I'm personally pleased with the changes Link got. The f-air change especially.
Still miss my old Jab 1 but I'll take what I can get at this stage.
Like I said in the patch thing, Link has had some significant buffs that could increase his viability tenfold.
The meteor version of his D-Air on a grounded opponent can link up to deal a very hefty 26% damage total provided both hits link together. This lasts from 60% to 90% on characters depending on weight, and you really can't DI against it to avoid it due to the oddly large stun Link will give you (Meteorstun as I call it). This can be highly effective on shields, as it will wear down a full shield to merely 14% damage before it breaks. If Link lands both hits, a N-Air can put that down to 3%, or if he can land, he can AC and end up using F-Smash; though the latter is theoretical.
His F-Air is a very extraordinary KO tool now, as well as a new practical Shield poking move; 24% damage on shield is a lot of damage, so it would make sense to find ways to rack up the shield damage to break the shield. It also makes the move a better edge getup option after jumping, since Link can jump pretty well back onto the stage and can hit with both hits. While it does have less combo ability at high damages, it has much, much better finishing quality and is able to KO earlier, making this an amazing edge-guard tool and hopefully may let Link be a better off-stage opponent and spacing opponent.
These two things alone will make Link a bigger threat and more along the lines of a viable character.
I still need to experiment more with Ganon's Nair (it's more consistent but the 1st hit sucks for spacing now) but i'm pretty pleased with the Dair buff & Dark dive buff, Ganon might have an actual OOS option now.
Well, Ganondorf's N-Air links up properly now (despite doing only 19% damage) and has become a viable KO tool and finisher tool against opponents by using D-Throw > N-Air. His N-Air might not deal as much damage, but it's still viable, especially for practical setups from SH FF on the first hit to another attack; since the first hit (at certain places) causes set knockback, Ganondorf could use it to his advantage by SH FF on the first hit and link into F-Tilt and D-Tilt.
Now with D-Air, Ganondorf has the possibility of amazing combo setups there. If an opponent is sent upward from the ground, Ganondorf could possibly take the advantage and perform another attack thanks to FHAC, which allows him to no longer have endlag and allows him to just deal some hefty blows. I'm hoping for some decent 60% D-Air combos to kill moves. Other than that, D-Air is possibly a better shield poking tool.
And don't forget the best buff he has, which pretty much makes it mandatory for opponents to grab him; Reverse Warlock Punch SA. You can't simply roll behind Ganondorf and attack him now, because he will punish and destroy you at 0% to 10% damage (depending on rage) with the attack. Of course, you should just simply grab him, but attacking him is not an option anymore when he activates Warlock Punch on the ground. The Warlock Blade version is also very dangerous since it has the same thing, only this time he has extreme range in the attack (and it's somewhat faster).
Perhaps Sakurai and co. will eventually get tired of screwing around with Ganondorf's Nair and give him some meaningful buffs, but until then this patch's batch are so minor as to be almost entirely ignorable.
What, is Super Armor, a better N-Air link up, Dark Dive OOS option being viable and D-Air buff not enough? Ever since the first patch for the 3DS version, he's been receiving nothing but buff after buff after buff after buff, and you think it's not enough? He's meant to be a very slow (mobility wise) character with extremely powerful (and sometimes fast) attacks. They've buffed him with so much things and they have never removed his Suicide buff he gained from Brawl to this game, which allows him to always win on last stock (him and the opponent) when the move is activated and both are sent to the lower blast line.
Ganondorf has received so many meaningful buffs that the fact that people still complain about him makes me somewhat irritated. He's not going to get a mobility change, he's not going to get extreme power boosts, he's just not. He's just going to get some good buffs that are pretty meaningful in and of themselves.
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Kofu
Cloud's recovery is the THIRD worst in the game, behind Ganondorf (vanilla) and Captain Falcon, but in front of Little Mac and Doctor Mario. (It's bad, but not as bad as Doctor Mario's at least.)