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Honestly the ice d tilt should have reduced damage and just leave an icy patch on the ground for say 8 seconds, and they give the effect of dittys bananas to force a tech situation so samus can get harder reads more often since we dont have any sure kills or follow ups off throws (yes this is DI dependent for the Ice Fair and Up smash after a downthrow for the majority of the cast, so if they DI well... you dont get the hit, this is just clarifying for players out there that don't play opponents that Di well all the time) Game and watch, and charizard get instant tech chases off downthrow, why not give one to samusFsmash in ice needs to have no knockback for the first hit, but hitstun, so it 'freezes' them and then they get hit by the second hit.
The second hit should hit them similar to fire Dtilt
What can samus currently do with her current fast fall? She can fast fall to a land-cancelled missile... and I don't know what else. She could use the faster fast fall to get back to the ground faster from juggles.HugS recently did an AMA (ask me anything) on reddit & said that Samus could use a slightly lower Short Hop & slightly faster fast fall. What do you guys think?
SHUT THE **** UP, I HAVE BEEN SAYING THAT FOR ABOUT A YEAR NOWHugS recently did an AMA (ask me anything) on reddit & said that Samus could use a slightly lower Short Hop & slightly faster fast fall. What do you guys think?
Dr. Doom/Samus new OTP
DUDE... again I said that in the OP... the WD needs to be longer and the forward tilt, either changed to the way it was in melee or faster, they say its the same but I call bs :/Is it too much to ask for a slightly longer wavedash? It seems like (correct me if I'm wrong) Samus' wavedash is a smidge longer in Melee.
Even if it isn't shorter than it was in Melee, I think a small wavedash boost might be kinda nice.
Dude, they should actually made tether grabs... good... they have been a horrible addition to almost every game so far and its such a risk to throw them out, if you do, you should at least get SOME reward instead of little to no follow ups... even lukas has a kill throw, at least make it 2-3x longer and or faster or just give samus a kill off a throw ffsI like the taunt cancel window, is difficult to pull off, satisfying, and still displays that you switched instead of the opponent never knowing because you just skip the switch mechanic altogether. MonkUnit said something about maybe being able to do extender without homing so that makes me hope that they figured out how to extend tether grabs, in which case I'd love to have Melee standing grab back. Fire Up-smash is insanely good on fast fallers, but if you just DI away on the last hit you can avoid another Up-smash follow-up pretty easily. I used to chain them for days, then people learned to DI.