This is such an arbitrary and pointless debate. I'm sorry, but we are literally arguing over whether a character should be able to jump or not.
Captain Toad doesn't jump for purely technical reasons in his native game. Even the manual explains that it's because of the weight of his backpack (a similar reason is offered in Smash to explain Doc's weight difference to Mario, to wit: his heavy lab coat weighs him down).
a. Dr. Mario is
the same exact weight as Mario (outside of PAL Melee). Not only that, but his labcoat isn't even used as an excuse for why he can't jump as high.
In Melee, his "lack of exercise" is used. In Smash 4, his
MD is the reason why he's slower and doesn't jump as high. His
medical degree. Now, unless you're believing that a piece of paper is
literally slowing him down and limiting his jumping ability, it's referring to the fact that his focus on working in the medical field leaves his athletic ability to be a bit rusty. So just like Melee, a lack of exercise.
b. Captain Toad is given
specific reasoning for his inability to jump. That I'm not denying.
What I'm saying is that taking that specific reasoning and shrugging it off doesn't make a lick of sense. If Captain Toad is incapable of jumping with the backpack, then in order to feasibly make him jump without outside help, he's going to need to ditch the backpack.
There are countless examples in Smash of characters who can't do things, very simple things, for gameplay reasons. I am baffled as to why this is necessarily the exception.
Outside of cases that break canon a bit such as Mario not needing a Fire Flower to shoot fireballs (though Mario's broken this limit several times in the non-platforming games with his general pyrokinetic prowess) or Sonic being able to briefly swim slowly instead of sinking like a rock, most cases are cases of
don't as opposed to
can't.
They
don't do these things because they weren't given the button command to do so or the game's design simply doesn't allow the option (i.e. an RPG doesn't typically let you run and jump around while fighting like a Beat 'Em Up would). It isn't
literally impossible for them to actually do so if given the option like it is for Captain Toad.
Marth, Ike, Robin and Lucina can only attack once or twice of their own accord, and then can't attack unless they're attacked fist.
There's literally nothing preventing them from doing so other than the fact the gameplay is turn-based.
In Captain Toad's case, he's
directly limited because of the backpack.
Pikachu can't do anything unless he's specifically commanded to by his / her Trainer.
First of all, if a Pikachu can't attack unless commanded to, then a wild Pikachu would just sit there like a dunce as you're beating the snot of it.
Second, (considering you're going to use the "Pikachu comes out of a Poké Ball, so it's owned by a Trainer" counterpoint), as the player,
you're giving Pikachu commands just like a Trainer anyway.
Third, the gameplay focusing on the player Trainer leading their team does not mean every single goddamn Pokémon is incompetent without a Trainer. If you look at plenty of other games where the gameplay focuses directly on the Pokémon themselves rather than the Trainers, you'd see they're more than capable of handling themselves (or at least
most of them are).
The only legitimate counter so far. Though
technically, he isn't so much swimming as he is treading water, which Sonic has been shown capable of doing temporarily in some games.
Palutena can only use her Powers a limited number of times.
Correction;
Pit can only use the Powers a limited number of times because that's the limit Palutena set for the individual versions she's created for him to use.
Palutena, being a goddess
and a troll, can pretty much screw the rules
she has green hair and make some with infinite uses solely for herself.
Mario can only throw fireballs with the aid of a Fire Flower.
As stated before, several games have Mario using pyrokinesis without the aid of a Fire Flower.
Yoshi has to swallow enemies before throwing eggs.
Much like Mario, Yoshi has broken this limitation through non-platforming titles.
Until we see Captain Toad jumping normally with his backpack in one of these games, these points are invalid.
I'm going to need to see this "so forth", because the only point that works is Sonic's inability to swim, and even
that has a bit of a "loophole" of sorts, kind of like what I'm
trying to suggest for Captain Toad.
So why is it a big deal that Captain Toad shouldn't be able to jump?
Because he literally can't with the backpack.
It shouldn't be so damn difficult to get, but it apparently is.
It's a throwaway gag intended as a coy vindication of a very simple gameplay mechanic. Are we reduced to literally justifying why a character can't perform one of the most fundamentally basic options in Smash?
It isn't a "throwaway gag".
A "throwaway gag" would be like explaining why Wario's teeth are always so clean being because all the garlic he eats scares off germs that cause tooth decay and he himself eats any plaque brave enough to stay (an actual non-made up statement from the Wario World manual). It holds no relevance outside of answering a random question with a silly answer.
Explaining why Captain Toad is incapable of jumping
when that's the focus of his game being because of his heavy backpack is legitimately answering a serious question (one that doesn't even need a written explanation given you can
try to jump and see for yourself).
So, for iteration, since Captain Toad's problem comes from his backpack, there's only two logical solutions:
-Work around the problem through alternative means (i.e. Jump Blocks).
-Remove the source of the problem.