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Changes you'd like to see in Mewtwo

Strong Badam

Super Elite
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BRoomer
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How do you know what to change on a character that doesn't exist yet? =P
 

Skimchee

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I guess the main change I would like to see on Mewtwo would be for the announcer to not say his name like he's calling him downstairs for dinner.
 

ItsRainingGravy

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Other than me REALLY WISHING that Side B didn't pop Mewtwo up slightly when used in the air (which was probably in Melee but w/e), he feels really amazing and spot on. And I am really loving his teleporting shenanigans and that vicious Forward Smash. Kudos to you, PMBR.

As someone who plays Bowser, not being able to fall and grab someone with Side B is really going to test my muscle memory though. XD Oh well~
 

Smashoperatingbuddy123

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His accuracy in some of his attacks are still poor but quite a few got fixed though

And him and roy need a victory video and congratulations screen after beating classic or all star
 

Vale

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I've seen people mentioning the hurtboxes on the tail being a problem. What if, while using an attack that involves the tail (e.g. bair), the tip of the tail (up to around the point where it becomes thin) gained invincibility? This could help get around the problem and reward good spacing. Using bair as an example, this would allow a hit with the tip of the tail to deal damage pretty well, but would leave the hurtboxes closer to Mewtwo open at the end of the attack (tail goes up) and allow people who are close to hit anyway (by hitting a different hurtbox on the tail).
Thoughts? Would it be too helpful? Would it not help the problem at all?
 

Man Li Gi

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Not bad at all. An alternate idea could be the SSBM Pikachu tail. Pikachu in SSBM had no hurtbox in general at the tip of the tail but gained hitboxes for his tail attacks (can't remember if the tail was still intangible during the attack though). With our friend Mewtwo, he should have hurtboxes all through his thick part of his tail, but the part where it turns thin and onward should no hurtboxes. For his tail attacks, the thin part of his tail shall be intangible, but still have hitboxes. The reward for hitting with tipper is reinforced and people make it priority :awesome: to hit with the tip.
 

Youngster Joey

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infinite float. i love float.

but seriously the only thing i want changed is how his name is said from the announcer. Skimchee couldnt have phrased it better. i feel uncomfortable hearing that thing ;~;
 

JesseMcCloud

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Move Disable to side+b, for instant-pivot-Disable.
Change Down+B to Nasty Plot/Calm Mind (essentially Lucas's Power Up.) Boosts smashes, throws, and Shadow Ball [EDIT: Also boosts hover's speed/duration?].
Thoughts?
 

Man Li Gi

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His tail's hurtboxes only go about 2/3 of the way up his tail as it is. The tip of his tail cannot be hit.
With our friend Mewtwo, he should have hurtboxes all through his thick part of his tail, but the part where it turns thin and onward should no hurtboxes. For his tail attacks, the thin part of his tail shall be intangible, but still have hitboxes. The reward for hitting with tipper is reinforced and people make it priority :awesome:to hit with the tip.
I guess I am on a different page but the thick part of the tail is maybe 1/3 or 1/2 the length of the whole tail.
 

GeZ

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I'm surprised this thread is still being bumped. He's awesome as is and has been out for less than a week. Give it a rest guys. :drsad:
 

Haloedhero

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Move Disable to side+b, for instant-pivot-Disable.
Change Down+B to Nasty Plot/Calm Mind (essentially Lucas's Power Up.) Boosts smashes, throws, and Shadow Ball.
Thoughts?
Disable on downb can already be turned around if you immediately press the joystick backwards after initiating it. Just FYI.
 

Youngster Joey

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Move Disable to side+b, for instant-pivot-Disable.
Change Down+B to Nasty Plot/Calm Mind (essentially Lucas's Power Up.) Boosts smashes, throws, and Shadow Ball.
Thoughts?
i love the side b as it is! it combos into u air every time and at low percents it combos into more u airs or nairs depending how you go about it. then you can up b into more nairs or u airs! or fair :O point is side b now is like one of my favorite moves.. dont get rid of it ;~;
 

Jade_Rock55

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Side b is pretty cool I also like disable,but I like your change as well...

Confusion is better than disable imo because it sets up aerial combos and reflects now.If your change happened which I wouldn't mind going by your description it should just replace disable.
 

