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If you Fair them back off that's fine because it sets up an edgeguard, which Marth does well to himself. If there's some tipper setup or some mixup potential there, then I don't know it. Off the Fair I'm sure there are many micro situations you can set up kill mixups from but I wouldn't remember all of that.What’s the best way to punish tournament winner drifting forwards in the marth ditto? I usually stand at a range to dtilt vs ledgedash and usually only get a weak fair with backwards momentum.
Check out delayssb's post in here on it.Is there a low % pika flowchart off grab? Or is it to obscure for anyone to have created yet haha
Shroomed in general is a pretty sloppy player, so I wouldn't take much from him if I were you, but some of his neutral you could maybe take.
You do similar things to other matchups by discouraging their options but keeping your own relevant. So vs Sheik I often tell people to discourage DA/BG when you get closer and then you can abuse Fair and Dtilt more. It's similar vs Marth, where at a given inner spacing you want to discourage moving forward with moves with Dtilt in place or some Fairs as well. If you just want advantage, then yeah force them to jump or to run in or to shield. Dtilt or even moving in can solve a lot of this for you. You can also just wait for them to attack or jump. I'll also JC grab their deep approaches to help discourage these types of things if the spacing/conditioning works.I’m kind of struggling to understand threatening range in the marth ditto. In other matchups I find that there is a range where I can threaten my opponent without being threatened. If my opponent doesn’t commit to jumping in neutral, how can I find advantageous situations? I feel like marth needs to make a big commitment and move into run to get a reaction from the opponent.
Neutral is a guessing game until you understand it. This is why many people just wait and occasionally yolo.Hey PP, got a question regarding conditioning and deepening my understanding of each interactions.
So for a really simple scenario, let's say I f-smash Falcon at like center stage. Falcon keeps note of that and he shields the next time. I read that from the f-smash conditioning and grab. Then after that, it gets hazy and becomes a guessing game, and I don't believe that it's the way. There has to be tools Marth can take advantage of to condition them in my favor despite previous neutral exchanges being similar.
When I see your Marth in play, there's just so much complexity and intention with each of your dash, and I can only understand it at a surface level, let alone breaking down each meaning and threats you bring to the table with each dash and zoning tools. I recall awhile ago that you said you feinted Leffen in order to get a d-tilt, which set the tone of how the rest of the stock would play out (cited here: https://youtu.be/Gv74JXJBFwk?t=18m57s ). I would guess that Leffen responded with your short dash back animation with lasers and instead you charged with d-tilt.
I think at the moment, I have a decent handling with my zoning tools. For example, I often do the Zain which is fair d-tilt in the Fox mu and see how my opponent responds to this, which creates a deep pool of options in my disposal that's enough to beat many people. However at the end of the day, I do feel I handle them in a simplistic manner. There's some smarter Foxes that I fight that can see right through what I'm intending for and don't get conditioned to fear my zoning tools. Like I fair d-tilt a lot to get them to respect my space so later I can get a better reward with fair dash back pivot grab, but they know that and overshoot after my fair. My fair d-tilt setup might work for the first couple times, but after that I might as well be gambling that they will fall for it again, which I'm pondering how to not make that the case. While I think zoning offers a lot of tools to influence my opponent, I think by itself I'm starting to see the shortcomings of it. That, or I am not properly utilizing them which is a possibility.
I think with my understanding of my zoning tools deepened, this is where I think dashing is what takes my zoning tools to the next level. If I were to postulate, in that clip of you vs. Leffen, I have a feeling that with the zoning threats dash carry, your dashes take great effect to Leffen in order to get that d-tilt and probably dozens of other scenarios too. I suppose with my end question being, how can I use dashes with my zoning tools clearly represented? There many times where I feel like I dash and my opponent doesn't exactly respond appropriately within my range. Additionally, how do I not fall into the trap into thinking neutral is a guessing game?
