SuperDuperFightingRobot
Smash Rookie
- Joined
- Feb 25, 2015
- Messages
- 2
That sucks.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I am not going to say you are wrong, but I will explain why people that play Melee would hate that. First, why do people like Melee? People play Melee because it is a very streamlined, researched, well understood metagame that encourages play that is entertaining and fun for us. Matchups are well understood and optimisation up until this point is only limited by how quickly the adaptation skills of the player is to read DI, tech chases, edguards ect. and also how quickly the player is at moving the character (20XX). This means that at the top level, matches are incredibly interesting and dynamic and the real appeal is not the mactchup (match ups have basically been well defined for years, of course debates still exist but it's not the appeal. Yoshi is a good example). The appeal is the skill displayed on the battlefield of the players and how well they adapted to the competitive environment.It's gonna be a while until Custom Moves are a generally accepted thing. I played in two Custom Moves Tournaments, it was really fun. Let me give you an example of what Custom Moves can do. I was playing against this really good Luigi who kept on beating me no matter how hard I tried. I met him again in a Custom Move Tournament a week later. But I beat him easily. Because of Lucas's PK Thunder. It was a amazing Edge-Guard, so every-time he got Off-Stage, I would use it on him. It blocked his Green Missile Recovery Option, so he could recover properly. He had to rely on his Super Jump Punch if he was lucky enough to get a chance to use it. So every-time he got off-stage, he basicly lost a stock. Normally this Luigi would kick my buttocks but with Custom Moves it offered me a new chance and drasticly changed the matchup. It made the match a whole lot interesting. That experience is the whole reason why I want Custom Moves legal everywhere. It made the match more interesting, fun and hype. Custom Moves can breathe new life into characters who don't stand a chance. It also gives the game something more unique to stand-out. Does Melee have Custom Moves that makes the game more interesting and change playstyles and matchups? I. Think. Not!
Agreed mostly, but there are no overpowered specials, and Melee players are entitled to their opinions. We are entitled to ours.I am not going to say you are wrong, but I will explain why people that play Melee would hate that. First, why do people like Melee? People play Melee because it is a very streamlined, researched, well understood metagame that encourages play that is entertaining and fun for us. Matchups are well understood and optimisation up until this point is only limited by how quickly the adaptation skills of the player is to read DI, tech chases, edguards ect. and also how quickly the player is at moving the character (20XX). This means that at the top level, matches are incredibly interesting and dynamic and the real appeal is not the mactchup (match ups have basically been well defined for years, of course debates still exist but it's not the appeal. Yoshi is a good example). The appeal is the skill displayed on the battlefield of the players and how well they adapted to the competitive environment.
Why people that play Melee would hate customs is because of 2 reasons, one is the short term affect of what you described above. Without time to analyse the matchups for the outcomes of each custom combination, the outcome will definitely result in unfair advantages and won't always allow the best player to win.
The second reason is even if everyone understands the matchups and say that Ness customs 1-2-2-3 beat Luigi, this just gives overcentralised focus on Customs instead of skill. It's exactly what happened in Project M 3.02, where all the specials and recoveries were a significant reason why many characters were viable (or even overpowered). So instead of the game being about manipulation of weak and reverse hitboxes to follow up combos, PM turned into overpowered moves spam fest (for clarification this is hardly a problem in 3.5).
People that play Melee don't like a focus on Special moves (unless it is shine, I guess) because overpowered specials are gimmicky and don't require skill or spacing to just spam.
Just so you are aware, the main reason to not have them is because the majority of people (probably 99% of them) will not acquire all custom moves for themselves and thus result in matchups never being practiced or even potential overpowered custom counters (counters for specific matchups I mean) being abused since not everyone will be aware of these moves. It makes perfect sense honestly, it really is unfair to expect people to battle against an RNG for months just to have proper practice with these moves.Customs makes more characters viable, simple as that.
Without custom moves, quite a few characters are not really viable at high level... with customs... we dont know.
