blu2grut
Smash Cadet
- Joined
- Aug 5, 2013
- Messages
- 46
My quality of life changes I would make.
I would like to be able to be standing on a platform and teleport below it like in melee. Currently it acts like you are on the ground and sends you forward.
I think mewtwo should be able to grab the ledge sooner out of forward b. Currently if you side b it needs to finish the very long animation before it can grab ledge.
If its possible, it would help a ton if you could make it harder to use your second jump when trying to up b. Perhaps not take the 2nd jump unless its animation lasts longer than 1-2 frames (dunno). Currently if you jump and then up b you often will use your 2nd jump right before making it very risky to up b towards someone off the ledge as it might leave you with no recovery. Either jumping with the analog stick or being seemingly frame perfect on hitting up and b at he same time are the only ways around this. Turning off tap to jump is a thing oops.
I think it to be fair to keep melee's charge shot mechanics the same and allow him to keep the charge (full charge only) if you are attacked before putting it away (in melee it even keeps it if you are interrupted when firing it). The charge shot is a threat while charging and in melee you could hold it there with out fear of losing the entire charge.
I would like to be able to be standing on a platform and teleport below it like in melee. Currently it acts like you are on the ground and sends you forward.
I think mewtwo should be able to grab the ledge sooner out of forward b. Currently if you side b it needs to finish the very long animation before it can grab ledge.
I think it to be fair to keep melee's charge shot mechanics the same and allow him to keep the charge (full charge only) if you are attacked before putting it away (in melee it even keeps it if you are interrupted when firing it). The charge shot is a threat while charging and in melee you could hold it there with out fear of losing the entire charge.
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