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Can't you make that, Star Fox

GreenKirby

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http://www.411mania.com/games/news/101160/No-Star-Fox-for-the-Nintendo-Wii.htm

Dylan Cuthbert says no to the idea of brining Fox McCloud to the Wii.

In an interview with G4TV, Dylan Cuthbert, who helped create the popular Star Fox series, rejected the notion that Fox McCloud could be coming to the Nintendo Wii.

"The problem with that is that it'd be a big project, like 100 people on the staff. It's just not something we really want to do," Cuthbert told G4TV.

Cuthbert, who helped create the series for Nintendo and who was involved in the production of Star Fox (SNES) and Star Fox Command (DS) said he cannot see himself producing a Star Fox game
for the Wii's controller.

"The Wii controller would be a bit too hard to use. I don't know…maybe the new one…[Wii Motion Plus]… Maybe that'd be more fun to play with. I don't know. The Wii is a bit more of a toy, I think," Cuthbert said.

Although Cuthbert does not seem very keen on the idea of producing a Star Fox video game for the Nintendo Wii, Shigeru Miyamoto, who also helped bring Fox McCloud to Nintendo, might have plans of his own. However, Cuthbert slammed Miyamoto for changing the original feel of the game by turning Star Fox from a sci-fi shooter into an on-foot adventure game.

"But the core fans don't want that," Cuthbert said, referring to the gameplay changes Miyamoto made to Star Fox. "But Miyamoto doesn't really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done."
Normally, I think Miyamoto can be a big baby at times, but seriously it's Miyamoto. Even if the game is on-foot.... it's Miyamoto. And I'm sure the Wiimote would be an okay controller. Couldn't you hold it sideways and that's that? :O

Edit: Activate your pop up blockers or else. lol
 

Spire

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I can't wait for Star Fox Wii-2.

Screw Cuthbert and Miyamoto, hand it over to Retro.
 

Hyper_Ridley

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So, Starfox Wii is bad, but Wii _____ is good?

Sheesh. Times like this are what make me consider getting an XBox360 >_>
 

The Halloween Captain

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Who made the first Starfox game anyway?

It seems like all the Rare franchises are being forgotten. Unless Starfox isn't Rare, in which case, nevermind.

Actually, it's really weird how many highly popular franchises Nintendo ISN'T producing. Most companies love to produce big name titles that will guarentee a million sales reguardless of quality *coughSEGAcough*, but Nintendo has at least three highly popular franchises (Kirby, Donkey Kong, Starfox) that would automatically sell a million copies should a console sequel come out. And they aren't being used.

I understand that there are a lot of new IPs being done and that new IPs means new gameplay, which is good, but still, it's a really odd choice.

Especially since it would be kinda awesome using the wii-mote as a flight-stick.

EDIT:

So, Starfox Wii is bad, but Wii _____ is good?

Sheesh. Times like this are what make me consider getting an XBox360 >_>
You have to like FPS's. A quick look at the best of the Xbox library tells me that it's vastly superior to the Wii's but ONLY if you enjoy a lot of great FPS's with an occational game outside of that. If you do, then go for it.
 

Spire

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One thing's for sure - by [semi] insulting Miyamoto, he may very well never work on a Star Fox game again. Good job Cuthbert.

However, I do like his take on the situation.
 

Red Arremer

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Star Fox never was Rare.

The only thing that was Rare was Adventures, and that wasn't a Star Fox game to begin with, but rather a game called Dinosaur Planet.
 

Spire

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Anyone else kinda think "New Play Control: Starfox 64" would make for a good wiiware game?
With a graphical update (even though the SF64 graphics are some of the best from the system) and refined mechanics, yes. It'd be like the change between the original and SF64. Same game, but improved.
 

Firus

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Sheesh. Times like this are what make me consider getting an XBox360 >_>
Yup. That's why I got one in October.

Actually, it's really weird how many highly popular franchises Nintendo ISN'T producing. Most companies love to produce big name titles that will guarentee a million sales reguardless of quality *coughSEGAcough*, but Nintendo has at least three highly popular franchises (Kirby, Donkey Kong, Starfox) that would automatically sell a million copies should a console sequel come out. And they aren't being used.
Likely because they found one franchise they can exploit into oblivion.

The
Franchise.

You have to like FPS's. A quick look at the best of the Xbox library tells me that it's vastly superior to the Wii's but ONLY if you enjoy a lot of great FPS's with an occational game outside of that. If you do, then go for it.
I dunno, I'm not a very big fan of FPS's and I've gotten a pretty good amount of enjoyment out of my 360. It certainly helps, but if you're willing to look a little bit a 360 can work without an affinity for FPS's.