Not trying customs out is plain stupid, just as stupid as it would be to try them out, see that they dont work, and keep them. But again, not trying them out at least, is really really stupid.
You dont see skullgirls tournaments banning custom assists, u dont see mvc3 tournaments forcing players to use the recommended assists, and u dont see usfiv tournaments forcing players to use ultra 1.
The unlocking process is bull****, but u can powersave urself through them.
Its stupid not to try them out.
Cool mate, but in my opinion it is a stretch to assume all of these specials are balanced perfectly by Sakurai. That's why I think the argument of overcentralisation by some specials is a reasonable expectation and that I say 'gimmick'! But I do wonder if more or less people will like Smash4 if it does become incredibly gimmicky. It will be very flashy and exciting, but fundamentals will be less rewarded.Agreed mostly, but there are no overpowered specials, and Melee players are entitled to their opinions. We are entitled to ours.
The matchups and mechanics in Melee are well understood because the game is 13 years old. If Smash 4 was nearing it's 14th year of competitive play, even with customs on, it would probably be a similar situation. If you have a new game with new stuff, it's going to take some time to learn how to play around things. If the reaction to every new thing is to ban it, then nobody learns anything.I am not going to say you are wrong, but I will explain why people that play Melee would hate that. First, why do people like Melee? People play Melee because it is a very streamlined, researched, well understood metagame that encourages play that is entertaining and fun for us. Matchups are well understood and optimisation up until this point is only limited by how quickly the adaptation skills of the player is to read DI, tech chases, edguards ect. and also how quickly the player is at moving the character (20XX). This means that at the top level, matches are incredibly interesting and dynamic and the real appeal is not the mactchup (match ups have basically been well defined for years, of course debates still exist but it's not the appeal. Yoshi is a good example). The appeal is the skill displayed on the battlefield of the players and how well they adapted to the competitive environment.
Why people that play Melee would hate customs is because of 2 reasons, one is the short term affect of what you described above. Without time to analyse the matchups for the outcomes of each custom combination, the outcome will definitely result in unfair advantages and won't always allow the best player to win.
The second reason is even if everyone understands the matchups and say that Ness customs 1-2-2-3 beat Luigi, this just gives overcentralised focus on Customs instead of skill. It's exactly what happened in Project M 3.02, where all the specials and recoveries were a significant reason why many characters were viable (or even overpowered). So instead of the game being about manipulation of weak and reverse hitboxes to follow up combos, PM turned into overpowered moves spam fest (for clarification this is hardly a problem in 3.5).
People that play Melee don't like a focus on Special moves (unless it is shine, I guess) because overpowered specials are gimmicky and don't require skill or spacing to just spam.
I remember similar debates concerning wavedashes, which had the potential to COMPLETELY CHANGE THE METAGAME OF MELEE, and it didn't get banned. In fact, it was encouraged. Now, the same people are AGAINST custom moves, which may be far from being the same thing as wavedashes, but still has the potential to change the metagame.The matchups and mechanics in Melee are well understood because the game is 13 years old. If Smash 4 was nearing it's 14th year of competitive play, even with customs on, it would probably be a similar situation. If you have a new game with new stuff, it's going to take some time to learn how to play around things. If the reaction to every new thing is to ban it, then nobody learns anything.
This. This. A million times this. Competitive players should've taken the time to try out custom moves in their free time to see if there was anything game-breaking, even if TOs kept banning them, because each Smash title introduced its own set of techniques that makes it unique compared to the orhers; 64 has a ton of combos and only 3 specials, Melee has the wavedash, Brawl makes everyone feel like Jigglypuff and for Smash 4, it's the customs. If we managed to accept everything the past Smashes had to offer, why suddenly hate the new thing that makes Smash 4 unique? If we want to prevent Brawl 2.0, we need to ban the least amount of content as possible from Smash 4 tournaments. Customs have a lot of potential and the majority of Smash 4 players are supporting the idea of legalizing them in tournaments, so why let the minority win?And don't forget that Melee has its fair share of BS moves. Fox usmash, shine, Peach dsmash, etc. It's just that when people play the game for a long time and take the time to actually learn it, they find options to play around these things. Everybody's knee jerk reaction to 4 and PM is to whine and go back to Melee, but both games are still very young, and have a lot more viable options than Melee ever did or ever will. There's a chance that there are customs or characters in this game that break it, but there's no way of knowing that if nobody gives it a chance.
