ballin4life
Smash Hero
You mean the m3gavolt kick?
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A frind of mine use to do that a lot, maybo too much.does anyone else use aerial falcon kick to edgeguard
You can work around Fairs on the recovery with Bairs and Uairs (SH Uair hitting the horizontal frames is yoshis best friend) spacing obviously being the key.You're correct about super armour not affecting it don't worry. My problem with it though is that if they recover high they can time an aerial like a fair to prevent getting caught. Also it can't do a lot at low percents since Yoshi gets his jump back after the UpB.
I play a pretty relentless Falcon, and Mario, Link, and Fox have the most annoying projectiles against Falcon.Hi I'm a Falcon player with trouble playing against Mario, Link and Fox.
Can someone give me some tips against these characters?
Can't really offer advice except for the very most general kind until I know how good you and he are. Vids would be great if you can get them.Hi I'm a Falcon player with trouble playing against Mario, Link and Fox.
Can someone give me some tips against these characters?
I enjoy the new poster already, welcome to smashboards.I play a pretty relentless Falcon, and Mario, Link, and Fox have the most annoying projectiles against Falcon.
Against link, you gotta watch out for his projectiles. Thel boomerang can be blocked with a forward tilt or a fair pretty reliably. I also like to dash and cancel with shield to block the boomerangs. This technique can also be used to block bombs, and thats pretty much the most reliable way. Falcon's advantage over link is his much greater ground speed and agility. Literally, Run in and start combos with forward throw or upsmash. Keep the shield pressure on Link, as he isn't as strong in close quarters as falcon. Link will probably retreat while throwing boomerangs and bombs, which you can jump over or duck under. Link has awful recovery, and so backthrows off the ledge at as low as 40% often kill. Don't try to fight link in the air, but definitely fight him INTO the air.
Fox is more difficult of a matchup, in ways he is faster than falcon. I find that fox's lasers can most easily be avoided by jumping over them. Fox can't cancel the "laser put away" animation so if you get to him quick enough you can punish him. Use Usmash to interrupt any aerial approaches. Shield is your friend. When timed right I find fsmash very effective.
Mario also has an annoying projectile. Avoid at all cost, shield only when necessary. The lag from getting hit by the fireball or by shielding it is enough for mario to keep approaching while assaulting you with fireballs, leaving you helpless as he grabs you and combos you. Be careful approaching from above, as mario's Usmash can kill at low percents. If possible, try to beat mario to the ground so you can usmash him into more uair or otherwise combos. Don't forget the nair, it's great against marios other aerials. Otherwise, forward throw or upsmash combos are best.
Honestly D-pad has the same limits as Keyboard does in terms of inputting directions.Is there people who plays with Dpad ? Is it possible to master falcon playing with dpad ?
Fox short hopping lasers won't need to bother with the putaway animation, so don't count on getting hits from Fox shooting grounded lasers. Shielding gets you grabbed, don't do it. Fox can techchase easily or knock you off the edge for edgeguarding with grabs, so shielding is bad.
Mario's fireballs are best hit with aerials. Don't shield them, Mario has good shield pressure and better edgeguarding. U-Smash out of shield if possible. B-Air is better than N-Air in basically every spacing situation.
Otherwise, surprisingly good advice from a 2 post member.
Thanks guys, glad to be a part of the community.I enjoy the new poster already, welcome to smashboards.
Mario is my least favorite falcon matchup after Kirby. I usually try to use more b-airs for that matchup as it outprioritizes many of Mario's approaches. I also find Falcon's N-air to be good in the matchup as well. Just don't get predicted as Mario's u-air is just as good as Falcon's in this matchup. Also, Mario's up smash is stupid with massive priority and range (It is the most difficult move for me to dodge personally outside of kirby's up tilt for some reason). You don't really have a move to out-prioritize it so be careful at killing percent. I think Falcon can f-throw to falcon punch at 25 if I remember right.
Fox is only a big issue for me on Hyrule (I personally actually think that if Hyrule is the only stage, Fox is the best character in the game). Run and duck under lasers or hop over them. Depends on the stage. Make sure you hit your gimps. Don't be hasty with kills as Fox's pressure is one of the best. Learn to run when you have to.
Always nice to see a rational new posterThanks guys, glad to be a part of the community.
The techchase is only really applicable at low percents or in the box, but grabs are still dangerous...I definitely have the least experience with the fox matchup. I forgot about fox's tech chase and grabs against falcon, listen to asianaussie, don't shield.
U-Smash is the only useful one there - maybe a hop D-Air?Fox's lasers are most annoying on Hyrule, but the best defense I've found is to duck under the little wall on the left side of the stage, when Fox is shooting from the greenhouse. from here, the lasers can be avoided, and when fox approaches, a lot of falcons moves can hit through the wall, like Usmash, utilt, fair, fsmash (maybe?).
Tippered U-air is probably better, but the basics are right.so for example, if you're facing the wall, usmash to bair and ledgeguard.
F-Smash, D-Tilt and aerials (D-Air/B-Air/even N-Air) are probably better than F-Tilt, but edgeguarding Fox can be done with literally any move.near ledges i think falcon's ftilt is great for gimping. As far as ledgeguarding goes, since fox has that initial delay as his recovery "fires up", its a great time to hit him, dbairs or spikes work great.
F-Tilt is cool, but too much emphasis on it lol...B-Air should be the top of the list for beating fireballs, followed by U-Air/N-Air/F-Air. F-Smash fails because it's so punishable, and hence is an inferior spacing tool. You can't really stay in a range that is too close for fireballing, since that means Mario has a good chance of hitting you with something a lot more dangerous.Mario is really an annoying matchup. If I remember right, the fireballs can be ftilted, but really should be avoided if possible. Proper spacing is really important, to keep you outside of mario's range, but too close for effective fireballing. fsmash, fair, ftilt, bair, anything with good range and decent priority.
Goes without saying, but don't rely on it.Take advantage of every missed L-cancel.