In tournament, all that you can do is focus on the winning and the deep engagement with the opponent. As a competitor there you need to be in the moment. When in training, which is most of the time, you should be focusing on playing as cleanly as possible. However, it's still a journey. Playing high risk/high reward has its moments, and in heated exchanges we can let ourselves shine through beyond our training or in ways that break rules healthily if done right.wassup ridley boards
I've been reflecting a bit about my thinking this weekend since I came back from a local I attended on Friday. I finished third and upset a couple of PR'd players in my city to get there. I felt great about pulling through and winning those sets, but there was a feeling I had once all of the energy wore off that I feel like I should ask you, pp, about in particular.
Although I won the sets that I did, I feel like I wasn't showing all of the knowledge I had and wasn't really executing those things I had learned about as well as I could have (ex. somewhat excessive movement and odd swings that were very high risk/high reward where I could have gained more information or stood still even lol). To put it simply, I felt like I had gotten away with those wins, no disrespect to my opponents obviously.
While this feeling is very present, it is seemingly conflicting with my desire to win and overcome challenges in tournament. I want to win in tournament, and that is what got me through those sets, but I also want to play the best that I can, which means playing more with my learning and appreciation for the character in mind, playing more "clean", etc. I can't say that I saw a lot of that during the tournament. Granted, I have been working more on accepting loss/mistakes and accepting that I may mess things up but my play for the most part was not what I had envisioned in practice, and so I will keep working as well as try and examine my thinking.
I believe you have remarked on a very similar feeling in the past, and the question that I wanted to ask you, is how can I balance this feeling of wanting to play my very best with wanting to win? Is there one that you weigh more over the other? I want to play much better and express more of my learning but I do very much want to win in tournament, and I feel like I let one overpower the other, so I can't say I'm very satisfied with my performance in that regard.
That being said, I'll try and post here about those sets once I've had time to analyze them somewhat and talk to some others about them.
My main concern when reading this is I don't know where you get your numbers from. I'm always pretty wary of hard numbers for reaction time since you can practice these reactions specifically(choice reaction training in scientific literature) and also generally train reaction time(like what Bruce Lee did). I also have heard lag can vary a little between GCs and CRTs but did not see this mentioned either.Been lurking in this thread a long time. It's really informative. I'm still not good at Marth. My background is in CS and I think about the game (and everything else) in pretty formal terms. Recently, I've come to some conclusions about frame data, reactions, and position in neutral which I posted over on reddit here: https://www.reddit.com/r/SSBM/comments/88nolc/reaction_time_and_space_looking_at_position_in/ Sorry for linking offsite to something I wrote, but I figure it's better than reposting the whole thing.
I was wondering if you get time if PP or some of the other analytical players who make up the infinite marthmind in here could take a look and tell me if what I'm talking about makes sense to you, or if I've neglected something etc. My idea is to use what I've figured out to get things to practice from match analysis / transcription, and break down characters' options more clearly by having a way to enumerate the different kinds of situations in neutral.
I would not think complete knowledge of possible moves is a true possibility, but I understand why you used that extreme.That definitely makes sense. I guess that the use of empty jump on a conditioned opponent might be an example. They expect a further commitment which will cost you frames (like an aerial or something) but they can't react to it, so you can retain your frame advantage and possibly even react to their defensive option. But it does require knowledge of your opponent's approach to the game. I can't think of how to conceptualize it for further spacings (like when players are on the opposite side of the stage) but going off druggedfox's original idea, the overall goal of some play-styles could be exactly that; to mix up and condition your opponent in the game of frame advantage in neutral (which I'd say is the same thing as taking stage control.)
Against an extremely conservative player with human reactions but superhuman option randomization and complete knowledge of the possible moves, they should be able to play a strategy where no matter which good options you do in what pattern, the average frame advantage gained over a large number of interactions is the same (the Nash equilibrium of the frame advantage game). The more practical version of that is very disciplined and knowledgeable players who play conservatively and focus on the situation rather than the player. In theory they should be a lot harder to influence so it's stronger to take inventory of what they can do, and search for situations you know better than them or they can't execute well and force them if possible. (I don't know if such players really exist.) On the upside, any guess at their patterns can't really be punished if they play this way because the mix means that unless you read them into oblivion, the payoffs are always the same in the long term. But I do think that tactically inserting random optimal conservative noise into people's strategy if possible is a potential defense against read and conditioning based play by similarly skilled players. (Doing it all the time in a really advanced meta would make it pretty difficult to make any consistent progress in tournament as seen in http://www.rpscontest.com/.)
