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Closer you either walk Dtilt, or you if you're running you use more running and Fair/Nair and grab as you said. Dtilt extends your dash threat range, so if you're not able to extend it you don't need it so much. Invalidating with Fair is often fine, and people complained about it in the past for a good reason I believe. Your spacing on jumping can change, where you could go a bit into them or just perfectly spaced, or even spaced a bit away from them to keep them out and also catch attempts to cut off your approach. That can be mixed with SH/dash/WD back and waiting and such.I think I'm better understanding that Marth's rc dtilt range is used to communicate threats if I'm doing long enough dashes to mixup as dtilt or dash back.
What would be the mixup at closer range where my dashes are shorter? Would WD's be better advised, or try to connect something with the short dashes with grab/rising fair with the mixup being dash back?
People complain about AP's Fox but I like that he takes his time and uses slower DDs to focus and also has some set plays which work out for him.Have you watched much of absentpage's fox? His reactions out of dash dance are crazy good
I played against him in tournament back in May, I can at least say he didn't 8 stock me bc he sded once lol.Have you watched much of absentpage's fox? His reactions out of dash dance are crazy good
Usually I'm looking for movement backward, but a shield or a jump are important as well.PP, what cues in general do you look out for to react to a WD?
If someone likes attacking OoS a lot, is spacing rising fair/nair or dashing back better.
i would like some tips on the composure thing too.Anyone have any tips for maintaining composure during an intense set?? I was playing a tournament set against someone of a higher skill level than me in a Bo3. I was able to clutch game 2 but by game 3 I was so high on adrenaline that I was making dumb plays like desperate dash attacks and shielding too much. Other than going to more tournaments, is there anything I can do to getting used to staying composed vs someone of an equal/higher skill level?
Also I've noticed in my replays I'll sometimes tend to push myself towards the edge of the stage (not sure if I do this unconsciously or not). Are there any particular areas of the stage I should move to or around to prevent losing stage control, particularly when my opponent is on the angel platform and when they have invincibility? I'm thinking maybe moving around the platforms might be a good idea, or would it be better to stay on the ground?
Having things you practiced be what you think of instead of the match helps, as does general matchup thoughts and how the opponent has been conditioned. Basically, you want to feed that emotion back into the match. Taking a deep breath, while cliche, has actually worked for myself and others and should not be discounted. Taking time to relax your posture and really hold the breath in for a moment so you can release the tension can really change your mind state. It can sometimes help to practice and re-imagine yourself in that tense situation so you can get used to it.Anyone have any tips for maintaining composure during an intense set?? I was playing a tournament set against someone of a higher skill level than me in a Bo3. I was able to clutch game 2 but by game 3 I was so high on adrenaline that I was making dumb plays like desperate dash attacks and shielding too much. Other than going to more tournaments, is there anything I can do to getting used to staying composed vs someone of an equal/higher skill level?
Also I've noticed in my replays I'll sometimes tend to push myself towards the edge of the stage (not sure if I do this unconsciously or not). Are there any particular areas of the stage I should move to or around to prevent losing stage control, particularly when my opponent is on the angel platform and when they have invincibility? I'm thinking maybe moving around the platforms might be a good idea, or would it be better to stay on the ground?
A Fox can jump over the grab and Dtilt attempt, or could attempt to intercept you before a Dtilt could come out. Cutting a dash at any place with a jump, and generally winning air-to-air are strong reasons to support Fair. If you're worried about the risks, you can opt for a lot of dash in and retreating rising Fair. When people begin to respect this, you can control the space instead. Fair'ing in place gives less lag than Dtilt, and the SH itself can give off a more obvious reaction cue, as well as communicate what it counters of course.Something I've been trying to understand recently is how I can zone better off forward movement as Marth. The matchup I think this lack of understanding hurts me the most in is vs fox right now, so I'll frame the question as if this was being done against fox.
What confuses me at the moment is what kind of decisions I want to make when I do a long dash into my opponent. Out of this dash I can dtilt, and I can do a rising or mid/late fair in place with sh. When I come forward and then try do any kind of fair though, I feel like I'm opening myself up to getting attacked. Rising fair can be punished for missing, and when I retreat with it I can often lose stage because they come in afterward. If I do a later fair then I can get hit in the sh, or they come in after I land. I guess more immediate fairs beat them coming in during my sh, but otherwise it doesn't seem to work that well for me.
Another question is what would make me choose to do this fair over just using dtilt? maybe it's because I don't understand how to use it well, but I feel like if I am going to be aggressive out of my dashes forward, dtilt is the better move for that, and that's what I've been doing up until this point, since that will usually get foxes to start running in earlier, which I can intercept with grab, or they attack as I am pushing in, which I can usually react to and dash back to pivot fair/grab.
I really want to understand how to zone better because I think that would make my aggression a lot better vs fox, instead of relying on beating them off dash back.
Agreed that the first Nair vs Puff was not properly timed/spaced. The second one isn't so bad as it could beat her instant Bair at that timing and spacing in some cases iirc. You were a bit far away though, and had the Puff waited or faded back at all you would have punished, which Puffs love to do against Marth. She is still slow, and it helps to play as her or at least keep in mind that she will not always be trying to go in and is too slow to easily go in, giving you leeway to dash in/get closer/wait more.Speaking of zoning against Fox, I recently clipped a couple of neutral interactions that I'm kind of happy with and the first clip involves Fox on FD.
Notice here in the first clip how I do 3 attacks to try to catch Fox whiff punishing me before moving in again, doing a few more zoning aerials to catch him or dissuade him from coming in, and then once I'm close enough, I go for the grab and get it. This mostly has to do with how I was reacting to this Fox in neutral in this instance. I could tell from previous context in the match that he would sometimes wait for me to over commit with an aerial and whiff punish me that way, so by taking the forward movement a little slower and using aerials and dtilts to cover him coming in, I felt like I was in control and able to close the distance.