JesseMcCloud

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i love the side b as it is! it combos into u air every time and at low percents it combos into more u airs or nairs depending how you go about it. then you can up b into more nairs or u airs! or fair :O point is side b now is like one of my favorite moves.. dont get rid of it ;~;
Fair enough, you make an good point. I guess I need to practice with it mo-
Side b is pretty cool I also like disable,but I like your change as well...

Confusion is better than disable imo because it sets up aerial combos and reflects now.If your change happened which I wouldn't mind going by your description it should just replace disable.
OKAY, OKAY!! YOU GUYS LIKE YOUR CONFUSION, I GET IT!!
 

Jade_Rock55

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Lol!

Still don't ghet me wrong your idea sounds really cool.
 

Kati

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Would it be possible to give Mewtwo his own victory song? or does he have to share one with Lucario?
 

Man Li Gi

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Would it be possible to give Mewtwo his own victory song? or does he have to share one with Lucario?
I believe that the Pokemon franchise all are under the same "Pokemon Victory theme". So I highly doubt it, but who knows.
 

iLink

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The only gripe I've had so far is I feel like his grab range should be slightly larger and sideb seems to have a tiny hitbox or something because I'm having a hard time reflecting any projectile.
 

Kati

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I believe that the Pokemon franchise all are under the same "Pokemon Victory theme". So I highly doubt it, but who knows.
false:

064088C0 000000B8
0000283D 0000283E//Mario, DK
0000283F 00002840//Link, Samus
00002854 00002841//ZSS, Yoshi
00002842 00002843//Kirby, Fox
00002844 00002845//Pikachu,Luigi
00002846 00002847//Falcon,Ness
0000275F 00002849//Koopa,Peach
0000284A 0000284B//Zelda,Shiek
0000284C 0000284C//IC's,Popo
0000284C 0000284D//Nana,Marth
0000284E 0000284F//G&W,Falco
0000275B 00002851//Ganon,Wario
00002852 00002853//Meta,Pit
00002855 00002856//Olimar,Lucas
00002857 00002858//Diddy,Charizard
00002858 00002858//Charizard(Independant),Ivy
00002858 00002858//Ivy(Independant),Squirt
00002858 00002859//Squirt(Independant),D3
0000285A 0000285B//Lucario,Ike
0000285C 0000285D//ROB, Jiggs
00002860 00002843//Toon Link, Wolf
00002861 00002862//Snake, Sonic
00002848 00002851//Giga, Warioman

even the "wild" pokemon could have their own tunes.

(this isn't the default code though, as you can see Ganon and Link do not share the four digit code. This is a version I used for my private build).
 

GeZ

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The only gripe I've had so far is I feel like his grab range should be slightly larger and sideb seems to have a tiny hitbox or something because I'm having a hard time reflecting any projectile.

I feel a small grab range is fair as Mewtwo has amazing movement and a lot of tools to set up for grabs. I haven't been having any trouble with side B though, maybe it's your timing? I've reflected Snake's tranquilizer to Samus's charge shot with no issue.
 

iLink

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I don't want his grab to be huge or anything, I just feel like its really small. Not sure how many other characters have this issue, but it'll straight up whiff on kirby at point blank range.

Charge shot is relatively easy because of how large it is. Haven't had the chance to do it on on snake's tranq. Might just be my timing but I remember having a relatively hard time getting it to work on ivysaur's razor leaf.
 

GeZ

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Without Kirby crouching? That's more so worth mentioning, as I was thinking you were talking about forward range rather than outward range. I think Razor Leaf probably has weird timing as it floats pretty slowly and at an uncomfortable speed.
 

Vale

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Yeah, I've had grabs, confusion, and maybe disable (don't remember) miss on Kirby/Meta Knight in Training Mode when they're just standing there next to me.
 

Man Li Gi

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false:

064088C0 000000B8
0000283D 0000283E//Mario, DK
0000283F 00002840//Link, Samus
00002854 00002841//ZSS, Yoshi
00002842 00002843//Kirby, Fox
00002844 00002845//Pikachu,Luigi
00002846 00002847//Falcon,Ness
0000275F 00002849//Koopa,Peach
0000284A 0000284B//Zelda,Shiek
0000284C 0000284C//IC's,Popo
0000284C 0000284D//Nana,Marth
0000284E 0000284F//G&W,Falco
0000275B 00002851//Ganon,Wario
00002852 00002853//Meta,Pit
00002855 00002856//Olimar,Lucas
00002857 00002858//Diddy,Charizard
00002858 00002858//Charizard(Independant),Ivy
00002858 00002858//Ivy(Independant),Squirt
00002858 00002859//Squirt(Independant),D3
0000285A 0000285B//Lucario,Ike
0000285C 0000285D//ROB, Jiggs
00002860 00002843//Toon Link, Wolf
00002861 00002862//Snake, Sonic
00002848 00002851//Giga, Warioman

even the "wild" pokemon could have their own tunes.

