homer2020
Smash Cadet
CG's don't require anymore skill than say GaW getting at least 80% damage on you and hitting you with one of his smashes for a kill. All I really had to do was outwit my opponent and hit him (which in brawl basically require you to press A + Direction of opponent until you're reached enough damage to press the C stick in the direction of your opponent) Yeah Brawl in general requires little skill, however this is relative, and depend on what you think skill truly is. Which sorry in general compared to other things in life video games don't require much skill, again relative, to someone like my parents video games are hard.
IC's CG does require some sort of skill (timing), not impossible to master but not very easy either. If one does master their CG and can 0-death with it well then good for you. Now a good player will not spend their entire time grabbing because that's too predictable. If you do end up getting grabbed to death well then too bad you lost a stock, you shouldn't have gotten grabbed. Easier said than done? Well maybe that depends. I can go an entire match against my friend who is somewhat better than me and not get grabbed if that's what my goal is, stay out of range, don't use laggy attacks etc... If I get grabbed it's entirely my fault and I accept that, my stock disappears and I move on and think how did I get grabbed so I don't do it again. Not ban worthy, not that hard to not get grabbed with patience and spacing, focus on kill nana or getting her away from popo.
Falco's chaingrab isn't really too much to worry about it's not infinite it can lead to death only if you be stupid about it, other than that it's no guaranteed stock, doesn't do a whole lot of damage, definitely not ban worthy.
The standing infinites are quite easy to do, doesn't take much "skill" to do. The sentence "It doesn't take any skill" makes me laugh. So what what is skill pressing a button less then an inch away from another button to form a combo is now more skill? sorry but when it comes to pressing different buttons taking more skill it doesn't seem like much more skillful than anything else. This infinite does make 7 characters unplayable in certain matchups, but it really shouldn't be ban worth just because of that, it's only one matchup and only 7 characters, obviously not all characters are going to be tournament viable, you would be fooling yourself if you thought Brawl would be that balanced. The programmers must have not seen this and now we pay the price, they have "chosen" who can't be used in a tournament (except as a counter). If you think you can just pick a main this early in the game's life and hope everything will turn out fine, and now that something bad happens to them you want it banned, you shouldn't be playing competitively.
Before you say anything, yes, the standing infinite does affect me. One of my mains is Luigi, and I've accepted that I shouldn't make him my best as he has a flaw. Does that man that I'm never going to play as Luigi? of course not. I can still use him, just not against D3. Know your character's weakness and live with it, if you can't cope with it don't use them.
Sorry for any grammar mistakes, I'm too tired to care about the grammar right now, it should be fine but I'm not guaranteeing anything.
IC's CG does require some sort of skill (timing), not impossible to master but not very easy either. If one does master their CG and can 0-death with it well then good for you. Now a good player will not spend their entire time grabbing because that's too predictable. If you do end up getting grabbed to death well then too bad you lost a stock, you shouldn't have gotten grabbed. Easier said than done? Well maybe that depends. I can go an entire match against my friend who is somewhat better than me and not get grabbed if that's what my goal is, stay out of range, don't use laggy attacks etc... If I get grabbed it's entirely my fault and I accept that, my stock disappears and I move on and think how did I get grabbed so I don't do it again. Not ban worthy, not that hard to not get grabbed with patience and spacing, focus on kill nana or getting her away from popo.
Falco's chaingrab isn't really too much to worry about it's not infinite it can lead to death only if you be stupid about it, other than that it's no guaranteed stock, doesn't do a whole lot of damage, definitely not ban worthy.
The standing infinites are quite easy to do, doesn't take much "skill" to do. The sentence "It doesn't take any skill" makes me laugh. So what what is skill pressing a button less then an inch away from another button to form a combo is now more skill? sorry but when it comes to pressing different buttons taking more skill it doesn't seem like much more skillful than anything else. This infinite does make 7 characters unplayable in certain matchups, but it really shouldn't be ban worth just because of that, it's only one matchup and only 7 characters, obviously not all characters are going to be tournament viable, you would be fooling yourself if you thought Brawl would be that balanced. The programmers must have not seen this and now we pay the price, they have "chosen" who can't be used in a tournament (except as a counter). If you think you can just pick a main this early in the game's life and hope everything will turn out fine, and now that something bad happens to them you want it banned, you shouldn't be playing competitively.
Before you say anything, yes, the standing infinite does affect me. One of my mains is Luigi, and I've accepted that I shouldn't make him my best as he has a flaw. Does that man that I'm never going to play as Luigi? of course not. I can still use him, just not against D3. Know your character's weakness and live with it, if you can't cope with it don't use them.
Sorry for any grammar mistakes, I'm too tired to care about the grammar right now, it should be fine but I'm not guaranteeing anything.