ES Lite
The Real Slim Shady
I would love PMBR forever if they added the Extendo back into the game
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Honestly the ice d tilt should have reduced damage and just leave an icy patch on the ground for say 8 seconds, and they give the effect of dittys bananas to force a tech situation so samus can get harder reads more often since we dont have any sure kills or follow ups off throws (yes this is DI dependent for the Ice Fair and Up smash after a downthrow for the majority of the cast, so if they DI well... you dont get the hit, this is just clarifying for players out there that don't play opponents that Di well all the time) Game and watch, and charizard get instant tech chases off downthrow, why not give one to samusFsmash in ice needs to have no knockback for the first hit, but hitstun, so it 'freezes' them and then they get hit by the second hit.
The second hit should hit them similar to fire Dtilt
lmao exactly that PMBR just code sub zero's down tilt for samus ;PI like it. a very different use.
also
thuusssss my suggestion of fusing sub zero and samus.... sub-zero-suit-samus xDDDDDD <3ice beam really needs something that actually freezes the opponent instead of her gun to club people with.
I mean i like it (especially vs floaty) but, it's not metroid
JUST SPAM DOWN B... nothing sonic can do besides try to fair you, but you can shield then UP B OoS... the MU is broken is samus's favorplayers make characters annoying. not the character.
unless its sonic. hes a **** no matter who plays him.
Glad to help.Thanks for contributing... :/ we dont get enough joke video posts that waste space :/ :/ :/
ahits not the matchup, its the sonic is a douche part. even seing him on the CSS gets me salty
They already considered that as an option, and honestly its the same thing as her ice fair with longer range... so not really a necessary changeSmash 64 bair tho.
I don't know about necessary, but that sounds like it would be an amazing buff. Her ice fair is pretty damn stronk.They already considered that as an option, and honestly its the same thing as her ice fair with longer range... so not really a necessary change
What can samus currently do with her current fast fall? She can fast fall to a land-cancelled missile... and I don't know what else. She could use the faster fast fall to get back to the ground faster from juggles.HugS recently did an AMA (ask me anything) on reddit & said that Samus could use a slightly lower Short Hop & slightly faster fast fall. What do you guys think?
http://www.reddit.com/r/smashbros/c..._hugs_a_grizzly_10_year_smash_veteran/cjv39h7
SHUT THE **** UP, I HAVE BEEN SAYING THAT FOR ABOUT A YEAR NOWHugS recently did an AMA (ask me anything) on reddit & said that Samus could use a slightly lower Short Hop & slightly faster fast fall. What do you guys think?
http://www.reddit.com/r/smashbros/c..._hugs_a_grizzly_10_year_smash_veteran/cjv39h7
Go suck a massive robotic shlong you schmuckyeah but HugS said it so it's different
Go suck a massive robotic shlong you schmuck
Dr. Doom/Samus new OTP
DUDE... again I said that in the OP... the WD needs to be longer and the forward tilt, either changed to the way it was in melee or faster, they say its the same but I call bs :/Is it too much to ask for a slightly longer wavedash? It seems like (correct me if I'm wrong) Samus' wavedash is a smidge longer in Melee.
Even if it isn't shorter than it was in Melee, I think a small wavedash boost might be kinda nice.
Dude, they should actually made tether grabs... good... they have been a horrible addition to almost every game so far and its such a risk to throw them out, if you do, you should at least get SOME reward instead of little to no follow ups... even lukas has a kill throw, at least make it 2-3x longer and or faster or just give samus a kill off a throw ffsI like the taunt cancel window, is difficult to pull off, satisfying, and still displays that you switched instead of the opponent never knowing because you just skip the switch mechanic altogether. MonkUnit said something about maybe being able to do extender without homing so that makes me hope that they figured out how to extend tether grabs, in which case I'd love to have Melee standing grab back. Fire Up-smash is insanely good on fast fallers, but if you just DI away on the last hit you can avoid another Up-smash follow-up pretty easily. I used to chain them for days, then people learned to DI.