Or change it for 8 minutes 3 stocks where stocks last 2 seconds shorter(and those calcs are off with Diddy everywhere making them way shorter single handedly, Diddy alone, ignoring others could be like 25 seconds.), you wait an extra 3 minutes if you really want to time-out, and where comebacks are possible, and accidental SDs not insta-losses.one thing im really hating about smash 4 is camping a lot of players just wait for time out too win, specially sonics and rosalinas, its so dam boring and anoying to watch....thats why i despise seagull's sonic, he is always camping hitting and running, last tornament i wastched from vgb was boss vs seagull seagull won because of time out, the entire game he was playing that campiish defensive style just wating it out...im just hoping 5min games dosent make it easier for them to camp it out, at least the torture will end 1 minute earlier.
That's a main problem with this. I haven't seen any customs drop in battle like with trophies or CDs, but honestly there should be a system for custom moves (and NOT equipment) to show up in regular smash. Like, have them drop in like the trophies, have it where if you play for a certain amount of time consecutively (Let's say 1/2 an hour?), and random chance to unlock them at the end of matches. It'd be much better. Since I really don't feel the motivation to go through classic and all-star with every freaking characterThat is very faulty logic. Only if customs were unlockable from hours spent in training, vs or online would your post hold water, but the way it is now any time you dedicate to unlocking customs is time you are not spending improving as a player.
I can't stand Sonic in general in this game. It just feels like he has one combo/strategy. Spam side special, if it hits, follow up. If not, run away and try again or homing attack. And it's unfortunate because I really want to play him, but it feels like that's the only way to get consistent damage and combo.one thing im really hating about smash 4 is camping a lot of players just wait for time out too win, specially sonics and rosalinas, its so dam boring and anoying to watch....thats why i despise seagull's sonic, he is always camping hitting and running, last tornament i wastched from vgb was boss vs seagull seagull won because of time out, the entire game he was playing that campiish defensive style just wating it out...im just hoping 5min games dosent make it easier for them to camp it out, at least the torture will end 1 minute earlier.
Because with 2 stocks, you have far less leeway for mistakes and less time to analyze your opponent and learn their patterns. So you play defensively and be careful about your every last move so you don't do a stupid SD or leave yourself open for a big attack.I don't see how 2 stocks would make Smash 4 more defensive. If people had the opportunities to play defensively early in a match, how would 3 stocks prevent people from doing that earlier?
And that main reason is dumb. Yes a majority of people don't have them now, but in a few months that number will shrink. And even if you don't have them, you can probably find a way to see or practice with them. We can advertise what specials we have, hookup online, and test things. We have the 3DS to transfer over thanks to it being easier to get them there. We have YouTube for people to upload the movesets and show their findings. There are so many different ways to make this work, and to simply say "It's too hard/long to get them all" is lazy as hell. Besides, the sooner you rip off that band-aid, the better it'll be. So if we rip off this barrier preventing us from getting customs made official now, then the process of integrating, researching, etc. can be allowed to evolve and flourish.Just so you are aware, the main reason to not have them is because the majority of people (probably 99% of them) will not acquire all custom moves for themselves and thus result in matchups never being practiced or even potential overpowered custom counters (counters for specific matchups I mean) being abused since not everyone will be aware of these moves. It makes perfect sense honestly, it really is unfair to expect people to battle against an RNG for months just to have proper practice with these moves.
