Chrom:
Gameplay Ability: Exalt’s Blade (Chrom’s Blade, the Falchion, wields the special ability to be cloaked in a mystical blue light, almost as if catching the wind itself, and with this, some of Chrom’s attacks can have push and vacuum effects to push away or pull in opponents. Attacks that can pull in opponents will be marked with # and attacks that will push opponents away are marked with $)
Standard A Combo: Exalt scissors (x2, 10% total, strikes twice with a pair of horizontal slices, the second one reaching slightly farther than the first)
Forward + A: Arching Falchion (Will swing his blade in an upward vertical arch, dealing damage with decent range. 10% $)
Up + A: Piercing Strike (Will thrust upward into the air, cloaked in light. 11% #)
Down + A: Ankle Slice (A wide horizontal slice while crouching, range is above average for crouching attacks. 9%)
Dash Attack: Exalted Thrust (A quick piercing thrust while dashing, does high damage against shields. 9% #)
Aerial Attacks:
Neutral A: Blinding Falchion (A spinning aerial attack, striking on both sides and hitting twice, the light from the blade giving a bit extra range. 14% total $)
Forward + A: Piercing Lance (Switches to Lance, reaches forward to strike with better range, 13%)
Up + A: Arching Slash (Swings vertically and strikes in an arch. 11%)
Backward + A: Reversing Lance (Swings around and strikes behind with lance, giving very good range. 13%)
Down + A: Exalted Comet (Swings downward in an arch, able to meteor smash opponent, 12%)
Smash Attacks:
Forward Smash: Exalt’s Slash (Will kneel down with blade gaining energy, then do a small dash forward to then do a long horizontal slash. 28%)
Up Smash: Luna (Wielding a Lance, will do a powerful thrusting strike up into the air. Has good range, 25%)
Down Smash: Falchion Circlet (Will strike on both sides, dealing more damage behind then in front. 25% $)
Grab/Throws:
Grab: Grabs with free hand
Pummel: Knees the opponent (3%)
Front Throw: Slashes the opponent away (9%)
Down Throw: Hits the opponent onto the ground with the blunt of his sword’s handle (7%)
Back Throw: Will go behind opponent and slash them away (10%)
Up Throw: Tosses the opponent upward (5%)
Special Moves:
Standard Special: Aether
Ike may already wield the aether ability, but Chrom uses it very differently. Chrom’s use of Aether is that of a charge attack which can allow Chrom to do a long dashing slash attack, being able to pierce right through opponents. This attack is also capable of healing 10% damage if charged to its maximum level, and since it can pierce through opponents, can possibly heal up to 30% damage per attack, making it very effective. 28% max, heals 10% per slash at maximum charge.
Side Special: Falchion Eagle
A move seen in the cutscene battle against Chrom and Marth, Chrom will leap up into the air and perform a spinning slash down into the ground, damaging opponents on the way down. By holding the B button during the attack’s start-up, Chrom can hold himself in the air, which can give him a moment to change his trajectory. This attack moves fast, so it’s very good at breaking into crowds of already battling opponents. 17% max
Up Special: Ascension Blade
His blade cloaked in light, Chrom will do a high slashing jump into the air then come down with a piercing blow, which can catch opponents under it to deal damage. This attack acts as a two part attack, but unlike Ike’s Aether, it cannot catch the opponent in one state and continue until the end of the attack. 15% total
Down Special: Counter
The other members of the Fire Emblem series use this stapled move, and since it’s a staple, Chrom uses it as well. Chrom’s counter gives the best responsive range, getting a bit extra distance thanks to his blade being cloaked in light, but has the lowest overall knockback, which can also be an advantage as it is easier to follow up with more attacks. 10%
Final Smash: The Twin Falchions
Fire Emblem Awakening introduced many new mechanics to the Fire Emblem franchise, but the most important one was the ability to fight in pairs, and Chrom’s final smash takes advantage of this. Chrom will do a dashing slash forward to stun an opponent(s) to set up his final smash. If Chrom’s attack hits, he will summon his daughter, Lucina to the field, who will assist Chrom in a sword combo before delivering a final blow to blast the opponent away. Upon finishing their combo, Lucina will disappear. 45% total, high knockback
Color Scheme:
#1: Navy Blue/White, Blue Hair (Standard Chrom)
#2: Dark Red/White, Red hair (Sully)
#3: Dark Green/White, Brown Hair (Stahl)
#4: Golden Yellow/White, Blonde Hair (Lissa)
#5: Aqua Blue/Grey, Brown Hair (Fredrick)
#6: Great Lord Chrom
Taunts:
#1: Will spin his sword in his hand
#2: Will sheath his sword, saying “You fight well”
#3: Falchion will gleam with light, saying “This fight isn’t over yet”
Victory Circle:
#1: Chrom will spin his blade, then plant in the ground as he says “I will protect Ylisse, no what!”
#2: Chrom will Cross his arms, his blade already sheathed, as he says “Well fought, warrior”.
#3: Chrom will put his hand on his blade’s handle, looking up as he says “I cannot afford to lose, I’m sorry.”