• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Carolina Brawl Power Rankings [1/27] Breaking Bad PRs!! YAY!

Status
Not open for further replies.

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
I'm already picking up Stongers and Jim and you aren't on the way and my car will be full after I get Smith like I promised as well.

Sorry. =(
 

lord karn

Smash Master
Joined
Jun 18, 2004
Messages
4,324
Location
Raleigh, NC
karn only hates ROB cuz he could never win with him.

can't believe u were trying to tell me there was nothing ROB could do against MK...-,-

FH FAIR ALWAYS WORKS

where u at?! :cool:
lol fh fair doesn't always work. MK can bait that and just run under you and uair you a bunch. If mk is spacing against you all you really have is ftilt, but MKs moves beat that.

ROB does fine in a ton of matchups, ie snake/diddy/marth, but not vs. mk. ROBs can beat bad mks, but not one that is really good (ie good spacing)

Actually, I love rob. I love mewtwo too. They both still suck balls, though. One more than the other, of course.
 

V1CE

Smash Champion
Joined
Sep 23, 2010
Messages
2,268
Location
The Smang House in Trollingwood, NC
so craig aint goin? well idk if snap is charging us any gas money to get there... he didnt say that. The SSF4 tourney hes goin to is also in greensboro so he might just bring us for free which would be mad nice of him... Craig ill keep you updated :D if not maybe we can play anyway...
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
i was jk karn =[
i know the MU sucks lol.
I do think ROB has the options to beat MK though.
I think the only character ROB -cannot- beat is DDD.

it requires very perfect play, but ROB can beat MK.
 

TheLastCacely

Smash Hero
Joined
Apr 10, 2009
Messages
6,937
lol fh fair doesn't always work. MK can bait that and just run under you and uair you a bunch. If mk is spacing against you all you really have is ftilt, but MKs moves beat that.

ROB does fine in a ton of matchups, ie snake/diddy/marth, but not vs. mk. ROBs can beat bad mks, but not one that is really good (ie good spacing)

Actually, I love rob. I love mewtwo too. They both still suck balls, though. One more than the other, of course.
but karn, you have to realize, over 1/4th of the people who play mk are not smart :)
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
if I ran into a D3 that beat my ROB convincingly I guess i would go sonic.
really I'd probably stay ROB, but who knows how demoralized I'd be lol
 

_Kadaj_

Smash Hero
Joined
Jan 18, 2007
Messages
9,423
Location
Throw that P***y at me? B***h I think Im Babe Ruth
Lol Karn that's kind of false, Rob can buffer a FH Fair out of shield drop to punish Mk using dair.

Laser/Gyro are better than his horizontal spacing. FH retreating Bairs and Nairs will beat nado as well as F smash, fully charged gyro & laser. Realistically you should be able to do these things on reaction if you expect to do well at high end play anyway. The only person I have seen doing these things are Ocean, NL, and TeeVee (at times)

Also Stingers tell me what D3's best 2 approaches are.........Running Shield, and a Rawring Bair. Both of which are very predictable and easy to react to. For starters Grab > Shield, if you notice someones main approach is shielding simply beat them to the punch and grab them. Try and work on reading your opponents shielding patterns. This will then force them to reconsider their approach so they may start to mix in f tilt, bair, and a running spotdodge to try and create an offense. You can punish his bair with fair and f tilt, and if you Power Shield it you can f smash. I'm sure you know you punish his f tilt with your own, and for a running spotdodge approach simply bair it. The hitbox should last long enough to hit him and if not the position has now been reset. D3 also has no real answer for a spaced FH Fair since his best OoS option is grab. I mean sure he can try and chase your landing but um......yeah you still have a 2nd jump and you should also have a platform/ ledge to be able to go via stage bans. You can also mix your landing up with autocanceled nairs or RAR bairs, gyro's as well (like using FH fair to pick it up off the ground)
He gets slapped offstage lol and he doesn't really have the luxury to recovery high and low like ROB does.

Work on those things Stingers
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
Also Stingers tell me what D3's best 2 approaches are.........Running Shield, and a Rawring Bair. Both of which are very predictable and easy to react to. For starters Grab > Shield, if you notice someones main approach is shielding simply beat them to the punch and grab them. Try and work on reading your opponents shielding patterns. This will then force them to reconsider their approach so they may start to mix in f tilt, bair, and a running spotdodge to try and create an offense. You can punish his bair with fair and f tilt, and if you Power Shield it you can f smash. I'm sure you know you punish his f tilt with your own, and for a running spotdodge approach simply bair it. The hitbox should last long enough to hit him and if not the position has now been reset. D3 also has no real answer for a spaced FH Fair since his best OoS option is grab. I mean sure he can try and chase your landing but um......yeah you still have a 2nd jump and you should also have a platform/ ledge to be able to go via stage bans. You can also mix your landing up with autocanceled nairs or RAR bairs, gyro's as well (like using FH fair to pick it up off the ground)
He gets slapped offstage lol and he doesn't really have the luxury to recovery high and low like ROB does.

