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I personally would put Duck Hunt in this "closest to pure zoning category" alongside Link.What about Toon Link? Duck Hunt, Mega Man, Mii Gunner, and Villager? And Samus to a degree? Maybe Wii Fit Trainer?
Granted my understanding of his optimal function is at best superficial since I don't play him but I feel like he gets so much mileage off of his "wall-like" projectiles specials (including the fact that I feel like he more often than not sets up and zones while being primarily stationary as opposed to other projectile-based characters) to the point that he is a definitive "defensive zoner" IMO.
On the topic of Toon Link and Mega Man I feel like their projectile games are not as suited for this zoning idea. Certainly, Mega Man has his entire set based on projectiles but he can't put out enough at once IMO (or simply a small number of projectiles which control a lot of space simultaneously) to really zone effectively.
Metal Blade is restricted to one on the field at once and despite it's omnidirectionality, its pressure capabilities are rather limited IMO since it travels along strictly linear paths and doesn't travel at a very intimidating speed. Crash Bomb is also hindered since it gets beaten by most other projectiles that would be put out to challenge it and because it doesn't really hinder the opponent's movement, if anything it just forces them to shield to avoid the damage from the timed explosion.
Leaf Shield is also rather hindered since it restricts Megaman from the rest of his moveset aside from grabs until it dissipates.
In regards to Toon Link, if I may make a direct comparison to Link's projectile game, I don't think it can zone as effectively as Link's. Certainly, barring some changes in their physics, they are rather similar projectiles, but in particular I don't feel like Toon Link can as effectively use his bombs to cover space as well as Link, which to me is a major contributing factor (alongside other notable factors, such as Toon Link's higher ground speed making him better with approaching, using his bombs more for hit confirms into strong attacks as opposed to pure zoning).
I would agree that Villager also belongs in the zoning category.
I honestly don't know anything about Mii Gunner so I can't make any sort of comment on their status as a zoner.
In regards to Samus, while certainly she can pressure from a distance with missiles and CS, the amount of space she can control is rather limited considering that she can only control space in a horizontal line directly in front of her with these projectiles. On top of that, her missiles and Charge Shot IMO simply don't have enough of a consistent presence/don't apply enough consistent pressure to really be effective zoning tools, at least not in the optimal sense of "zoning."
The same goes for Wii Fit Trainer (IMO) who again simply can't provide enough consistent pressure with her projectiles and other options to zone effectively, the soccer ball from Header is restricted to one on the field, it's heavily telegraphed, and its trajectory can only marginally be adjusted. And Sun Salutation is restricted in a similar way to Charge Shot. That and Wii Fit Trainer's CQC options are sufficient to the point that she would more often reap higher rewards in her CQC than in her attempts at zoning, IMO.