Duck Hunt has the worst frame 3 nair; **** doesn't even hit until frame 6.
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But that means it's not a frame 3 Nair... As for a weird Nair, apparently Wario's Nair hits on frame 4 and then frame 15-38 meaning it has as an 11 frame gap from the clean hit and the late hit. This and Dr. Mario's are probably the most unique Nairs in the game.Duck Hunt has the worst frame 3 nair; **** doesn't even hit until frame 6.
Doesn't Wario's chomp do the job better?Its a shame that Warios dair doesn't have a long lasting hitbox to cover their normal getups.
How many frames does it take to cover the opponents normal getup?
Most unique N-air goes to Mega's. Shoots lemons and doesn't give a **** about landing lag.But that means it's not a frame 3 Nair... As for a weird Nair, apparently Wario's Nair hits on frame 4 and then frame 15-38 meaning it has as an 11 frame gap from the clean hit and the late hit. This and Dr. Mario's are probably the most unique Nairs in the game.
and initially .What characters were largely buffed from Brawl? Especially range and frame data wise it seems like most character mostly got nerfs.
Charizard was the other character I was thinking of. It's not just that, his combo game is more consistent as well and his recovery is stronger now too. But I hadn't even considered stamina as a factor, I sorta forgot it existed tbh.Though you guys still think charizard is bottom tier, being seperated from pokemon trainer, and therefore having "unlimited" stamina was big for him.
Honestly, Smash 4 wasn't that good to Sheik outside of Bouncing Fish, Vanish and the extra true combos that everyone else got. Charged needles don't do as much damage, F-tilt chains aren't nearly as long, DACUS was removed, and all her aerials are weaker as a whole (though f-air makes up for this in combo potential). B-air in particular was much stronger, though that was nerfed via patch in Sm4sh. The nerfs obviously don't mean much to Bouncing Fish lol.and initially .
Also debatably and .
You're mostly right about Sheik. A lot of things changed, especially with damage (which got disgustingly low with patches).Honestly, Smash 4 wasn't that good to Sheik outside of Bouncing Fish, Vanish and the extra true combos that everyone else got. Charged needles don't do as much damage, F-tilt chains aren't nearly as long, DACUS was removed, and all her aerials are weaker as a whole (though f-air makes up for this in combo potential). B-air in particular was much stronger, though that was nerfed via patch in Sm4sh. The nerfs obviously don't mean much to Bouncing Fish lol.
I'd argue that Yoshi got some notable nerfs too that make his buffs a bit less awesome (note: less awesome doesn't mean not awesome). The terrible new pivot grab lag and the removal of his grab release stuff were really detrimental to his grab game, especially since he didn't gain throw combos in the transition from Brawl to Sm4sh aside for D-throw --> U-air at specific percents on specific characters. And while his new U-smash is nice and quick and strong, it doesn't have the coverage of the old one. B-air being a lot less safe is another minor point that was kind of offset by its new knockback and kill power I guess.
EDIT: Reading Vipermoon's post, I think I might be nitpicking a bit much
A while back an old Brawl player, Blueberry was it?, was lamenting the changes to Lucas from Brawl to Smash 4. He essentially said that the character was nerfed and that Lucas's moveset didn't flow as well as it used to. The curious thing about this was that while some Lucas players agreed, others didn't. What is the reason that there's not a consensus on whether Lucas is better or worse than he used to be? Is it that Lucas used to have more diverse play styles available to him but has now been narrowed down to fewer paths due to the loss of AC windows?too. I don't care what anyone else thinks - not being CGed to death / have stuff guaranteed on you by half the cast or more really does a lot to help your viability. And arguably a lot of what he lost in his AC windows and pivot grabs and the like, he gained in a usable Zair and combo game. Meahhh.
Lucas has some interesting things going on with him right now. We've just seen some evidence of Zair - footstool combo confirms which some of our players are already replicating.
Also, in the most recent Famitsu column I noticed something interesting Sakurai said, that being about he couldn't listen to high-level players' balancing suggestions if it were to mess with lower-leveled players enjoying the game. I sat there and thought to myself "What if we as a community tried to think of like, 5 changes and analysed their effect in both competitive and casual realms of play to the fullest extent we could possibly imagine?"