Work on those things Stingers
first off, kadaj, I really do appreciate it =] thanks for taking the time to write that up for me, it really does mean a lot.

however, I want to say one thing I thought seemed wrong with what you said. yes, running grab does beat dashing shield, but I do that a lot (I'm used to running shield because 95% of characters try to approach that way to beat ftilt). and Fsmash is the best option to deal with bair, because it's hardest to punish (more shield knockback means you can't be grabbed if they shield it unless they're landing right next to you). when I know a DDD is going for a bair I can just charge Fsmash and win. a good example I can think off the top of my head...(http://www.youtube.com/watch?v=siyPbr3O45U#t=4m14s) but neither of those are the main problem.

if DDD simply walks towards me, goes outside of my ftilt range, and stands there and waits. what can ROB do? I can't jump, because DDD ***** ROBs landing, and ROB doesn't have any fast, safe aerials. Nair is safe but too slow. bair isn't safe if they PS it. fair and uair and dair are lol in that situation. if I jump back I give up stage control, and while being closer to the ledge is nice because it's less CG, DDD can also edgeguard ROB...fairly well, so being sent offstage isn't really that good anyway. DDD ***** ROBs off the ledge options so I can't retreat there. I can't dash forward and try to grab or dash attack (lol) or anything because it's easily within reaction time.

my best option is charging a gyro and waiting then trying to shieldpoke but that's not always possible. not to mention he can potentially PS and then I get CGed.

since writing that post yesterday though I have thought of a new tricky way I can get off the ledge that I'm going to start using more but it's only a mixup and nothing guaranteed.

either way, you were assuming DDD would be making the moves and I would be able to punish them. sadly that's not always the case. and sadly, because DDD lives FOREVER against ROB, and racks up damage SO quickly, it's nearly impossible for me to keep the "lead" in any serious form or fashion.
 

TheLastCacely

Smash Hero
Joined
Apr 10, 2009
Messages
6,937
Yo i may end up not going to that Christmas thing that smith is hosting. If you guys want, i can host a brawl smashfest or something that day at my place. we can get drunk or something.

if no one comes that's straight, really, i will just find something else to do lol.

but let me know like by this weekend.
 

_Kadaj_

Smash Hero
Joined
Jan 18, 2007
Messages
9,423
Location
Throw that P***y at me? B***h I think Im Babe Ruth
If he's outside of your f tilt range shoot a gyro, he's not fast enough to do anything afterwards from that range, and he will make moves to avoid being lasered and gyro'd to death. It's very unlikely tp powershield a gyro when delaying the timing and also the pushback from shielding it gives you more space

You have options to land, did you even read that part I wrote about lol.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
if I shoot a gyro and he shields it then nothing changes, except he does have some time to come up and pressure me (it's not that bad though). if he spotdodges it perfectly I think he can grab me =/ but that doesn't really happen. i did say that was the best option, but it's not good.

Craig said:
I mean sure he can try and chase your landing but um......yeah you still have a 2nd jump and you should also have a platform/ ledge to be able to go via stage bans. You can also mix your landing up with autocanceled nairs or RAR bairs, gyro's as well (like using FH fair to pick it up off the ground)
yeah I read it. I know I can land on platforms, but when has that ever been a good position? lol then he just chases me when I land on stage again, or hits me off with utilt or something. ROB is even more abysmal from above then most people x.x

ac nair is safe if spaced properly, but when he shields it I'm still in a bad spot since I'm so close. and if he catches on then he just starts to powershield it. or spotdodge it with the proper timing. then I'm screwed. it's just a mixup, and its the only safe one. bair doesn't work, you can shield and then dash grab. wavebouncing helps against DDD cuz he's kinda slow but only when you're really high to begin with so that you can gain enough momentum for it to really matter when you're close to the stage anyway. it's something though. it's not a 100% guaranteed grab or anything when ROB is landing, but DDD capitalizes so hard off of one grab. it's not realistic to think ROB can somehow manage to evade that oven mitt every single time he's falling.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
Well I never said it'd be easy lol. But very doable, also you can shield and PS while on a platform and punish his moves lol, it's not like you're automatically hit once being put in bad positioning.

Besides you avoid ic's oven mitts :awesome:
IC's oven mitts:

DDD's oven mitts:
 
Status
Not open for further replies.
Top Bottom