The idea of 2 stocks isn't enough time to properly adapt has never sat right with me. 2-stock Smash 4 generally takes about as long as 4-stock Melee. Saying that 2 stock doesn't give players enough time to adapt is almost like saying Melee should be 6 stock.Because with 2 stocks, you have far less leeway for mistakes and less time to analyze your opponent and learn their patterns. So you play defensively and be careful about your every last move so you don't do a stupid SD or leave yourself open for a big attack.
With 3 stocks, you have a whole 'nother stock to work with. So if what you did that first life doesn't work out, you can try something different the next stock and still have another life to adapt. 2 stocks is incredibly restricting and unfair in my opinion. Brawl was a defensive game and yet they still got 4 stocks. So why can't we at the very least get 3 for Smash 4?
The reason Smash 4 is too defensive in a professional setting is because of the stupid rage mechanic. After one stock is taken the person winning wants to sit on rage to potentially KO the opponent a second time to win the round. And it's because of that comeback factor (if you can even call it comeback since sometimes it does the opposite of that) there isn't any form of safety unless you have a stock to lose. If rage was removed entirely the game wouldn't be played so defensively but that's never going to happen.*complains about Smash 4 being too defensive*
*makes the rules 2 stock so you have to play defensively*
Welcome to smash 4. If you watch most of the set you would notice I'm the one approaching significantly more. Why would I continue approaching when I have a 100% lead vs Mario? Stay mad LMFAO.one thing im really hating about smash 4 is camping a lot of players just wait for time out too win, specially sonics and rosalinas, its so dam boring and anoying to watch....thats why i despise seagull's sonic, he is always camping hitting and running, last tornament i wastched from vgb was boss vs seagull seagull won because of time out, the entire game he was playing that campiish defensive style just wating it out...im just hoping 5min games dosent make it easier for them to camp it out, at least the torture will end 1 minute earlier.
Too end the stock bro! not just wating it out, and doing it with sonic is just really annoying cuz he is so fast its almost impossible to catch....i know its not illigal and you guys must do everything to win....but its just a lame ass way to win...congrats in your win, i dont hate you, i just hate how you play sonic.Welcome to smash 4. If you watch most of the set you would notice I'm the one approaching significantly more. Why would I continue approaching when I have a 100% lead vs Mario? Stay mad LMFAO.
![]()
Ending the stock is fine, but it's not like I can just throw out kill moves versus a player as smart as Boss and he'll die. If he chooses to camp me, I'll camp him back. He timed me out with Mario and then I timed him out the subsequent game.Too end the stock bro! not just wating it out, and doing it with sonic is just really annoying cuz he is so fast its almost impossible to catch....i know its not illigal and you guys must do everything to win....but its just a lame *** way to win...congrats in your win, i dont hate you, i just hate how you play sonic.
and somehow playing online is gunna do this?
Yes. Assuming one's internet is good, you'd be amazed how lag-free online Smash 4 can really be. I ought to know. Of course, it's also dependent on the opponent's internet too, but I seldom have problems myself.
Thought you quoted me...my mistake.Welcome to smash 4. If you watch most of the set you would notice I'm the one approaching significantly more. Why would I continue approaching when I have a 100% lead vs Mario? Stay mad LMFAO.
![]()
That salt is real in this post.Doesn't matter every character in this game is **** on by diddy and I quit playing tonight cause it's so obvious it's broken endless uprthrow that basically combos every time? Why is it the monkey that wins? Cause sakurai sucks and is trolling every competitive player out there I quit![]()
I'd argue customs present the opportunity to make MUs more balanced. In standard play, a good DK would have a hard time vs a good Diddy, a good Villager would have a hard time vs a Sonic. But with customs, these MUs become more up in the air, and balanced. Though a villager may not use the same set vs a Sonic as he/she would against a DDD. It gives characters and players an option to adapt, bringing more depth to the meta.That salt is real in this post.
Anyways, I'm a huge fan of customs but I understand why they would be not allowed in competetive play. A lot of variables that makes MU's unfair and unbalanced. I am excited to see if Evo will continue to have customs and how they will be handled.