I think some of what we discuss and identify as 'oppressive' does indeed get changed (probably because the Japanese community notices these things too) but often not to the extent we like it because Sheik with a 3% Fair that has no AC window ruins the 'ninja' aspect casual Sheik mains like to envision. And of course, who's to say how much a given change will affect the meta, casual and competitive? It's no wonder they're highly conservative in all but the most direct of their changes.
I promise I'll respond to this fully when I get home but yes it partially has to do with that as well as has the change streamlined Lucas to be all about 'getting the grab' and is he strong enough to do that? Stuff like that gets everyone up in arms and it's not clear how viable Lucas' playstyle really is in this game, along with not being as flexible without many of his old ATs.A while back an old Brawl player, Blueberry was it?, was lamenting the changes to Lucas from Brawl to Smash 4. He essentially said that the character was nerfed and that Lucas's moveset didn't flow as well as it used to. The curious thing about this was that while some Lucas players agreed, others didn't. What is the reason that there's not a consensus on whether Lucas is better or worse than he used to be? Is it that Lucas used to have more diverse play styles available to him but has now been narrowed down to fewer paths due to the loss of AC windows?
The biggest 'buff' he got was that he no longer has Squirtle attached to him to invalidate his usage.Though you guys still think charizard is bottom tier, being seperated from pokemon trainer, and therefore having "unlimited" stamina was big for him.
Right, so, let me get into depth on this now.A while back an old Brawl player, Blueberry was it?, was lamenting the changes to Lucas from Brawl to Smash 4. He essentially said that the character was nerfed and that Lucas's moveset didn't flow as well as it used to. The curious thing about this was that while some Lucas players agreed, others didn't. What is the reason that there's not a consensus on whether Lucas is better or worse than he used to be? Is it that Lucas used to have more diverse play styles available to him but has now been narrowed down to fewer paths due to the loss of AC windows?
Paraphrased for clarity here because I just wanted to focus on this.was buffed
Not a big deal. Charizard cared about stamina very little compared to the other two because of his plethora of KO options and high base knockback. Charizard never struggled to deal damage as a result of stamina, which was a bigger deal for Squirtle and Ivysaur than weakened KO power, as well.Though you guys still think charizard is bottom tier, being seperated from pokemon trainer, and therefore having "unlimited" stamina was big for him.
In my experience, that's not true at all. Charizard likely does the worst of the three. Punished out of grab release via U-Smash with comparatively fewer options to avoid it, he couldn't deal with Yoshi's horizontal air speed at all, Up-B really limited his approach options, Yoshi's hitboxes often went around or overpowered Rock Smash, and Charizard didn't have the pokes to compete up close...PT Zard was useful for the Yoshi MU cuz Squirtle got ****stomped by him
You're saying MK got hit harder than Falco, GnW, DDD? If I remember correctly MK is still high tier, and these characters got buffed worse. Heck, GnW and DDD both got hit harder than Marth too.The nerfs were many. Every character got nerfed in some minor ways (other than damage which is too obvious) but there were definitely many major ones. I mean it makes sense, Brawl and Melee had a lot of broken-good moves. Smash 4 has almost none of that.
I think (in no order) were hit the hardest with MK and Marth getting it the worst IMO if you don't include the loss of chains grabs as a heavy factor.
On the subject of Brawl, who would you say the best of the 3 was? How good would you think PT would be if stamina wasn't a thing (i know off topic, just wondering)Not a big deal. Charizard cared about stamina very little compared to the other two because of his plethora of KO options and high base knockback. Charizard never struggled to deal damage as a result of stamina, which was a bigger deal for Squirtle and Ivysaur than weakened KO power, as well.
In my experience, that's not true at all. Charizard likely does the worst of the three. Punished out of grab release via U-Smash with comparatively fewer options to avoid it, he couldn't deal with Yoshi's horizontal air speed at all, Up-B really limited his approach options, Yoshi's hitboxes often went around or overpowered Rock Smash, and Charizard didn't have the pokes to compete up close...