Looking at the second clip I'm not sure if it's the best example of a neutral interaction I'd like to have with Puff. The first nair doesn't really seem like it would hit Puff even if she went in at that time and the second nair just seemed to catch her off guard. Keeping her in the corner however felt a little better, but I still feel like there were some holes in how I used my aerials and likely could have gotten punished.
Yes it would communicate that you're prepared to cover your back quickly and perhaps even primed to do it. With WD back I imagine you won't find this necessary to do given how far you move and how much time you have to react, but with dash it's a bit different. Immediately attacking, or just threatening with a jump, can serve your purpose well enough in some instances.Practicing the simple things in Melee has been very helpful as of late. The fundamentals of fighting and what makes Marth busted is slowly coming together to me.
For WD/dash back, I know the basic functions can be to quickly reposition to dodge a move and also get an observation, with the WD being more blatant and dash being faster. What is the purpose of WD/dash back and immediately attacking out of it, such as pivot aerial or WD back dtilt/aerial? It covers my space well, but I'm not sure if I'm really grasping what it really means yet other than telling my opponent to respect my space, but that's something I can already accomplish in place so retreating seems redundant. Does it beat especially aggro players?
so out of dash forward, if I see that they are waiting, I can use sh to hold the space I just moved forward into, and I can fair if they come in to attack me (but I don't have to fair if they don't) and if I get them to respect the fair in place, I've taken stage, and then can dd from there and see if they are going to push in earlier this time so I can intercept/counter that with dash back?A Fox can jump over the grab and Dtilt attempt, or could attempt to intercept you before a Dtilt could come out. Cutting a dash at any place with a jump, and generally winning air-to-air are strong reasons to support Fair. If you're worried about the risks, you can opt for a lot of dash in and retreating rising Fair. When people begin to respect this, you can control the space instead. Fair'ing in place gives less lag than Dtilt, and the SH itself can give off a more obvious reaction cue, as well as communicate what it counters of course.
But anyway, if they run in and you pivot, they could just WD down outside of your pivot Fair range, and now they have pushed you back. Fair would be helpful in hedging against this type of play. You could of course just play the new position out of dash back instead, but I think it's not necessarily favorable to you and more to the Fox at that point since he's so close and you just dashed back. I think this is all a good starting point to mess with it.
That's right, and you can also SH back a bit to gain a bit of stage but be safer against attacks. There is a lot of in between with these things, but overall you have the right idea.so out of dash forward, if I see that they are waiting, I can use sh to hold the space I just moved forward into, and I can fair if they come in to attack me (but I don't have to fair if they don't) and if I get them to respect the fair in place, I've taken stage, and then can dd from there and see if they are going to push in earlier this time so I can intercept/counter that with dash back?
That makes a lot of sense I was mainly trying to just avoid them and retake center but I got punished for it a lot so I'll try to stay more grounded and work on taking space/building resources and utilizing my ground movement more effectively. Thanks for the advice!I don't find running through to be very possible in most relevant matchups, but if you want to do it more against Falcon and maybe in the ditto then that's okay. Dtilt you'd need to walk a bit to do, or just crouch and fake doing sometimes. With dash/run in, you either go all the way and attack, or you cut the movement halfway like you say and attack, or you cut it halfway with a dash/WD back, or you let the dash in stall so you can take some space(can mix with SH here). I very much think dash in is essential in escaping from the corner, as you need to build some resource, if you can't tell.
Taking stage= you move in and hold that new spot(attack in place or just stand there and threaten new distances). Faking taking stage= moving in to a position you might take AS IF you were taking stage, and then moving away.
If the opponent can get their options out before yours, or if your options won't hit the opponent...those are the main two I think of right away anyway. I guess also if their likely option will outspace yours, but this isn't so common as Marth(though it does matter if they outspace your grab but are faster than Fair or Bair). And of course, if they expect it.When is it generally a bad time to attack out of retreat?
What a good landmine to walk around.In this interview from awhile back (I timestamped the section I'm referring to, roughly 34:00-38:30 https://youtu.be/4l8Ok1PLZ2s?t=2041) Druggedfox explains a little bit about his idea of “screen-looking” or essentially making decisions based upon what you see your opponent do in a game, rather than internalizing your gameplan/mixups/etc. so you can execute things automatically. He says that the goal of competitive Melee is to take options and positions and practice them until you “don’t have to think about them anymore,” but argues this isn’t his idea of what optimal Melee should be. It surprised me when he said top players like Armada aren’t “screen-lookers” and don’t pay attention to what’s going on in-game and just execute automated gameplans while looking for one particular "mistake" they can abuse. He also remarks that he doesn't think understanding why good options are good matters and that kind of baffles me.
What do you think of Druggedfox’s ideas? His definition of "screen-looking" sounds a lot to me like just playing to understand, but that would mean he's arguing that most top players do not do this, and that it's not even necessarily important to competitive Melee, and both of those conclusions confuse me. Do you have any thoughts you could offer?
Do you think there's any good use for Marth’s FH in neutral against Spacies? I use it mainly to beat FH away when they're trying to escape from a bad position or corner, but it seems to me if Marth doesn't hit them out of his FH he gets punished pretty easily on reaction. Are there options it can beat well I should think about?
Something I see M2K do a lot versus Falco is DJ landing Fair (https://youtu.be/IfyDXsbzd20?t=318 and https://youtu.be/IfyDXsbzd20?t=165). Is this mostly done to avoid lasers and mix up the timing of the Fair? Is this something you'd recommend stealing, or is staying grounded and taking the laser generally better? If both are good options then how should I decide between them?