I for one will only stop "underrating" Roy when he actually does anything outside of local tournaments.I still think Roy is really underrated and under appreciated.
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I for one will only stop "underrating" Roy when he actually does anything outside of local tournaments.I still think Roy is really underrated and under appreciated.
Ryu was destined to be good though. He's from a fighting game that was actually meant to be competitive.dumb statement of the day
Cloud and Ryu are pay2win. Both chars are overtuned as hell and Sakurai designed them too good on purpose. And Bayonetta will be too.
The wavedash comparison doesn't really fit here, considering that the changes done to Lucas weren't nerfing aspects that aren't existent in this game. The majority of Brawl Lucas mains seem disappointed over his aerials, which seem nerfed for arguably no good reason.Everything I hear about Brawl Lucas main woes sounds like they constructed an unintended Lucas based on various bizarre advanced techniques and then expected that Lucas to be embraced in Smash 4. Sort of like if Smash 4 Luigi had the ability to wavedash.
Bullcrap, combo characters usually have low dmg output on aerials and Ryu should too but of course Ryu needs nearly heavyweight power, one of the strongest and safest ko moves, and also super low landing lag on all aerials because **** youRyu was destined to be good though. He's from a fighting game that was actually meant to be competitive.
This definitely isn't an opinion I stand by. As someone who has only played Zelda games sparingly, I wouldn't be playing Zelda unless she was a fun character for me. I play Dr. Mario because he's usually more fun than Mario for me thanks to his power, Tornado and Super Jump Punch even though he's a much worse character.This talk on character choice got me thinking.
Kinda controversial opinion: Lower tier characters in Smash games are not particularly fun to play. The characters themselves are pretty limited of course. But most of all IMO, the system mechanics of Smash don't give the flexibility that some characters would like..
Yes, it went until about 4. I think that there was a venue change before then, but that was after I left around 12:40 so I'm not sure how rough that was.So, this might be important.
Did the wombo Wednesday tournament lasted super late? I don't actually know and am mostly asking for clarification, but Komorikiri's twitter last posted 11 hours ago and the Reddit "congrats" was posted 12 hours ago. That's ~ 4 am local time.
If the answer to the question is yes, why is anyone taking the result seriously?
Yeah but most combo heavy characters are extremely fast, whereas Ryu is quite slow in a lot of areas and posseses bad frame data on his air dodge and spot dodge, meaning he has trouble with getting outcamped by a lot of characters. Ryu is a character that you're meant to challenge from afar. It's no coincidence that his worst matchups are characters like Mega Man and Villager. Sheik, howerver, can't be outcamped and can't be approached, and unlike Cloud she has throw followups and among the best recovery in the game, so...Bullcrap, combo characters usually have low dmg output on aerials and Ryu should too but of course Ryu needs nearly heavyweight power, one of the strongest and safest ko moves, and also super low landing lag on all aerials because **** you
Yeah, only one problem here: Cloud doesn't have lighting kicks. His autocancels are amazing and his aerials are great, but he's not killing you at the ledge at 70 from a short hop or anything.And Cloud? "woah this character has a big *** sword, let's give him the best autocancels in the game yuk yuk"
imagine if lightning kicks autocancelled ONE FRAME after the hitboxes ended
It went late because they were forced to change venues and it took 45 minutes to set up again. I watched it the whole time and it went past 3 in the morning. That said, Ranai was not playing on tilt in GFs at all from what I can observe. Keep in mind that these players had just flown out here recently from Japan which is 17 hours ahead of us; in terms of their body clock, it would have been 8 at night.So, this might be important.
Did the wombo Wednesday tournament lasted super late? I don't actually know and am mostly asking for clarification, but Komorikiri's twitter last posted 11 hours ago and the Reddit "congrats" was posted 12 hours ago. That's ~ 4 am local time.
If the answer to the question is yes, why is anyone taking the result seriously?
That's funny, because I saw an average Villager outside of his up tilt the ledge and one edge guard that was good.It went late because they were forced to change venues and it took 45 minutes to set up again. I watched it the whole time and it went past 3 in the morning. That said, Ranai was not playing on tilt in GFs at all from what I can observe. Keep in mind that these players had just flown out here recently from Japan which is 17 hours ahead of us; in terms of their body clock, it would have been 8 at night.
From my understanding Lucas didn't grab much in Brawl but instead could pressure shields with his powerful aerials with great autocancels. The techs were just gravy.Everything I hear about Brawl Lucas main woes sounds like they constructed an unintended Lucas based on various bizarre advanced techniques and then expected that Lucas to be embraced in Smash 4. Sort of like if Smash 4 Luigi had the ability to wavedash.