No, just no.Here's my problem with this whole thing:
CEO's answer is not "We're working as hard as we can to make custom moves happen for everybody" It's "They're banned because we don't want to find a solution" There's a perfectly reasonable solution with taking advantage of Smash 3DS. Why is that feature to move sets there, then? To be ignored?
If TOs didn't kick the can down the road when Smash 3DS FIRST came out, we wouldn't be hearing all these excuses from TOs everywhere about customs on Wii U NOW. It's THEIR fault for not putting in the work, not the player's, not the game's.
Things are only moving forward now because EVO stopped making excuses, and that's sad. It's almost why I'm done with this community. The players and the game don't really matter, it's only about what the top tournaments and players think.
EDIT: This goes for all the stages with unique mechanics too!
I put my actions and my money where my mouth is. As a player, I have the power to choose what tournaments I play in. That's exactly why I'm NOT going to CEO, DON'T support it, AND voicing my opinions here about why. If more people did that, I guarantee CEO would stop making excuses and do something about it quickly.No, just no.
How about you host a tourney with 1000+ unique entrants and successfully meet every single possible need and want and whim of everyone in attendance while taking care of logistics perfectly. Then come back and tell Jebailey how to run things.
What's next, should we run a 1000-player round robin format to achieve 100% accurate results, because the TOs are "not working hard enough" to provide that accuracy right now? Give me a break.
It's the championship match. Pride is on the line. A bead of sweat rolls down both of the player's faces, both equal in skill.I can't wait to see Sonic, Rosalina, and Duck Hunt timeouts. Timeout hype?
It's hard to believe that Sonic can't chase Mario down if he wants to engage. I watched both sets. There is a difference between the timeout you lost and the timeout you won.Ending the stock is fine, but it's not like I can just throw out kill moves versus a player as smart as Boss and he'll die. If he chooses to camp me, I'll camp him back. He timed me out with Mario and then I timed him out the subsequent game.
RIGHT NOW, I'm refusing to go to tournaments because people like me get thrown under the bus from TOs with comments like this. Maybe you don't even realize it, which is why I'm telling you now. I'm a tournament player, AND I also like stage hazards and customs. It's not mutually exclusive, and I'm living proof of that. In fact, the sole reason I made an account on SmashBoards is to share my research and help educate players on how stages with hazards are competitive. So you're completely and directly getting in the way of my positive efforts right now. Why should I give any more of my money and support to people who pretend like my efforts don't matter?It has absolutely nothing to do with the laziness of TOs like you're assuming. I'm actually playing my 3DS at work every day unlocking everything using the Home button method in Classic mode. It is a complete chore to unlock everything.
Like I've said many times, if everything was unlocked or default custom move sets were available with a single code then I'd have no problems using it because it would be an equal playing field for people to take the time to learn all the moves and practice up without having to dedicate weeks unlocking stuff in single player modes.
Don't forget EVO won't allow you to use your own 3DS to update your move sets mid tournament as most FGC events don't with any sort of game where you can transfer memory over on the fly. I hope people don't get confused by that(its something I also agree with) I hope the community Moveset idea works out and everyone agrees to custom sets but then I just see most not getting used and a top 8 having the same top players win without custom move sets.
If I had access to using custom move sets as a tournament player and couldn't use my own, but would have to use what everyone else agreed on, I'd see no point to use pre set move sets if it doesn't have exactly what I've been practicing with.
Everytime I see votes for Customs on at tournaments, it's by the spectators saying they'd like to see the variety(One had 80% voting for customs on while that same poll had like 70% saying they've never attended a tournament before), not most of the players. Which is why once registration begins and Smash 4 entrants start signing up I will give them a chance to let me know if it is what they want because it's for the players to dictate what they want in a tournament, not spectators, and I'll make it happen.
It's a pretty heated topic at the end of the day if they should be on or off so we'll see how things continue to transpire as more and more people start using customs now to find out if they're balanced enough for tournament play.
PS Good luck convincing any tournament smash player to turn stage hazards on.