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for the slots you added, otherwise if you try to load a file that isn't there, the game will crashSo I'm fairly new to the whole custom Project M thing, so this question might be a bit stupid, but by having a .pac and .pcs in all slots do you mean all the added cBliss slots or all the slots all together?
No sorry, moving on to SM4SHsinistersnakesennin Please tell me if you'll be working on a PM+EX version and have stage builder enabled. And I would also like the original CSS.
Traitormoving on to SM4SH
Hahaha what can I say. I'm happy with the competetive level of Sm4sh. All I would tweak are a couple costume colors and maybe add some stages/change music and I'd be just peachy with it. Brawl on the other hand... Project M was necessary.Traitor
Definitely not 12. Max I allowed is 11., Ganondorf, ROB, Toon Link, Wolf and I forget who else.I was wondering if anybody could help me out here. Every time I boot up Project M I can't get past the screen that says "httprojectmgame.com/", and yes, I am using this build. I rearranged and adjusted all the CSP's and made sure they were set to CMPR (except for Olimar after rereading the thread), added Giga Bowser slots, made sure every character using the cBliss slot had both .pac and .pcs file. and added/changed stock icons. I know that there is a file limit, but I can never seem to find the actual limit.
I will admit that I had some trouble with ROB. I wasn't completely sure if he had 12 costumes and I used PM Legacy 1.2 as my reference (I think).
I would greatly appreciate any help. Thank you.
I'm still trying to figure that one out myself. Might be an issue with cBliss itself, still working on it.I'm also having a bit of trouble with ROBs costumes. For his last costume (the one with the yellow 10 over his silhouette), it won't let me give him a stock icon in costume manager. Other than this everything else seems to be fine. Any ideas on what I'm doing wrong?
Is there a way for me to still use this and have it work? Or will ROB glitch when that slot is used?I'm still trying to figure that one out myself. Might be an issue with cBliss itself, still working on it.
It will work, his stock icon will just be messed up.Is there a way for me to still use this and have it work? Or will ROB glitch when that slot is used?
If you're using Costume Manager, Sonic's PM mappings are outdated. So for reference, here are the file names for the extra costumes.I have a big question, when I go to put a costume over Sonics 8th slot. It is already taken up by the Jet Set Sonic alt. How do I resolve this issue?
Does This apply to all characters who appear like this?If you're using Costume Manager, Sonic's PM mappings are outdated. So for reference, here are the file names for the extra costumes.
06=Tails
07=Silver
08=Jet Set (you probably forgot to replace a file)
09-11=cBliss
If that's not the problem, check the costumes in the folder.
That depends if you've misplaced a costume.Does This apply to all characters who appear like this?
Same here, or just make a version of cbliss with asl codes alongside the 15 ganondorf codes and sm4sh team color codeI want to take the cBliss code from this and place it into my GCT so bad!
I'd prefer just the code without ASL (I want to use Layell's Sensible ASL) and isn't there someway to remove the ASL code?Same here, or just make a version of cbliss with asl codes alongside the 15 ganondorf codes and sm4sh team color code
Use M2000's ASL Tool and hit the big fat remove ASL button in it.I'd prefer just the code without ASL (I want to use Layell's Sensible ASL) and isn't there someway to remove the ASL code?
Dunno. Make a backup gct and try it out.Can I add the Pig ganon codes and Smash 4 teams code without a problem?
This is not the thread it for that, and even if it was you'd have to be more specific.Hi I use Smash Bros. Legacy and I want add some costum without delete something, what I can do ?
Just delete them?Is it possible to get this with no ASL stages?
I don't think so, but I know Ondo made a Cbliss kit with placeholders not too long ago.Question: Does this build/kit have placeholder files in place for everything (i.e. the black portraits with numbers and just black models when you select them, placeholder stages, etc) so that I can fill in my build piece wise (a little bit at a time, and play and test it out) without it freezing or do I have to fill in EVERYTHING first?
How do you mean?Does anyone know how to use this with an iso?
I'll actually answer this one, since this is old and no-longer being updated (psst I'm working on something new)Question: Does this build/kit have placeholder files in place for everything (i.e. the black portraits with numbers and just black models when you select them, placeholder stages, etc) so that I can fill in my build piece wise (a little bit at a time, and play and test it out) without it freezing or do I have to fill in EVERYTHING first?
Something new... Well then.I'll actually answer this one, since this is old and no-longer being updated (psst I'm working on something new)
Yes! You can load this kit completely fine and all extra costumes have placeholders that will not freeze (provided your costume files are in the right place).