Um...it's...alright?
Can someone explain how Chrom's supposed "stance" thing works?
Here we are. Copy and pasted from the Chrom thread:
[Collapse=Stance Chrom Idea]Idea: Chrom gets in with a stance-change mechanic that lets him switch between using the Falchion and the Spear depending on the situation, to make him more diverse.
Essentially, in Falchion mode, he's stronger, heavier and focuses on staying alive (with an added healing mechanic). Spear mode allows him to be faster and have more reach and a projectile at the expense of weight and power. His specials take on new properties, as well. The others are pretty much stat changes with different aesthetics, though, for time purposes.
The Down Special would allow Chrom to change his weapon, his playstyle referencing the gameplay in Fire Emblem in the fact that he uses the right weapon to strategically fit the situation.
While the Side and Up Specials, are vary depending on the weapon, Chrom's Neutral Special stays the same. It's the Shield of Seals, which then ignites in holy fire. Chrom holds the shield in front of him and rushes forward. Unlike other "charge forward" moves, this move takes the foe WITH Chrom. He doesn't stop unless the player jumps or hits a ledge. This move does flame damage and upward knockback, as to be avoidable. If held for too long, Chrom takes some minor burn damage. As a callback to Awakening, Chrom's Shield of Seals Neutral Special would be called "Rightful King."
Chrom's side special and up special are the two halves of Aether divided: Luna and Sol, respectively. In Falchion mode, Luna is similar in appearance to Ike's Quick Draw, but has the effect of Marth's Shield Breaker. He rushes forward and causes light damage, but ignores the effect of shields. This move causes NO KNOCKBACK, however, and has some ending lag. In Spear mode, Luna is instead a a projectile attack in which Chrom lobs his spear in an arc at the opponent. The arc can be controlled, and he tosses it like a javelin.
Chrom's Up Special is Sol. During Falchion mode, Chrom uses his Exalted weapon to swing himself upward. If it hits a foe, you'll even recover a bit of health, similar to Ness and Lucas' down special. During Sol in Spear mode, Chrom leaps upward (higher than Falchion mode) and descends in a diagonal fashion. While easier to use and hit with, Chrom cannot heal in Spear mode, so pick wisely.
For fun, Chrom's Final Smash is Dual Strike+. In this, he calls in the (cloaked) Avatar and Lucina, who help Chrom beat down the opposition.
Generally, Chrom's playstyle would involve switching his weapon to fit the situation: Falchion for power and durability, or Spear for reach and speed, separating him from Marth and Ike. Chrom's positives and negatives both stem from his adaptability. He NEEDS to use the right thing at the right time, or he'll suffer. Anyway, that's just how I see Chrom working in Smash. I feel he'd make a great Stance guy, a classic fighting game archetype that Smash Bros. currently lacks.[/Collapse]