He looked fine to me. He dropped 1 game against 9B and lost both of best of two sets to Komorikiri, (taking a game off of him in both of them,) and other than that he didn't lose all tourney. I also think Cloud has an advantage in the Villager matchup, as Cloud discourages camping and zoning by charging Limit, but he also beats Villager pretty solidly in neutral if Villager chooses to approach, making it really hard for Villager to do much in general. THIS is what makes Cloud so deadly a character by the way, as the fact that he both discourages camping and has a great neutral means that he forces the opponent to play on his terms, a trait shared by Sheik.That's funny, because I saw an average Villager outside of his up tilt the ledge and one edge guard that was good.
Example:
Why would you try and bowling ball a Cloud Dash attack on block if it could get blocked? If it does work, which I assume it does out of respect for Ranai, his reaction was off which is why it missed.
If your body clock is still on local time after a 10 hour flight, that means you are jet lagged.
Please tell me you're joking or being sarcastic. Just because a character is good, or even great, doesn't automatically mean they need to be nerfed. Ryu and Cloud do not invalidate ANY characters within the cast so I really don't see any problems.Bullcrap, combo characters usually have low dmg output on aerials and Ryu should too but of course Ryu needs nearly heavyweight power, one of the strongest and safest ko moves, and also super low landing lag on all aerials because **** you
And Cloud? "woah this character has a big *** sword, let's give him the best autocancels in the game yuk yuk"
imagine if lightning kicks autocancelled ONE FRAME after the hitboxes ended
I don't even think "fun" needs to enter into it, but options? Oh yes, options are HUGELY lacking for lower tiers.This talk on character choice got me thinking.
Kinda controversial opinion: Lower tier characters in Smash games are not particularly fun to play. The characters themselves are pretty limited of course. But most of all IMO, the system mechanics of Smash don't give the flexibility that some characters would like.
Yep. When my alarm clock for school went off at 6:30 AM EST I was able to catch set 2 of Grand Finals after I woke up.So, this might be important.
Did the wombo Wednesday tournament lasted super late? I don't actually know and am mostly asking for clarification, but Komorikiri's twitter last posted 11 hours ago and the Reddit "congrats" was posted 12 hours ago. That's ~ 4 am local time.
If the answer to the question is yes, why is anyone taking the result seriously?
I understand you loud and clear. I don't like being limited by the character. In a sense, it's the most honest way to play IMO. If you got all the options to win with your strong main, you can only blame yourself if you lose.This definitely isn't an opinion I stand by. As someone who has only played Zelda games sparingly, I wouldn't be playing Zelda unless she was a fun character for me. I play Dr. Mario because he's usually more fun than Mario for me thanks to his power, Tornado and Super Jump Punch even though he's a much worse character.
This is probably just because we have fun in different ways. Some people (like you I presume) mainly have fun by winning and having a variety of options available to do so. Others often like the challenge of winning with either an underrated or more limited moveset and occasionally exceeding others expectations. Then some people (like me) having fun doing both. That's probably what sets apart top/high tier mains from low/mid-tier mains outside of character loyalty.
can be fun because they are really good, have a lot of cool tools to exploit and suit my playstyle. However, I also find fun with because I can win with them in spite of their more limited movesets using the strengths that they do have.
I do agree that Guilty Gear having universal defensive mechanics helps the game as a whole. Defense in Xrd feels pretty weak to me, so it's not my kind of game, and as such I don't have the best grasp on it; however, I get it's system mechanics pretty well.I understand you loud and clear. I don't like being limited by the character. In a sense, it's the most honest way to play IMO. If you got all the options to win with your strong main, you can only blame yourself if you lose.
Coming from Arc System games and some Capcom stuff, I just personally find the lower tiers in Smash games underwhelming. A lot of this is due to how the base system limits them. Contrast this to
In Guilty Gear, the character Leo is considered on the lower end of things. But the use of universal system mechanics like the RC system and burst help to alleviate his problems and help him reinforce his strengths. I don't really see any thing like that in Smash. But to each his/her own. Just an observation from someone who has experience from outside games.
Finishing Touch.Yeah, only one problem here: Cloud doesn't have lighting kicks. His autocancels are amazing and his aerials are great, but he's not killing you at the ledge at 70 from a short hop or anything.
Shulk's Dair? Pretty sure his Monado extends further than the width of Buster Sword and past his legs. Another thing on Shulk: neither his Up Smash or Side Smash should freaking clank. It's freaking stupid when somehow, you can cause a laser beam to shrivel up into itself.People complain about his auto cancels and not the stupid hitbox on up-air, which at it's sour spot is bigger than a country mile. I can't think of an aerial that'll outright beat up-air if it's out already. *From above at least*
And yet there are characters that abuse Xrd's mechanics better than he can, not to mention the rest of his comparatively underwhelming, one-dimensional kit/gameplan.In Guilty Gear, the character Leo is considered on the lower end of things. But the use of universal system mechanics like the RC system and burst help to alleviate his problems and help him reinforce his strengths. I don't really see any thing like that in Smash. But to each his/her own. Just an observation from someone who has experience from outside games.