So basically according to my current theory about the game it's definitely possible, probably ubiquitous already although maybe not as developed as it could be, and will probably persist forever, but there are counter strategies to mitigate it in the distant future meta. How to do it (in theory) is mostly what I'm trying to figure out. Like what patterns are embedded in most people's play because of how the game is or how humans are.
Sometimes I'd do it and sometimes I'd uthrow. Since they would tunnel on the edge snap I could get some good DI mixups on them. I'd always throw Peach to the edge(sometimes you can DA first anyway), I'd never throw Puff up, but for say Sheik or Marth I'd definitely mix the two.Against non-fastfallers and you throw near the corner at like mid to high percents, and the opponent DI's specifically to snap towards ledge for f/d-throw, would you still opt for that or up-throw? Against Peach I can see why you would still opt for throwing towards corner, but what about characters like Sheik?
Pivot grab her SH Bairs(won't work on full drift away) or some of her drift in aerials, Fair her if she does two or more jumps in the air, Dtilt or running grab her when she's on the ground(Fair/Nair can sometimes work too), don't rush and play for position, don't let her go over your head, count her jumps(she has 5), do fthrow/dthrow mixup at low percents and learn Fthrow kill setups at mid and high percent, don't let her grab edge or get off of it for free(come back in after dash back to avoid aerials near edge).Hey Kevin! Quick Question! How do I fight Puff? Been struggling to prepare against a friend who mains puff and I'm wondering how you fight her.
No I have not, but quickly thinking about it those ideas are good. I'd especially like to recommend no Nair in neutral and no dash back so people break some really bad habits quickly thinking about it.I know you did this with Falco / recommend people practice without lasers but did you ever practice with Marth with "No X"? Like no dash back, no dtiilt, etc?
To clarify, for the first situation do you mean that after the 2nd dash back, I should have grabbed on the dash in, or that I should have pivot grabbed from that dash back? I'm having trouble visualizing the grab.These do not seem like scramble situations to me. Why are you classifying them this way?
The first example, you actually give yourself a perfect grab setup on the Nair as you long dash back twice, but then instead of waiting and grabbing, you dash in for a frame or two and then out again, giving him time to spotdodge. The second example is similar as you could have grabbed, or at least Dtilted, out of WD back.
I'm wondering if you have muscle memory that means you must not only wait for them to be in lag to try and grab, but then once they are you must then dash back then dash in to grab. That happened in both clips. You back up perfectly in both cases, but instead of confirming during the backing up time you feel the need to back up again, OR you back up again as you confirm their approach when you're already safe.
I'd also recommend not dashing back after Dtilt hits all the time, as that may be a possible issue I'm seeing from the first clip.
Let me know if this makes sense.
That was sick. Pretty sure this is just zain jumping into a laser then fairing right after tho. Are you asking how he did it so low though? Cause fairing after you get lasered in the air is pretty common but this one is just really low. As far as I can tell he didnt use any crazy techniques. Its possible that he SDI'd the laser up, but to me it looks like he just took the laser normally then faired frame perfect after hitstunhttps://clips.twitch.tv/WiseDignifiedFinchCorgiDerp
Can anyone explain how that fair was possible? I have trouble against Falcos that spam lasers when I'm in the corner/ledge and this seems like a decent answer.
I think aggressive players could use it in shield pressure situations or to mix up their approach timings too.I would not think complete knowledge of possible moves is a true possibility, but I understand why you used that extreme.
Do you think only conservative players can use this thinking effectively? I don't.
Also, if you have any more specifics about your main point(s) here that would probably be helpful.
I wonder if it's specific to Yoshi's because of the edges.https://clips.twitch.tv/WiseDignifiedFinchCorgiDerp
Can anyone explain how that fair was possible? I have trouble against Falcos that spam lasers when I'm in the corner/ledge and this seems like a decent answer.
