I got infinited by DDD's standing grab while playing as Mario yesterday. My feelings on that? "Oh, wow. I should be a lot more careful next time." I didn't think, "Dear gosh. This guy didn't take any skill to do that. He didn't deserve the win at all."
I have the better mentality. If I were to play another Mario vs. DDD match, I now know exactly what to avoid, and if I do get grabbed, but not get infinited, I will surely tell my opponent that he should have infinited me, because I would feel that he was holding back. There is simply no reason not do exploit a person's mistakes unless it is banned (which I am very sure it won't be.)
You're just going to get grabbed and ***** again.
Play as someone other than Mario.
When Marth, Falco, DDD, and Ice climbers become God Tier and are the only ones who win tournaments because of their infinites then we should talk until then it is fair game. Honestly I don't see this happening.
(sorry this turned into a long rant which isn't really aimed at you, Metalmonster)
They won't make "god tier" but that's not the issue here. The issue is that characters who might otherwise have tournament potential are being artificially moved to bottom tier because of infinites against them.
Mario and Luigi, for example, are both excellent characters, and Mario has one of the best anti-camping moves in the game. Both, however, won't be mained by anyone with any sense because they fear being infinite grabbed by a D3 player and they're right in doing so.
Sakurai f*cked up and didn't beta test the game properly.
Proof?
http://www.youtube.com/watch?v=KPcctYoF2bY&feature=related (works on stages other than custom, FYI)
http://www.youtube.com/watch?v=mAot3e3_f-c
http://www.youtube.com/watch?v=L2gIvIarzIs
Also, it's evidenced in suicide moves being entirely comtroller dependent. If Bowser Bowsercides and he's 1st player, he wins. If he's 2nd player, it goes to sudden death.
What are the odds of a beta tester not catching something like that? Or was it left in because they just never cared to fix it?
The point is, we're taking the approach to Brawl as if the game is gospel and infallible when nothing could be further from the truth. Brawl is a buggy, unbalanced mess, and anyone who thinks that it was designed to be played to the limits that the competitive SSB community does is sorely mistaken.
I know the tournament scene will do what they will, but I think that approaching Brawl as if everything contained within will suit their purposes as a competitive arena is like taking a bicycle into a motocross race.
Infinites trivialize the game. Brawl was never balanced around a landing a single move being a guaranteed kill at any damage, but that's exactly what an infinite is for certain characters.
I'd say just put a 5 grab limit on all chains and everyone wins: the chain grabber racks up a PILE of damage, but it's not the end of a stock by one easily-landed move.
Most tournaments ban walk-off stages because of D3's chaingrab being an easy kill and they ban stages with walls to prevent infinite grabs against a wall. So why is it ok to have infinites so long as the wall isn't involved?