The grab-release chain on Squirtle doesn't lead into a F-Air spike until 50-60% if you are good at mashing because Yoshi would slide off stage with you, he could actually combo Yoshi reasonably well, he could actually approach Yoshi reasonably well and press buttons against him, he stood a chance of juggling him off of launchers...
Ivysaur didn't get grab-released into guaranteed stuff (iirc), Yoshi's weight was ideal for large amounts of Bullet Seed damage, B-Air was solid for harassment if you had stage control, and Ivysaur was actually rather good at counterpoking Yoshi with her big hitboxes. An overextending Yoshi is often met with ridiculous hitboxes against Ivysaur.
The matchup wasn't very good for any of them, but Charizard left me feeling least hopeful when the matchup came up (which was often, as my older brother, who was #2 in AL when he was playing, used him a lot).
That's true, actually. Went from having less range then Smash 4 MK to outranging Marth on a bunch of attacks. Probably the most apparent range buff is to Bair. In Brawl, he just poked his blades out behind him. In Smash 4, he's reaching out backwards as far as he can while somehow pushing off of the air with his feet.It may be placebo but i feel that has more range than in brawl.
Brawl Pit was held back by MK as I understand it... Although Japan had him placed at 8th so I guess that's debatable. Like a lot of characters, he's received a ton of nerfs from Brawl, namely removing his old Uspecial. Wings of Icarus, or WoI henceforth, had tons of utility and tech come out of it. Since retconed to Wings of Pegasus but that's not relevant. Wingdashing, a pseudo wavedash for spacing which I believe had I-frames, WoI platform cancels, and wing refreshing which is giving Pit access to WoI agai while using it by brushing his feet along the ground. Yaknow how MK could glide twice? Pit could WoI out, glide back, and WoI again thanks to the glitch. WoI being omnidirectional flight that could be interrupted at any time with an aerial (even Bair with another tech) to begin with was kinda absurd.The nerfs were many. Every character got nerfed in some minor ways (other than damage which is too obvious) but there were definitely many major ones. I mean it makes sense, Brawl and Melee had a lot of broken-good moves. Smash 4 has almost none of that.
I think (in no order) were hit the hardest with MK and Marth getting it the worst IMO if you don't include the loss of chains grabs as a heavy factor.
We say some characters were buffed from Brawl to Smash 4 but that isn't entirely true. The biggest/only ways characters were "buffed" from Brawl to Smash 4 were: increased ranged by dumb disjoints, NOT getting nerfed damaged, and major mobility buffs. Pure frame data, though, was nerfed for every character.
All of these characters were nerfed in only a few ways but they mostly received "buffs" by some combination of character redesigns, range increases, major mobility buffs, NOT getting nerfed much in damage, kill power improvements, untouched landing lag and autocancels, game engine changes, or simply not changing much at all.
Can't that statement be applied to most of the cast?Right, so, let me get into depth on this now.
The changes from brawl left a lot of us shaking our heads. Lucas was definitely streamlined, arguably 'dumbed down' to more or less a single playstyle. At least, his notable ATs were gone, burst movement options like zap jump / magnet pull were out of the picture and his AC windows gone meant he couldn't really 'weave' around the opponent like he used to be able to do. In addition, other nerfs like Dsmash now acting like Tatsumaki (hits once then no more hitboxes apply) and PKT end-lag were insult to injury.
Good stuff. Is there a list of which hitboxes are strictly air or grounded? Can you post it?Somebody showed me that. Funnily enough, I made this video about ten minutes ago--
Rewriting the pastebin, actually, because there is something going on that I don't understand that makes many moves bypass this state for reasons unknown.
Sure MK only dropped like 7 spots in terms of the Brawl tier list to the Smash 4 tier list.You're saying MK got hit harder than Falco, GnW, DDD? If I remember correctly MK is still high tier, and these characters got buffed worse. Heck, GnW and DDD both got hit harder than Marth too.
Diddy was nerfed heavily from Brawl, in terms of damage, kill power on d-smash, and his projectiles. Not to mention Brawl Diddy's ridiculous dash attack we've probably all forgotten about.Wasn't there a large argument that Diddy was nefed from brawl? because of the Banana loss? Not that I agree wholeheartedly with this, I am just wondering.