(this isn't the default code though, as you can see Ganon and Link do not share the four digit code. This is a version I used for my private build).
Doesn't Warioman cause the game to freeze (at least on Wi-Fi)? I do realize that Mewtwo was to have his own theme song, but I assume it was just taken out when Mewtwo was cut. Why I said that they have the same VT is because for Brawl Music Maker, it puts the Pokemon VT's as Pokemon series instead of individual Pokemon.
 

Kati

Smash Lord
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I've never used warioman as a final smash, and I've never playeed wifi, or used the program you mentioned... -_-;; Was brawl music maker made for PM? if not, I would think that the designer would have intentionally kept them together.
 

Man Li Gi

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No, Brawl Music Maker was made for Brawl and all the mods that go with it. I am assuming you did not use the wi-fi since many lived close to you or because it was poorly put together in 2 months.
 

Man Li Gi

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Isn't changing the victory theme a change in Mewtwo people would like to see?
 

Phans

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It seems to me that teleport's endlag is a bit higher than the melee version of the move. Instead of flat ending, he has to do this little ~twirly~ animation, and while it's a very short animation, against tougher enemies I just can't manage to chain combos with it like I'm supposed to be able to, and teleport's short range in conjunction with this new endlag is preventing me from using teleport (on the ground, of course) like Lucario's PM Team Attack, something I loved doing in melee.
Is anyone else having these problems or do I just have no skills?
 
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Vale

Smash Ace
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Aerial Teleport has less end lag. Try short hopping before the Teleport instead.
 

Skimchee

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To clarify: Mewtwo can act out of Teleport if the move ends while he is in the air, the spin animation happens if he ends the move touching the ground. It doesn't actually matter where he starts the move, focus on where he ends up. Short hopping does make it easier for horizontal approaches, but it doesn't grant you total ability to act after the move unless Mewtwo stays off the ground.

Basically the aerial endlag is able to be canceled while the grounded endlag is not.
 

Phans

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To clarify: Mewtwo can act out of Teleport if the move ends while he is in the air, the spin animation happens if he ends the move touching the ground. It doesn't actually matter where he starts the move, focus on where he ends up. Short hopping does make it easier for horizontal approaches, but it doesn't grant you total ability to act after the move unless Mewtwo stays off the ground.

Basically the aerial endlag is able to be canceled while the grounded endlag is not.
Aerial Teleport has less end lag. Try short hopping before the Teleport instead.
Thanks. If that's the case, then there's one change I'd like to see in Mewtwo: the same endlage for teleport, whether you come out in the air or on the ground.
 

GeZ

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...
Okay, what?
What's that even supposed to mean?
It's not a necessary change. It's been in place since melee to no one's complaint because it was an incredible tool then that has received insane buffs now, which some people still think wasn't even necessary. The move is incredible as is, so adapt your playstyle to it rather than asking them game to adapt itself to you.

You just have to freaking short hop man. Not that hard.
 

Phans

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It's not a necessary change. It's been in place since melee to no one's complaint because it was an incredible tool then that has received insane buffs now, which some people still think wasn't even necessary. The move is incredible as is, so adapt your playstyle to it rather than asking them game to adapt itself to you.

You just have to freaking short hop man. Not that hard.
It's an extra complication that makes little sense and has absolutely no reason to exist. Short hopping isn't hard, but that doesn't mean it's not annoying. It's like (okay, okay, this is a little extreme, but it still holds) if you couldn't attack in a match until you'd jumped first. It's easy to do, and really doesn't affect gameplay at all, but it's still annoying and stupid. On a smaller scale, forcing players to short hop before using teleport is just...dumb, really. And if it's an attempt to make the move less powerful (which I doubt), then it's not working.
Of course it's not a necessary change. I never said it was, and never intended for my comments to be understood in such a manner. It would just be a nice change to have.
|UPDATE| Extraneous! There's the word. It's extraneous.
 
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