While I love the fact that he bashed the Wii as a toy (as it's true), I do disagree that the Wiimote cannot work for Star Fox. If any of you own/have played WarioWare: Smooth Moves, and have played the boss level(s) from the 9-Volt stage -- which are retro Star Fox -- you should know that the Wiimote actually works quite well for Star Fox. For those of you who haven't, you can see the level -- here. You control it by holding the Wiimote sideways; tilting to move, pressing A or B to fire.
 

The Halloween Captain

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I agree that not everything on the Xbox 360 is an FPS.

However, many of the great games that are not FPS's are either First Person (Oblivion) or Shooters (GTA4). There are very few great action adventure games, maybe a couple of great RPGs that aren't first person, but altogether, my impression of the Xbox has been that FPS's and variations of them tend to be the dominant genre.

In fact, my impression of the Xbox 360 has lead me to believe that if I do get another console, it would have to be the PS3 because I don't like the primary genres represented on the Xbox 360, and the few good exclusives the PS3 does have (Devil May Cry 4, Little Big Planet) are different enough from that norm to not make me motion sick (yeah, I hate having a weak stomach). But that's a matter of opinion.

I'm very surprised that the Wii Fail genre hasn't started to dry up though. It lives on being different every time, as a Wii Fit 2 propably won't sell well because there would be no point in buying it; why buy wii fit 2 if the original wii fit does it's job well enough?
 

Puddin

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"The Wii is a bit more of a toy, I think," Cuthbert said."

A developer for Nintendo itself. Well, maybe not technically for Nintendo but still, you get my point.

Are you guys just capitalizing Rare for the sake of capitalizing it? Or are we discussing Rare*ware?*

If he thinks Star Fox won't work with the Wii Remote why don't they just pull a reverse Wii Play Control and make the Wii Star Fox game play with a Gamecube controller?

I agree that not everything on the Xbox 360 is an FPS.

However, many of the great games that are not FPS's are either First Person (Oblivion) or Shooters (GTA4). There are very few great action adventure games, maybe a couple of great RPGs that aren't first person, but altogether, my impression of the Xbox has been that FPS's and variations of them tend to be the dominant genre.
The thing about that is that neither of the mentioned games are even exclusive to the 360, so you wouldn't even have to go out of your way to own a 360 just to experience them.

Also, just thought I'd mention, I'm still waiting for a DSi thread around here..

Anyone else kinda think "New Play Control: Starfox 64" would make for a good wiiware game?
Wouldn't that kind of...rip off the people who already bought Starfox 64 for the VC?
 

BentoBox

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They need to develop a Starfox game a la Warhawk. Warhawk and Starfox64 were strangely similar if you think about it. That would be an immediate success.
 

Deception

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Just because this ******* says no to the idea doesn't mean anything. All this article shows is that he likes to whine because Miyamoto changed his franchise. He could easily change it back to the old style, and many fans would want that, but he's too stubborn to do it. Many fans have asked for Star Fox Wii, and they've listed possible ways to make it work, yet this guy says it's impossible. What an idiot.

Star Fox's future is bleak. This guy won't fix the franchise he created, so it's someone else
s problem.
 

Scott!

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Not wanting to make a game for the Wii because of the controller? Really? I mean, if it's that big of an issue, and he doesn't want to force motion controls into it, then just have it not use the motion controls and use the controller like a normal one, like the wiimote or wiimote/nunchuk combo in Brawl. It really doesn't seem like that big of a deal, unless maybe there's pressure from Nintendo to force motion controls into places they don't belong.
 

Spire

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Easy, water in the freezer! Assuming this is a rail shooter, the nunchuk could be used for guided flight and barrel rolls, and the Wiimote could be used for all other functions. It would play very, very similarly to Brawl with the Wiimote+Nunchuk setup.
 

HylianBoy

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This is why the Nintendo Wii is getting such a bad name when it shouldn't. It's because developer (and such) are too lazy to want to make a good game on the Wii.

You see, it's because of that mindset that "The Wii is a toy" is what's keeping devs from even wanting to make a good Wii game. Thank god there are devs who have brains or we wouldn't have games like Metroid Prime 3, Resident Evil 4, Twilight Princess, The Conduit, etc.

Those games made good use of the controls.
It's something new. Deal with it.
 

Darkslash

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The enemy of my enemy is my friend.

This guy has been lately Sony's lapdog.

Of course he was going to say that. He also was responsible for that horrid Star Fox DS game,even though it was enjoyable for the first 2 plays, it seemed that some one from Fanfiction.net made the story lines.

Also for a list of the Star Fox games he made

-Star Fox
-Star Fox 2
-Star Fox Command
 

The Halloween Captain

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It's weird that anyone would call the wii a "toy" considering it's becoming more of a lifestyle device than anything.

I mean, is wii fit really a "toy"? And what about the weather and news channels (which I admittedly rarely use)?

