B.A.M.
Smash Lord
Just as someone said before. Patience saves you in this matchup. I perfer to doop walk or just regular walk in this matchup. Sonics walk is fast enough to ruin spacing in his aerials. Bair is VERY telegraphed and for that reason run and fair, u can get G&Ws all the time once u pick up their bair pattern. Watch for that pattern specifically. remember you can spot-dodge the splash hit from his bair and punish. There are 3 things that should be *****'d out this entire matchup: IDA OoS ftilt and walk back Fsmash. Ftilts really messes him up. G&W Dtilts seems amazing at first glance but FF Bairs shut it down. Remember if youre not walking and you are within close proximity of G&W if you feel the need to dash it to punish plese remember to SDSC. Otherwise you are giving your stock to the G&W. Footstool any land camping up-smash or any land camping in general ( you dont want to be there.) Uhh If they start fairing, then they are dumb so be kind and punish them to let them know. Remember how light G&W is, even if you spam F-smash, grabbing with a couple of pummels with get u the killpower you need. Now U-throw can kill at a decent percent anywhere so be wary of that, if they dont give you the opening for a bair,f-smash, or d-smash just let it be. Rack that damage. If you can, PLEASE kill him at the edge. Dont allow the chance to bucket brake. know your kill percents as u cant afford to play a stock tanking G&W. One matchup where edgeguarding is extremely difficult. FF fairs and bairs can catch him off guard at times, but u shouldnt count on it. Try to at least seem as if you are giving pressure. Ledge Drop Invincible Fairs/Nairs/Bairs may aid you if you are so hell bent on getting damage but thats it. Land camp him and know when to walk away from dair on reaction to punish. DONT USE ANY SPINS UNLESS YOU HAVE A GOOD READ ON THE G&W. This matchup isnt as bad as it initially seems. You have to slow down your game for the majority of the time let him throw things out there evade with walking/running movements and then punish. His hitboxes stay out for a decade which means hes a sitting duck if u evade properly. As long as you understand his range Sonic can do this. I dont believe this matchup should be 65-35, we **** his spacing. G&W is all spacing vs us because we can punish otherwise. Hopefully i get to play Leepuff soon and Oki's G&W again so i can give more advice.
I play a patient G&W and aggressive on occasion so I feel i understand the matchup fairly well. Hope this helps or makes any sense.
I play a patient G&W and aggressive on occasion so I feel i understand the matchup fairly well. Hope this helps or makes any sense.