http://www.youtube.com/watch?v=ZA3PWvlroqI
http://www.youtube.com/watch?v=-pFGbZLaslw
2 sets from a tourney 2 weeks ago. Critique/comment please
I especially want some pointers on the ICs MU. While the instinct based style I currently have works well enough to take sets off all the top icies in europe I don't want to even drop games
(also, you can marvel at how ridiculously stupid the puff matches are loool)
I'm no expert, but I do play a Sheik and a Jiggs pretty regularly, so here goes:
First, general tip: If you follow an opponent off the edge, typically your best recovery option is, when possible, dodging back onto the platform.
Here you could have short-hop stomped Jadde to his premature death had you dodged rather than up-B back on.
The matchup against Sheik is so unfair, I can't really give too many general tips. However, I notice a few things you could improve.
Firstly, you tended to try to edgehog Sheik. Sure, it worked out for you half the time, but half the time ain't good enough. If you stand a proper distance from the ledge, an up-tilt can be a very effective tool. Sheik really has to either sweetspot the ledge or recover onto the platform if she's far enough away, and a well-timed up-tilt takes care of both options. If you really want to be flashy, you can try short-hop stomping. The timing is to press A (or jump) just before Sheik disappears. I've also had some success with the down-tilt, but the up-tilt is more effective.
Secondly, hopping up from the ledge with an aerial is waaaay risky vs. Sheik. Sheik's aerials all have range/priority/whatever that will generally tear through yours, leaving you far away from the ledge without a second jump. Keep it in for the sake of unpredictability, but be more careful with it.
Thirdly, little tip. Sheik's down smash actually has a fair bit of lag, because her hitbox disappears before her legs stop twirling. This means: knee if she whiffs, wavedash -> grab if she hits your shield, e.g.
here.
You were pretty much reading this guy like a book. It's a shame this matchup is so gay.
The matchup against Jiggs is also pretty tough. A few tips:
Firstly, DO NOT engage. That is, do not be the one who attacks first. Jiggs is so mobile that, barring special circumstances, just throwing out the odd aerial will get punished hardcore.
Secondly, keep the pressure on. See how Smasher89 got antsy whenever you were close enough to dash -> jump -> nair him and kept throwing out aerials? That's because he knows that his days as Jiggs are numbered. By knees. Somewhere around five, to be exact. Your job as Falcon is to keep the threat of a knee, or perhaps a nair -> knee, hanging over his head at all times without actively going for it (feel free to nail him if he gets lazy, of course). Raptor Boost is your friend here, because you can DD barely within Jiggs's jump -> bair range and Raptor boost if he goes for it. Get in his zone and back out fast enough to bait him into missing. You actually do this fairly well, but what you don't do well enough is get right back in and punish. This is important, because the timeframe in which you are free to punish is somewhere between tiny and nonexistent, so you need to exploit every possible opportunity--not easy, I know.
Thirdly, stay OFF platforms. Being on a platform gives Jiggs free reign over you. He can float up right underneath like Jaws and nibble away at your ankles, secure in the knowledge that you can't possibly duck below the platform and retaliate faster than he can attack again.
Your technical and mindreading skills are really good, so these are all relatively minor chinks in your Captain's manly chest.