What's even weirder is that he probably doesn't consider the other consoles toys. I mean, videogames have always needed their appeal as games to actually sell to their initial audience. Few people first start with Halo, they build up to it from their childhood. The only console that doesn't rely entirely on a younger demographic consistently being created through children's "games" is ironically the wii.

Of course, I take that back if someone can show me an example of how a large number of people are skipping the casual phase and starting immediately with hardcore games.
 

PsychoIncarnate

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It's weird that anyone would call the wii a "toy" considering it's becoming more of a lifestyle device than anything.

I mean, is wii fit really a "toy"? And what about the weather and news channels (which I admittedly rarely use)?

What's even weirder is that he probably doesn't consider the other consoles toys. I mean, videogames have always needed their appeal as games to actually sell to their initial audience. Few people first start with Halo, they build up to it from their childhood. The only console that doesn't rely entirely on a younger demographic consistently being created through children's "games" is ironically the wii.

Of course, I take that back if someone can show me an example of how a large number of people are skipping the casual phase and starting immediately with hardcore games.
The Video game market in the 80's crashed, and when Nintendo created the Famicon the American stores would not invest or supply it.

In order for them to accept it, Nintendo marketed the NES as an "Electronic Toy" instead of a video game system.

It worked and the NES sold like wild fire.
 

The Halloween Captain

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The Video game market in the 80's crashed, and when Nintendo created the Famicon the American stores would not invest or supply it.

In order for them to accept it, Nintendo marketed the NES as an "Electronic Toy" instead of a video game system.

It worked and the NES sold like wild fire.
I heard about that, actually.

In fact, I heard the wii described in exactly the same way as the NES: a low-tech device no one thought would succeed with an ungodly number of peripherals marketted to an audience that doesn't play video games - at the time, kids. That might actually explain how video games became toys.

I'm not sure if I would call that a lot of hardcores being created without a middle ground though, because many of the games back then were very pick-up-and-play. It may have been core at the time, but New Super Mario Bros. is in the same vein as Mario Bros. for first time players, and Tetris was a world-wide phenominon. While technology didn't limit the difficulty of the games, it limitted the complexity. Unfortunately, I can't speak for experience, so if you can tell me that Mario Bros. was as difficult for a first time player to figure out the control scheme of as even a relatively new-audience aimed game like Ratchet and Clank(?), I won't contrdict you. I don't actually know.
 

Darkslash

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Well no Game consoles this gen are toys, they're entertainment devices. The way Dylan said it was possibly an arrogant context.

Also he say's Star Fox fans are furries. It make's me :mad:
R I doing right?
 

Darkslash

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No, he says that people like these (space) furries too much.
The way he said it implies that Star Fox fans are or like furries.

Just because Cuthbert and Q-Games won't be doing Star Fox Wii doesn't mean it won't be made. "Maybe they'll go back to Namco," he speculates. "Star Fox is an interesting brand. It has a very hardcore audience. People like those furries a little too much."
 

The Halloween Captain

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Starfox Adventures seems to have caused a lot of problems.

I'm not sure any such criticisms could be made prior to it.

I think that the best thing for the series would be to kill off a few controversial characters. Although I looked up adventures and I have to ask - was it a good stand-alone game?
 

Red Arremer

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I think that the best thing for the series would be to kill off a few controversial characters. Although I looked up adventures and I have to ask - was it a good stand-alone game?
No. I'm sure that Dinosaur Planet without Star Fox would've been interesting, but as Star Fox Adventures, the game was horrible.
The story was generically cheesy, the gameplay was boring and easy, the Star Fox-ish shooter sequences were horribly done and feltlike a last minute addition and Krystal sucks. The only good thing about it was the graphics (they were really awesome) and the atmosphere was nicely made, too.

But overall, I'd rather say it was one of the weakest, if not the overall weakest Star Fox game. It was definitely worse than Assault. I can't say much about Command as I never played it, though.
 

Darkslash

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But overall, I'd rather say it was one of the weakest, if not the overall weakest Star Fox game. It was definitely worse than Assault. I can't say much about Command as I never played it, though.
Command felt like some one from Fanfiction.net made the story lines. Also repeated play time of Star Fox Command will scratch your screen, but that took 5 months of playing.
 

bobson

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How the hell would it be hard to work the Wii controls into a Star Fox game? Unless you're talking about another on-foot disaster, the Wiimote is perfect for Star Fox.

I smiled at the notion of a Nintendo developer calling the Wii a toy, though.
 

Deception

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Starfox Adventures seems to have caused a lot of problems.

I'm not sure any such criticisms could be made prior to it.

I think that the best thing for the series would be to kill off a few controversial characters. Although I looked up adventures and I have to ask - was it a good stand-alone game?
I've met people that actually like the game, and forget the fact that it isn't the same game as 64. Of course, the "hardcore" Star Fox fans treat it like cancer.
 

