Got some questions I would like more clarifications on various matchups, so this is gonna be quite a bit to read. Apologies if it's a bit much, so you're free to answer this in spurts. I've been working a lot on the game and really eliminating sloth from my gameplay.
So in the Fox mu, I really like doing fair --> whatever as a way to force interactions. I particularly like doing them especially if it's in-place or fading back, but I'm not so sure about approaching fair when I want to take space because of it being very susceptible of it being WP. Do you think in particular for approaching/taking space, I should remain grounded or perhaps waveland back?
In the Falco mu, I found out that one of my biggest hole for me getting combo'd hard is that I'm not SDI'ing the shine itself. I'm capable of getting at least 2 inputs by quarter circling, so do you SDI away and up?
https://youtu.be/92tuEbwYC9k?t=35s
-Here, I throw out a side-B to encourage Squid to dair me so I dash back twice. Squid ends up dairing, but he ended up fading back. I'm not so sure how I could best deal with that option aside from hard reading like a DA.
https://youtu.be/92tuEbwYC9k?t=48s
-With my combo sequence after the first up-air, I think I made a mistake for going another up-air. Do you think after the first up-air I should always go for fair because even if they DI out Falco is offstage which is really bad for him?
https://youtu.be/92tuEbwYC9k?t=2m12s
-Here, I always have difficulty deciding what to do when Falco is cornered. I usually like f-smashing the corner against Falco because he likes jumping and could laser out of the corner, but then I get eaten up by roll shine. What could I do to position myself to beat both roll and laser in the corner, or at least position myself with a better chance of winning?
Oh yeah, and the mixup between dashing back and fair/side-B works great against falling dair/laser when i tested it in friendlies. Just to update you on that.
In the Samus mu, I can see why you prefer f-throwing instead of up-throwing in some scenarios. However, Samus can still jump out of f-throw which I need to read, and I find that sometimes I'm susceptible to getting DJ daired after f-throw when I try to read that they won't jump with DA or trying to cover options with fair tech chase.
https://youtu.be/pbUpUrYLJww?t=9m49s
Would you always watch out for jumping first?
https://youtu.be/pbUpUrYLJww?t=1m34s
https://youtu.be/pbUpUrYLJww?t=1m42s
-What should I do when these side-B's get CC'd? I could grab but I'd rather get a harder punishing move if possible.
https://youtu.be/pbUpUrYLJww?t=2m8s
https://youtu.be/pbUpUrYLJww?t=10m22s
-To prevent cross-ups like this from happening, should I d-tilt/dash back more? I felt the need to shield because I thought he would missile/charge shot, but in retrospect I really should've just jabbed. If it happens though, should I just roll away?
https://youtu.be/pbUpUrYLJww?t=2m16s
-I don't think I dealt with this situation very well. Instead of FH, I should react to the projectiles and just jab?
https://youtu.be/pbUpUrYLJww?t=3m21s
https://youtu.be/pbUpUrYLJww?t=3m32s
-I also feel like I return from the ledge pretty poorly from Samus. What options could I do instead to get back more safely?
Also, in general I find playing against Samus pretty exhausting. I had to up-throw a Samus at like 200%+ to end the set and was pretty exhausted after even just game 1, but unfortunately I don't see other alternatives Marth has because it's pretty hard to edgeguard samus or finding other avenues of killing. I try to cut off options like hit bomb and hogging the ledge when she tethers and the mixups along it, but at the end of the day most of the time I'm killing her on average like at like 100%+. Is that simply just the reality of the mu?
Do you also have tips when Samus has her charge shots? Especially at higher percents, I feel really pressured to shield or FH at lot more than I'd like to, which gives her control. Stuff like this:
https://youtu.be/pbUpUrYLJww?t=2m54s
Currently I'm getting away with a lot of these charge shots stuff because for some reason a lot of Samuses like wasting it by the ledge when they're recovering, but I know I will have to deal with the smarter Samuses that use it when the time is right.
Some Falcon clips
https://clips.twitch.tv/GlutenFreeFlaccidWerewolfUncleNox
-Here, I faired in place there because he usually raptor boosts in the corner. But he didn't and I got blown up for it. I guess I could've d-tilt after the fair, but in general I don't like d-tilting against Falcon because of this
https://clips.twitch.tv/PoorLongCasetteFreakinStinkin. I guess another rising fair?
Against Falcon, one tip I got from an experienced Marth player is that I should always look out for his forward dash commitment. Falcon always commits with a forward dash in mind or else he's really not that threatening. Additionally if he's back dashing, I should just simply take space until he has no more room to back dash.
Now that's just recent advice I got so while I'm thinking about what it entails, I've been really scared of committing against Falcon lately. Like this:
https://clips.twitch.tv/CrypticSlickLegBabyRage One wrong misstep and I'm just dead. I feel like the only reliable way I'm getting in is by reading their overshoot and dashing in grab, but if I'm wrong then I die for it. Tbh, I don't think the risk/reward for throwing out side-b is really worth it because it I need additional reads to get a grab or something whereas the Falcon would need to WP it once and get a huge combo opening.
Don't got much clips against Sheik as of late, but one problem I have is when I'm fighting a cornered Sheik. This one Sheik player always just stands there in the corner observing what I do, and I would try to WD d-tilt and he would jump fair me for that. If I went any closer to get within spaced jump fair, he would just immediately DA me. Actually, I kind of already know the answer as to what to do, but I feel like the longer I play the Sheik's game by the corner, I lose sight of why cornering is good for me since her escape options also net her a decent reward. What can I remind myself the reason why cornering is so good?