It seems like there are 5-6 major lasers spacings in Marth/Falco, so I'm trying to look at the positions within that framework. I'd organize them as follows:
- Falco Inside (Marth) Jab range
- Falco at Tipper Jab range
- Falco Outside Tipper Jab range
- Falco at WD Jab range
- Falco at (Marth) DA range
- Both characters outside TR
Do you think it's a solid way of categorizing positions, or it's too limiting? (Maybe just another "if it works for you then it works" sort of thing lol?)
Then I just have questions about laser stuff I've been looking at. Fighting Falco lasers feels endlessly complex it's awesome how deep it is lol.
https://youtu.be/5QZFSrYJmNo?t=1m39s (Falco outside Tipper Jab range, standing laser. Should Marth walk Jab (to cover approaching laser and just take standing laser > play next position) at this distance? Would walk Jab beat an approaching aerial AND laser, or does Marth end up too close to the aerial if he walks?)
https://youtu.be/5QZFSrYJmNo?t=1m51s (Second laser. Falco outside TR, approaching laser. Zain uses dash shield: is this a better choice than dash > take laser Jab if you think Falco will dash back after the laser (because you can WD OoS after him/Fair OoS to beat a dash back > dash in aerial)? Is it worse if Falco goes in right away after the laser because you're stuck in shield versus being able to Jab his next jump?)
https://youtu.be/IfyDXsbzd20?t=2m42s (Falco Inside Jab range, Marth hit with a low landing laser. Mango dashes back to outside Tipper Jab range after about 95% of his lasers in this set lol, so what can m2k do in those situations? What do you think is best for beating Falco’s close laser > dash back? You could SH Nair to beat Mango dashing back and then aerialing in, but I'm pretty sure that's what he wants m2k to do so he can wait it out and Dair him. You could just wait until he jumps in and Jab him, but then he can standing laser you/Dair between Double Jab. I'm not sure how I can beat the dash back directly without a risky mix up, or if that's possible.
Hypothetically say Mango jumped instead. When Marth is hit with a laser and Falco is inside Jab range, can he get a Jab out in response to any Falco jump? Does Falco have true followups besides Shine/Jab/Ftilt? Is it worth it to take laser Jab at that spacing or is it too dangerous to mess with and Marth should buffer shield?)
https://youtu.be/IfyDXsbzd20?t=2m47s (Falco outside Tipper Jab range, standing laser. M2k is at a frame disadvantage here because of roll. Do you think he knew if he dashed he’d dodge that laser height (seems like an impossible reaction but idk)? If he did, wouldn't dash back have been strictly better because it would have dodged an aerial as well (assuming he hit it)?)
https://youtu.be/IfyDXsbzd20?t=3m1s (Outside both characters’ TRs, Falco approaching laser. Can Marth jump to beat approaching laser from far away? I figure you could also dash (to position yourself at tipper Jab range) > take laser Tipper Jab to beat a second jump Falco may do, but if you jump as Falco jumps it looks like you may be able to beat this directly, and at the spacing even if you get shot it doesn’t look too bad.)
https://youtu.be/IfyDXsbzd20?t=3m48s (m2k predicts an aerial and tries to Utilt, Falco DJ landing lasers, and m2k is at frame disadvantage because of utilt. What do you think of Utilt as an alternative to Jab when it’s very high reward? Here it also looked like m2k just barely had enough frames to Jab the landing laser, but idk. What do you think of standing Jab when Falco tries to laser land in your face? What if Falco laser lands outside your Jab range? Should Marth just take it and play the next position?)
https://youtu.be/IfyDXsbzd20?t=3m56s (Falco outside Tipper Jab range, Fair landing lag frame disadvantage for m2k. Should you still just try to Jab when you have a frame disadvantage? M2k predicts an aerial, dashes back and gets blown up by approaching laser, but is he really forced into that kinda laser/aerial 50/50 coverage? Tipper Jab won’t beat a standing laser, but if he Jabbed right after landing with Fair, could he have beaten an aerial AND laser in?)
https://youtu.be/IfyDXsbzd20?t=4m14s (m2k calls out approaching laser from outside TR with WD Fsmash. Do you have an opinion on this option versus Falco? Honestly it looks good because it's so low-risk versus any of his laser options at such a spacing.)
Finally some general Falco questions: I don't really see much use in PS except when outside TR, because the small frame window+Falco's variable laser heights make it too inconsistent in closer spacings, making it too risky when you have take laser Jab/dash back instead. Would you agree with this?
- The worst spacing for Marth versus Falco seems to be when Falco is right outside his tipper Jab range, because Marth can just lose Neutral if he guesses Falco's option wrong. Given this, is there really a good way to discourage Falco from that spacing. (Just for reference, the spacing when Mango Shine lasers here
https://www.youtube.com/watch?v=IfyDXsbzd20&feature=youtu.be&t=2m47s)
- For general understanding versus Falco, how appropriate is it to think of Jab for Falco’s instant jumps, Nair for delayed jumps (such as when Falco dashes back first), and Fair for Marth’s approaches/OoS/when he can't really Jab or SideB. Is this maybe trying to construct general rules before my understanding is deep enough, or it sounds about right?
- Oh, and what do you think about Utilt instead of Jab at percents it combos well? M2k uses it to trade with the laser and the reward is super high.
Thanks <3