Alsyght
Smash Journeyman
- Joined
- Jun 20, 2018
- Messages
- 245
Dedede is much better in this game. Still combo food and slow, at least he’s not the worst character anymore.
These are my suggestions:
(Disclaimer: I don’t know how to read frame data. These are just my observations from looking at him at 1/4th speed in training mode. These are just my opinions.)
Edit: I’m not asking for all these suggestions, nor am I asking for any of them to be put in the game. I’m just saying he’d be better at a character with at least one of these options. Take it with a grain of salt.
Aerials:
Neutral Air: Give Heavy Armor to this attack and it will be fine.
Jab and Titls:
Down Tilt:
Down Tilt is a good, fast move, but I feel like the hitbox comes out a bit too late. It could be a good out-of-shield option if the opponent is too close. Still susceptible to grabs, but the hitbox should come out from the start instead of near the end if the frames are anything like in Smash 4.
Side Tilts:
Another faster tilt. My only suggestion is make the hitbox on the handle of the mallet a bit bigger to catch opponents falling near there. Otherwise fine,
Jab:
Jab-jab into anything combos seem to be gone. While Dedede’s jab was fixed, he’s lost some combo potential from all three attacks coming out immediately after another. The second hit could be slowed down a bit to allow for more wiggle room with inputs.
Specials:
Gordo:
His best and worst move acting as a double-edge sword when it doesn’t need to be. I have a host of suggestions for this:
-Knockback percentage should be increased from 2% to anywhere between 5-7%. 10% at the very most, but that’d be a bit unfair.
-Gordo should receive invincibility upon inhalation reflection. It’s a giant, heavy, fast-moving metal ball. It shouldn’t be knockbacked to easily, if at all. Counters and reflectors are still viable against it, of course.
-The Gordo should NOT be knockback directly to Dedede. I’m not sure if it’s just the angle of certain moves doing that, but it shouldn’t be hitting me more times than not. It’s not balanced enough for that to happen.
-There should be an easier way to throw back the Gordo if it’s knockbacked to you if inhaling is too slow. Either the air dodge should allow Dedede to Toss it back through that entire window, or let us knock it back again with side-B.
Inhaling:
-Inhaling is a command grab, but I feel it’s the worst in the game. Unlike others, it slides the opponent towards you allowing for a medium to long-ranged attack that makes it unsafe from a distance with certain characters like the Belmonts or Zero Suit. But I digress. I feel like it should suck in opponents on command, but that might make it too good and I’m just being a little salty.
These suggestions are just my pet peeves about the character, and I feel Dedede would be bettter with at least one of these as a buff.
These are my suggestions:
(Disclaimer: I don’t know how to read frame data. These are just my observations from looking at him at 1/4th speed in training mode. These are just my opinions.)
Edit: I’m not asking for all these suggestions, nor am I asking for any of them to be put in the game. I’m just saying he’d be better at a character with at least one of these options. Take it with a grain of salt.
Aerials:
Neutral Air: Give Heavy Armor to this attack and it will be fine.
Jab and Titls:
Down Tilt:
Down Tilt is a good, fast move, but I feel like the hitbox comes out a bit too late. It could be a good out-of-shield option if the opponent is too close. Still susceptible to grabs, but the hitbox should come out from the start instead of near the end if the frames are anything like in Smash 4.
Side Tilts:
Another faster tilt. My only suggestion is make the hitbox on the handle of the mallet a bit bigger to catch opponents falling near there. Otherwise fine,
Jab:
Jab-jab into anything combos seem to be gone. While Dedede’s jab was fixed, he’s lost some combo potential from all three attacks coming out immediately after another. The second hit could be slowed down a bit to allow for more wiggle room with inputs.
Specials:
Gordo:
His best and worst move acting as a double-edge sword when it doesn’t need to be. I have a host of suggestions for this:
-Knockback percentage should be increased from 2% to anywhere between 5-7%. 10% at the very most, but that’d be a bit unfair.
-Gordo should receive invincibility upon inhalation reflection. It’s a giant, heavy, fast-moving metal ball. It shouldn’t be knockbacked to easily, if at all. Counters and reflectors are still viable against it, of course.
-The Gordo should NOT be knockback directly to Dedede. I’m not sure if it’s just the angle of certain moves doing that, but it shouldn’t be hitting me more times than not. It’s not balanced enough for that to happen.
-There should be an easier way to throw back the Gordo if it’s knockbacked to you if inhaling is too slow. Either the air dodge should allow Dedede to Toss it back through that entire window, or let us knock it back again with side-B.
Inhaling:
-Inhaling is a command grab, but I feel it’s the worst in the game. Unlike others, it slides the opponent towards you allowing for a medium to long-ranged attack that makes it unsafe from a distance with certain characters like the Belmonts or Zero Suit. But I digress. I feel like it should suck in opponents on command, but that might make it too good and I’m just being a little salty.
These suggestions are just my pet peeves about the character, and I feel Dedede would be bettter with at least one of these as a buff.
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