How do people view me based on my avatar than?
"Yellow characters." [laughs]
God do I feel awkward now. Not because of your own beliefs of yours...but everyone's beliefs of mine.
Well I always like yours.
And here's that Ganondorf moveset I was working on:
[collapse=Decloned Ganon]
Standard Attacks
Jab- Single strong thrust like in Brawl, but can be charged by holding down the button, resulting in a mini-Warlock Punch.
Combo- Continues from his jab with continuous sword stabs for as long as the button is mashed. This cannot be performed if the jab was charged.
FTilt- Same as in Brawl, performs a Sparta kick, angle-able like in Project M.
UTilt- A dark uppercut, similar to Snake's Project M UTilt.
DTilt- Same as in Brawl, but with added dark magic effects.
Dash- Same shoulder bash as Brawl, but with an added sword swipe quickly afterwards.
Smash Attacks
Forward- A two part attack, does his elbow bash as in Brawl, but then swings out with a wide sword strike upon a second press of the button.
Up- Swings his sword upwards and ends in a thrust like Marth's Up Smash, has a dark electrical effect as a callback to Demise.
Down- Does his own small version of Link's spin attack, swiping his sword in a low spin. Leaves a dark trail that causes damage. Functions the same as his previous down smash.
Arials
Nair- Spins around swinging his sword, covers himself in damaging dark magic.
Fair- Swings his sword forward in a downward arch.
Bair- Swings his sword back with a dark magic effect and then kicks once.
Uair- Same as in Brawl.
Dair- Same as in Brawl.
Specials
Neutral- Dead Man's Volley: A projectile attack that can be controlled similarly to Din's Fire on the initial release, but can only be charged while Ganondorf is holding it. It can be reflected back with attacks, but will still cause damage if it hits shields, this can lead to the classic "tennis match" between Ganondorf and an opponent. Has slight homing properties.
Side- Dark Choke: Same as in Brawl, but with added armour frames, can be canceled into a kick similar to Wizard's Foot by holding the button.
Down- Warlock Slam: A similar move to Wizard's Foot in the air, it causes Ganondorf to slam down to the ground with a kick. On the ground, he will stomp the ground and slam down his hand with a shockwave that can stun enemies.
Up- Gerudo Dragon: An upgraded version of Ganondorf's previous recovery, he will still perform the dark uppercut if he misses and will still grab when he hits, but the height of his leap is greatly increased and ends in a slight hover.
Final Smash- Beast Ganon: Ganondorf transforms into his dark beast form which is now controllable this time, it lasts about as long as Giga Bowser in Brawl. His sword attacks are now replaced with trident strikes while his other attacks are replaced with ramming attacks. His special attacks are changed to reflect his beastly form:
Neutral- A stronger version of the Dead Man's Volley that doesn't need a charge and won't be reflected back at Ganon, but only dissipates if attacked or reflected.
Side- A charging ram, similar to the movement his original final smash from Brawl did.
Down- Slams the ground, burying opponents.
Up- A giant leap that causes Ganon to fly off-screen before slamming back down with a shockwave. [/collapse]
I feel this would be a perfect combination of swordplay, brute force attacks with his bare hands (and feet), and use of his magical prowess. It fits his character far better than Falcondorf.