ridemyboat
Smash Apprentice
- Joined
- Aug 13, 2015
- Messages
- 152
Why do you think that Marths so often barely miss? I've watched you (Apex 2015) and M2K play, and it seems like even at the top level this is a serious issue.Okay so first of all when I say top level I'm saying top 6/7, with qualifiers. Many people will say top 100 is top level or their local high PR'd player is top level but many of these players don't often practice or analyze or even play that much sometimes so that is not representative of a thoroughly prepared and understanding player to me.
I have noticed two very particular problems that get Marths blown up. There are others, but these two seem to be the worst:
1. Barely missing an opponent. Barely may mean in spacing terms, but often if you're drifting in this is a death sentence. Also, it usually leads to another problem, swinging a lot and getting into the heavy lag Marth has. So he pays a lot for being incorrect, or-
2. Inefficiencies kill him harder than other characters. If his punishes or kill setups are inefficient, he suffers way more than a Fox spamming usmash will eventually get lucky or a Sheik spamming Fair. As mentioned before, his lag hurts him a lot as well so if his movement is too excessive or he drops a combo he may end up close to an opponent in lag and off-balance which is very much the worst place to be for him. This happens a lot even in the case of someone like PPU, and it gets heavily exploited by Falcon and Sheik who can both prey on Marth's inefficiencies in various ways such as not getting edgeguarded well without a deeper flowchart.
I see it all the time in edgeguards with Sakurai combos when Marth's try to cover Side b (yes, even M2K), in tech chases when Marth's are a frame late and hit shield or are a frame early and get whiff punished from tech intangibility. At least in neutral you can say something like oh well they moved back slightly to bait the fair and the Marth got outplayed, but I see this all the time in punish situations.
This game makes it damn near impossible to do the same thing twice. SDI + ASDI + DI and platforms, on different stages. How you were positioned when you got the hit, and how fast you were moving when you got it, and how close you were to the ground. Crouch cancel, ASDI down and how they DI'd when they ASDI'd down.
I practice in parts to not get overwhelmed with the complexity in this game, but I really don't see it as achievable to eliminate these problems even at the top. It feels more like losing to the game than losing to an opponent when you're just slightly off, and as you mentioned Marths really suffer for it. Is there some way to even make this stuff fun when you slightly miss? Oh my god, it's so frustrating.