique; as nice as Bandana Dee is, he's still just a Waddle Dee with a spear and a blue bandana in terms of design. Galacta Knight would at least have a lance, which would function differently to a sword (a lance is only useful when charging, unlike a sword) and a different design going for him. Give him moves that utilize that lance differently to Meta Knight and the Galaxia and nobody would complain about him being a clone.
Bandana Dee is just a Waddle Dee with a unique weapon and headgear, while Galacta Knight is just a recolored Meta Knight who would be a semi clone. In his boss fight in RtDL he fires projectiles (the only thing different from Meta Knight), while the rest of the time he slashes his lance around the same as Galaxia. The spear ability that Dee uses is much different then a sword as he pokes, throws, and spearcopters with it. Also, Bandana Dee is far more prominent and popular than Galacta Knight.If Kirby was to ever get another character, I'd like it to be someone unique; as nice as Bandana Dee is, he's still just a Waddle Dee with a spear and a blue bandana in terms of design. Galacta Knight would at least have a lance, which would function differently to a sword (a lance is only useful when charging, unlike a sword) and a different design going for him. Give him moves that utilize that lance differently to Meta Knight and the Galaxia and nobody would complain about him being a clone.
Galacta Knight's lance doesn't work the same way as Meta Knight's Galaxia, so having him be an alt would be illogical. Lances are spearing weapons, not slashing weapons, so to have a lance slash would be like having a hammer jab; an ineffective way of using a weapon. It would look ridiculous to have a spearing weapon used for slashing; hence why Galacta would necessitate his own slot.this is a joke post right?
Dee is much more important than galacta. By a lot. He also isn't meant to basically be the same character. Galacta would be lucky to be an alt/clone