Chevy
Smash Ace
- Joined
- Mar 12, 2014
- Messages
- 736
DeDeDe is a semi-fast faller to be fair. I think the hitboxes on Samus' body just need to be thinned out for up-smash, that would make it match better visually and stop it from sucking people in so well.Even with DI, you're basically taking every hit of upsmash, which is a lot of percent. Even big characters like DeDeDe suffer to every hit of upsmash, and the move is clearly designed for fast fallers, not fat fallers.
Yeah tether grabs are dooks, but that's one of Samus' weaknesses, and charactersDude, they should actually made tether grabs... good... they have been a horrible addition to almost every game so far and its such a risk to throw them out, if you do, you should at least get SOME reward instead of little to no follow ups... even lukas has a kill throw, at least make it 2-3x longer and or faster or just give samus a kill off a throw ffs
should retain their weaknesses, otherwise everyone is Pit, Lucas, Mewtwo, etc. Tether grab works for Samus alright anyway, there's plenty of situation where you can force it or use it as a mix-up. I would like Melee standing range back though, so it's not just worse than her dash grab.
Her moves in ice mode still have entirely different properties, so she's still play fairly differently.I would be pretty bummed if they nerfed Samus' ice fair. I feel like her ice gameplay would be too similar to her fire mode if they did that. The amazing fair and usmash make the semi-useless ice fsmash and dtilt. (fsmash is pretty good if you hit the right spot). Maybe it's just how I play though. I treat that ice fair like it was forged from falcon's knee sometimes, hahaha. I thing they should add some stun to the ice mode. (It's ice so it should "freeze" them, right?) That way it would still be totally different than her fire mode.
Don't diss fire f-air, it does 25%. 25! It's not even that hard to hit with every hit of it. That's insane, and it combos into charge shot/missiles sometimes.Plus, I need something better than the fire fair when I **** up my nair and do a fair on accident.
Yeah, it's all visual trickery I think, slightly different animation makes it look weird, whateva.It's funny that you say the melee is slower, Chevy. Feels faster to me, but I just started playing melee again a couple days ago and I've only been playing project m for about 3 months so you'd know better than I. Honest;y, everything in melee seems a little sped up to me. It's been awhile since I've dusted off the ol' melee.
I'd rather she keep her tether length, because not having Melee tethers and only 1 tether is a nerf that she doesn't need. Also faster FF wouldn't affect bomb jumping, you reset vertical momentum when you drop a bomb.Her recovery is amazing enough where a shorter tether would def be a fair call. I really hope they don't mess up her bomb jumping skills. I feel like a faster FF would do this.
Yes.Samus definitely has the tools to adapt to just about any situation.
Trust in the Samus and the Samus will trust in you.
EDIT: Zair has I think 19 frames landing lag btw. Any fast character can just run in and punish a lot of the time if they block it.
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