- Joined
- Feb 27, 2008
- Messages
- 26,560
How do you know what to change on a character that doesn't exist yet? =P
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Yes the same thi i said there project M better not even think about giving mewtwo a female voice
His tail's hurtboxes only go about 2/3 of the way up his tail as it is. The tip of his tail cannot be hit.
I guess I am on a different page but the thick part of the tail is maybe 1/3 or 1/2 the length of the whole tail.With our friend Mewtwo, he should have hurtboxes all through his thick part of his tail, but the part where it turns thin and onward should no hurtboxes. For his tail attacks, the thin part of his tail shall be intangible, but still have hitboxes. The reward for hitting with tipper is reinforced and people make it priority to hit with the tip.
Disable on downb can already be turned around if you immediately press the joystick backwards after initiating it. Just FYI.Move Disable to side+b, for instant-pivot-Disable.
Change Down+B to Nasty Plot/Calm Mind (essentially Lucas's Power Up.) Boosts smashes, throws, and Shadow Ball.
Thoughts?
i love the side b as it is! it combos into u air every time and at low percents it combos into more u airs or nairs depending how you go about it. then you can up b into more nairs or u airs! or fair :O point is side b now is like one of my favorite moves.. dont get rid of it ;~;Move Disable to side+b, for instant-pivot-Disable.
Change Down+B to Nasty Plot/Calm Mind (essentially Lucas's Power Up.) Boosts smashes, throws, and Shadow Ball.
Thoughts?
Fair enough, you make an good point. I guess I need to practice with it mo-i love the side b as it is! it combos into u air every time and at low percents it combos into more u airs or nairs depending how you go about it. then you can up b into more nairs or u airs! or fair :O point is side b now is like one of my favorite moves.. dont get rid of it ;~;
OKAY, OKAY!! YOU GUYS LIKE YOUR CONFUSION, I GET IT!!Side b is pretty cool I also like disable,but I like your change as well...
Confusion is better than disable imo because it sets up aerial combos and reflects now.If your change happened which I wouldn't mind going by your description it should just replace disable.
I believe that the Pokemon franchise all are under the same "Pokemon Victory theme". So I highly doubt it, but who knows.Would it be possible to give Mewtwo his own victory song? or does he have to share one with Lucario?
false:I believe that the Pokemon franchise all are under the same "Pokemon Victory theme". So I highly doubt it, but who knows.
The only gripe I've had so far is I feel like his grab range should be slightly larger and sideb seems to have a tiny hitbox or something because I'm having a hard time reflecting any projectile.
Doesn't Warioman cause the game to freeze (at least on Wi-Fi)? I do realize that Mewtwo was to have his own theme song, but I assume it was just taken out when Mewtwo was cut. Why I said that they have the same VT is because for Brawl Music Maker, it puts the Pokemon VT's as Pokemon series instead of individual Pokemon.false:
064088C0 000000B8
0000283D 0000283E//Mario, DK
0000283F 00002840//Link, Samus
00002854 00002841//ZSS, Yoshi
00002842 00002843//Kirby, Fox
00002844 00002845//Pikachu,Luigi
00002846 00002847//Falcon,Ness
0000275F 00002849//Koopa,Peach
0000284A 0000284B//Zelda,Shiek
0000284C 0000284C//IC's,Popo
0000284C 0000284D//Nana,Marth
0000284E 0000284F//G&W,Falco
0000275B 00002851//Ganon,Wario
00002852 00002853//Meta,Pit
00002855 00002856//Olimar,Lucas
00002857 00002858//Diddy,Charizard
00002858 00002858//Charizard(Independant),Ivy
00002858 00002858//Ivy(Independant),Squirt
00002858 00002859//Squirt(Independant),D3
0000285A 0000285B//Lucario,Ike
0000285C 0000285D//ROB, Jiggs
00002860 00002843//Toon Link, Wolf
00002861 00002862//Snake, Sonic
00002848 00002851//Giga, Warioman
even the "wild" pokemon could have their own tunes.
(this isn't the default code though, as you can see Ganon and Link do not share the four digit code. This is a version I used for my private build).
To clarify: Mewtwo can act out of Teleport if the move ends while he is in the air, the spin animation happens if he ends the move touching the ground. It doesn't actually matter where he starts the move, focus on where he ends up. Short hopping does make it easier for horizontal approaches, but it doesn't grant you total ability to act after the move unless Mewtwo stays off the ground.
Basically the aerial endlag is able to be canceled while the grounded endlag is not.
Thanks. If that's the case, then there's one change I'd like to see in Mewtwo: the same endlage for teleport, whether you come out in the air or on the ground.Aerial Teleport has less end lag. Try short hopping before the Teleport instead.
It's not enough of a barrier to warrant that.Thanks. If that's the case, then there's one change I'd like to see in Mewtwo: the same endlage for teleport, whether you come out in the air or on the ground.
...It's not enough of a barrier to warrant that.
It's not a necessary change. It's been in place since melee to no one's complaint because it was an incredible tool then that has received insane buffs now, which some people still think wasn't even necessary. The move is incredible as is, so adapt your playstyle to it rather than asking them game to adapt itself to you....
Okay, what?
What's that even supposed to mean?
It's an extra complication that makes little sense and has absolutely no reason to exist. Short hopping isn't hard, but that doesn't mean it's not annoying. It's like (okay, okay, this is a little extreme, but it still holds) if you couldn't attack in a match until you'd jumped first. It's easy to do, and really doesn't affect gameplay at all, but it's still annoying and stupid. On a smaller scale, forcing players to short hop before using teleport is just...dumb, really. And if it's an attempt to make the move less powerful (which I doubt), then it's not working.It's not a necessary change. It's been in place since melee to no one's complaint because it was an incredible tool then that has received insane buffs now, which some people still think wasn't even necessary. The move is incredible as is, so adapt your playstyle to it rather than asking them game to adapt itself to you.
You just have to freaking short hop man. Not that hard.