Yeah I've wondered about jumping into lasers and Fair'ing as Marth but never been too deep into looking at it. I'd say it's worth playing with though since lasers are pretty reactable and these low Fairs aren't likely to be easily punished.https://clips.twitch.tv/WiseDignifiedFinchCorgiDerp
Can anyone explain how that fair was possible? I have trouble against Falcos that spam lasers when I'm in the corner/ledge and this seems like a decent answer.
Lol alright man sounds good, I look forward to your updated analysis =)I think aggressive players could use it in shield pressure situations or to mix up their approach timings too.
Is that the kind of thing you mean?
Although actually playing a situation to the equilibrium is pretty hard because human RNG is not good, the payoff to approximating it probably increases a lot as you get higher up in skill level since other stuff is already really clean. I think overall players who go for reads (not inherently hard reads) are advantaged because players who don't will break even at best.
Hmm, specifics specifics. I think the best way for me to get more specific about the ideas in general is to sit down and do some matchup analysis of videos using my ideas and then come back. (The push to write up my ideas in the reddit post was I wanted to try and analyze Marth-Puff since I heard blur say everyone plays it wrong at present, but I didn't have a concrete enough way of thinking about spacing to look at it the way I wanted to, plus I had the hypothesis that people's habits are probably arranged into reaction time length chunks since it's hard to mentally combine shorter bits of play and execute them on the fly.) Sorry that I can't be a lot more specific right off the bat; if there's anything about the theory I can go into more then I can probably do that immediately. At the moment I'm basically just suggesting that spacing and the way people learn movements in the game are structured by reaction time, as well as that frame advantage is spatial. Now that I've written it down and bugged a bunch of people about it, I should be able to get way more specific by applying it. ^^;
Omg I’m dumb ikneedata never even occurred to me. Thanks, I’ll check that out.I think ikneedata handles all of that already. Every time I ask someone questions like that they say the website knows it anyway.
What do you think are some reasons why people would aim to be FAST? Where does the speed in execution in a real match come from? Is it from the understanding of situations and tools at ones disposal, repeated exposure to situations? Do you think that people might often misinterpret certain plays of yours, imitating a dash dance heavy style and then get rolled over? Following your vods closely there's not too many times where you've dash danced quite far away from your opponent (which is usually the case for dash dance heavily players I've personally come across) and you usually stay pretty close to them.Sure.
Basically, there are a couple main reasons. Let's look at practice. When most people practice, it's aimless and just about being FAST without knowing exactly how or why they should do it. They just move. This is fine enough, but it doesn't translate to real matches where you need to stop and start and respond to an opponent. If you try to play the same way, you'll get thrown off by them putting you into positions where your movements must be more precise or sophisticated than what you practiced. In other words, your practice and application are at odds, which throws you off.
The second, and in my opinion main reason for this though is about inputs. Doing a high volume of inputs is inherently taxing on the brain. Every time you do an input, you must think to yourself to do it(especially true if it's not a well-practiced one, but true regardless). So if you keep on stringing inputs together, you keep on occupying your mind. This keeps you from being able to observe what your opponent does, as well as consider the consequences of your actions. With fewer actions, you're forced to observe and also have time to think about what you've just done and new positions that arise as a result of the inputs.
As a final note, you can be fast and aware, but it takes tons of patience and good practice in which you start slowly and build speed on specific action routes.
Less is more.
Wait so when Falco is in tumble falling out of a combo and lasers out, as well as mixing Dair and laser from the top platform, or are those two somehow related? I'm confused.I've been having a lot of trouble dealing with Falco's falling laser from like BF's top platform or just in general when they're falling out of tumble. This is especially troublesome when I'm not at like rising fair range because I'm looking out for dair as well. What are best ways to deal with this?
People aim to be fast because, I think:What do you think are some reasons why people would aim to be FAST? Where does the speed in execution in a real match come from? Is it from the understanding of situations and tools at ones disposal, repeated exposure to situations? Do you think that people might often misinterpret certain plays of yours, imitating a dash dance heavy style and then get rolled over? Following your vods closely there's not too many times where you've dash danced quite far away from your opponent (which is usually the case for dash dance heavily players I've personally come across) and you usually stay pretty close to them.
What are some criticisms of your play that you've heard?