I never said Leo was a good character. Just that Xrd's system mechanics allow him to see more success in that game than say Zelda or Ganon in Smash 4.And yet there are characters that abuse Xrd's mechanics better than he can, not to mention his the rest of his comparatively underwhelming kit/gameplan.
Just a matter of have/have-nots, really.
Smooth Criminal
There's honest characters in this game? Really, everybody has some gimmick that'll kill before 100% or a little latter but safer. Dark Pit was the closest thing we had to an honest character before the Electroshock buff... Yep, I don't think Pit's completely honest with his arrows kinda destroying certain characters. Duck Hunt is kinda honest too but if he had a decent way to kill... Yeah.The honest characters lose out.
I meant more making it so his Up and Side Smash were recoilless like Little Mac's Utilt. The rest of his moves? Eh. Probably shouldn't be.Monado being transcendent would help and hurt him at different times, I can see why they didn't make it transcendent.
His down air might beat it, but it's so slow compared to Cloud's Up-Air it'd be hard to beat.
tfw you main a character with a tether, no key dribble for me(its so fun doing it though)This is something I've been hammering home on the Bowser discord: if a character has spawnable items that they can use, you better as **** know how to use them just as well as that character does (especially where the item is unique and they can only spawn one at a time).
Everyone can "key dribble" like Pac-man, make good use of Diddy's banana, and perform the "Mr.Eric Special" if they get ahold of ROB's gyro, but most players just mindlessly hand these items back to the opponent immediately on catching them.
the thing is, if you only get one nair the damage difference is negligible, but nair is his main combo tool, from dthrow, you can do nair -> nair -> uair at 0%, nair->uair(or fair if u like the move so much ) at low percents, nair-> footstool to jab lock etc... the thing is, lucas still has other moves ofc, but if your gonna completely nerf a characters neutral from brawl and instead make him a sort of aerial combo character then u cant just go and basically invalidate his best/only aerial combo move(ok theres uair, but the hitbox on that move is tiny) its these kind of things that make me so frustrated at the balancing of the game sometimes(it doesnt help that the other character i play is d3, but thats a different topic)Oh, okay. I watched again.
I usually do D-Throw > Fair actually, or D-Throw > Uair if I think Fair will whiff.
It's a .5% damage difference with Fair but it's pretty sufficient. It works better on fastfallers (no surprise).
I'm also interested in how he conducted the tests because if he's doing it in slow motion via input then it's probably easier to SDI like that, when the game is running at half speed. EDIT: Eyup he is. You should try and find a local buddy and see how easy it is to SDI in real time (which is far more relevant). EDIT 2: Nevermind, rewatched. Yeah I'll keep using Fair I guess whenever I get Lucas when I pick Random *shrug*
no, his other moves dont work, someone linked a video detailing some of his problems already, but really, his dair doesnt properly connect all hits most of the time, the uair hitbox is close to unuseable outside of combos, fairs animation doesnt match the hitbox, so the psi hexagons come out but the hitbox doesnt. theres a system tip that says lucas' usmash catches people hanging on the ledge, funny thing is that it doesnt(i believe the launcher hits them for 3% and thats it:/ ), the best part about this move is that its supposed to be the strongest vertical killing move and has correspondingly terrible frame data, yet true srk is stronger knockback wise, has much better invincibility frames, comes out faster and has less endlag, balance team pls!!! dsmash has 3 hits, if one of them gets blocked the rest just become pretty looking endlag, shulks dsmash also has 3 hits, why doesnt blocking one hit remove the hitboxes of the rest of the hitboxes, in fact why doesnt blocking (or getting hit by it) any hit of a move with multiple hitboxes remove all the following hitboxes, i just dont see the logic behind it :/ dtilt got nerfed from brawl for no reason and worst of all upb sometimes just randomly bounces off the ledge instead of snapping to it :/ no his other moves do not work perfectly fine, mewtwo was playable prepatch, the patch just made him better, theres no unplayable character in this game, theres characters with big design flaws, but theyre not "unplayable"...So was Sheik also ment to be god like? Because it seems like it. She was way overpowered from the start. And even with the nerfs, she is still doing amazingly.
This isn't the: Deposit your salty opinion thread.
We have to discuss about the viability of the characters that we have. Many people will be raging at me. But I honestly want 1.0 Sonic back. Yeah, Lucas doesn't deserve that kind of threat. But at least thank that every single one of his moves (except nair) works perfectly fine. He isn't like Mewtwo that needed a lot of buffs and adjusments in patches to actually be playable.
define "honest." I define it as when you have no nonsense gimmick to rely on to win, or a shenanigan to abuse. Nothing is abusable. In that sense, pit and Mario bros are some that I think are honest.Oh. That's different. You mean you want it to be able to interact with other hitboxes, but not stop if it did.
That would be nifty to have.
I agree with your last statement about honest characters, as well. Pit is the closest but he isn't at the same time.