The Halloween Captain

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I've met people that actually like the game, and forget the fact that it isn't the same game as 64. Of course, the "hardcore" Star Fox fans treat it like cancer.
Hm, I had it for a while but I must have still been too young to appreciate it. Like Ocarina of Time, I was too frustrated by the first level/dungeon to keep playing. That was before I started really enjoying action-adventure games.

I have nothing against the concept, or even developing a series around Krystal and dinosaurs, but I am slightly critical of releasing an action adventure game as canonical in an aerial combat series. Likewise, I wouldn't want Mario Kart to be considered part of the Super Mario series.

In my opinion, Nintendo should really seperate Fox from Krystal as much as possible. This is because the fans of Starfox 64 don't really want to be associated with Krystal, a character that somewhat represents the problems and uncomfortable perceptions about the series, and the people who enjoyed Starfox Adventures obviously did not play the game for the aerial combat. Also, Krystal has become a perfectly capable and established protagonist in the series without needing to call on Fox McCloud. Naturally, that is only an opinion, and not everyone will agree with me.
 

Darkslash

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What they really need to do is make Fox and Krystal supporting characters, with Marcus(their kid) as the new main character. Just pull a Macross 7 and I think we can stop that whiny complaints of Krystal.

Though a project of 100 people sounds huge. I can see that it could take a lot of resources. But seeing as Nintendo them selves want to do a Star Fox game, I could see it being one of the most Top Secret games under their Belt.
 

flyinfilipino

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In my opinion, Nintendo should really seperate Fox from Krystal as much as possible.
Fox only interacts with Krystal about twice in Starfox Adventures, Fox tells Krystal that she can't go on certain missions in Starfox Assault, Krystal leaves Star Fox for Star Wolf in Command, Krystal isn't playable alongside Fox in Smash Bros...I think they're a good distance away from each other!
 

Minato

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The Star Fox series reminds me of the Sonic series.
Both have added extra characters that some fans don't care about, and both have added extra gameplay elements that fans criticize on being too different.

Speaking of Star Fox, I haven't played too much of the newer games. I kind of stopped after 64.
I played a little bit of Adventure, Assault, and Command. But it wasn't a whole lot.
 

bobson

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Both have added extra characters that some fans don't care about, and both have added extra gameplay elements that fans criticize on being too different.
Both went to **** when they had a game appended with "Adventures."
 

Red Arremer

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I've met people that actually like the game, and forget the fact that it isn't the same game as 64. Of course, the "hardcore" Star Fox fans treat it like cancer.
I am not a hardcore Star Fox fan and I don't mind if series are being changed. For instance, I think that Zelda 2, Sonic Adventure and Castlevania: Symphony of the Night are some of the greatest games of their respective series, and they changed the original gameplay concept. Not as extremely as Adventures did with Star Fox, but really, I don't care about changing the genre the game is in.

Star Fox Adventure was, nevertheless, a bad game. I know there are people who enjoyed it, and honestly, I enjoyed parts of it, too. But overall it's just like the took Dinosaur Planet, swapped the original protagonist out with Fox, puked in a few shooter sequences that were totally annoying and unnecessary in an action adventure, and called it a day and a Star Fox game.
 

The Halloween Captain

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Fox only interacts with Krystal about twice in Starfox Adventures, Fox tells Krystal that she can't go on certain missions in Starfox Assault, Krystal leaves Star Fox for Star Wolf in Command, Krystal isn't playable alongside Fox in Smash Bros...I think they're a good distance away from each other!
I mean, if they want Dinosaur Planet games, fine. But don't put them in the same games. You never see Mario in a Donkey Kong game or Donkey Kong in a Mario game unless it's a spin-off. Same idea.
 

Red Arremer

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I mean, if they want Dinosaur Planet games, fine. But don't put them in the same games. You never see Mario in a Donkey Kong game or Donkey Kong in a Mario game unless it's a spin-off. Same idea.
Donkey Kong (the game) and its sequels/remakes... Not to mention Donkey Kong is in the Yoshi series, too (Baby DK in Yoshi's Island DS). Mario, Donkey Kong, Yoshi and both Wario series are pretty much mended together. Although being series on their own, they still are in the same universe, and sometimes are thrown together - mainly for the spin-offs.

The process around Adventures, though, was different, because the game was already announced as Dinosaur Planet and supposed to be for the N64. But Nintendo told Rareware to make a Star Fox game for the Cube out of it... and that was a horrible idea. =/

As said, I have nothing against game play changes, but Star Fox, a story set in a Sci-Fi universe, just doesn't fit together with a magical staff collecting holy spirits in a shamanistic tribal setting.
 
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