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Being 19th sounds reasonable, but I still think that Mega Man is better than a decent amount of the characters above him in ZeRo's "personal" tier list. However, what he did say when he talked about Mega Man leads me to believe that he thinks he could be higher, but it's to be determined.Something interesting take note of.
I lost faith in Kenji. I used to see him as a visionary and a man who was full of passion, but now I see him as nothing more than someone who just wants to milk everything until nobody cares about it anymore. Mighty Number 9 should have been legendary; it should have been THE game that brought the 2D platformer back into the main stream, but seeing it get average reception, after all the money that was donated to it and all of the seemingly endless controversy surrounding it, MN9 will go down as the one of the biggest disappointments in video game history and feels like a slap to the face to anyone who had faith in this.Just looked at the Aggregate and Review scores for Mighty No. 9 and they certainly don't look pretty to say the least. Most of the scores of the game so far range between 5-6/10 with the highest that I've seen thus far is 6.5/10. Most of the reasons why they gave this game such a mediocre score are what you'd expect such as "Charmless and full of poorly-executed ideas, Mighty No. 9 fails to entertain despite it's legendary pedigree." and "Unfortunately, none of the familiar content is as stylistic or lively as it once was. Mega Man's characters and artwork were consistent and unified; Comcept's take is largely pedestrian." How lovely.
Look Keiji, instead of going around making announcements for tv shows, movies, manga, and 2 more kickstarters for Red Ash (one for the game and another for an anime to tie in to that game) while you haven't even finished the game you're still working on, you should...you know... FINISH THE GAME AND MAKE SURE IT IS WORTH IT TO YOUR FANS AND FOR ANYONE ELSE THAT MAY WANT TO TRY IT OUT PLEASE!
I would also advise you to not bite the hand that feeds you as your fans gave you over 4,000,000 dollars when you ended up lying and betraying them, ask for more money, and produced a game that doesn't even look like 100,000 dollars was put into it. If it doesn't hurt now, it definitely will in the future when people now know not to trust you and won't buy your games.
Then again, if you look at Comcept's history on previous games that they have worked on and see how mediocre most of them are including how awful Yaiba: Ninja Gaiden Z is, it's not wonder Mighty No. 9 suffered. Comcept just isn't a company that is cut out to make great and memorable games as well as being unable to establish a relationship with the consumer.
One can only imagine what Capcom thinks of the situation.
While Mighty No. 9 may not be as bad as X6 or X7, I completely disagree on X5 being worse than Mighty No. 9. The only major flaws that I can think of for X5 are some of the difficulty spikes and Alia doesn't shut the **** up. I know when it comes to something like games where people's take can be subjective, but there are comparisons where it is crystal clear that one game is better than the other.No way it's as bad as X5, X6 or X7... More Megaman and Bass.
Hideki Kamiya is a prophet. https://twitter.com/pg_kamiya/status/249735186936369153I lost faith in Kenji. I used to see him as a visionary and a man who was full of passion, but now I see him as nothing more than someone who just wants to milk everything until nobody cares about it anymore.
The enemies, bosses and characters have nice designs and are plenty colorful. Just the backgrounds...My biggest issues with Mighty No. 9 aside from the reputation it has received is how dull and lifeless it looks and how annoying the gameplay is. Where's the color? Where's the pulse? What does this game want to be? These are all questions that I never had with the Classic and X games.
Look at how vivid, colorful, and detailed the NES Classic Mega Man games look (especially 5 and 6). They almost give you the feel that you're inside the game. The gameplay too is also exciting, simple, addicting, and satisfying. Having a simple plan of having extremely tight and flexible controls in the form of walking, jumping, and shooting to start off with to then gaining more weapons, E-tanks, Rush, Beat, Eddie etc on top off having fun and well designed levels and boss fights for the most part can led to an amazing experience for the player. Then the SNES X games took it to another level when they added dashing, wall jumping, and exploration in the from of finding armor upgrades, heart tanks, and sub tanks. Mighty No. 9's gameplay on the other hand "thinks it wants to" center around stunning, and absorbing enemies by dashing into them as fast as possible so you can get the best score you can possibly get. Simply killing them by only shooting them no longer feels satisfying at least to me as you don't get rewarded that way and it takes a lot longer to kill a common enemy compared to Mega Man.
I can't exactly say too much on the levels yet, but I will say for the bosses that having to dash into the bosses after shooting them in a certain time or else they regenerate some of their health back buffers my point on how I feel about Mighty No. 9's gameplay to this date.
While Mighty No. 9 may not be as bad as X6 or X7, I completely disagree on X5 being worse than Mighty No. 9. The only major flaws that I can think of for X5 are some of the difficulty spikes and Alia doesn't shut the **** up. I know when it comes to something like games where people's take can be subjective, but there are comparisons where it is crystal clear that one game is better than the other.
After watching a lot more gameplay of Mighty No. 9, the more I think that this game is just "average" and gets WAY TOO MUCH hate for what it is. Don't get me wrong; I still don't think this game is spectacular or anything. However, if you DARE say that you like the game or you think the graphics look good etc., you'll get blasted from very angry/disappointed fans or by people that hopped on the hatewagon because it's the cool thing to do I suppose.The enemies, bosses and characters have nice designs and are plenty colorful. Just the backgrounds...
I like the whole shooting then dashing thing because it encourages interaction with basic enemies. It's a one-two punch not unlike Gunvolt's shooting and shocking, or Copen's reversed mechanic where you need to dash into an enemy then shoot. It adds a layer of depth to the genre that never really evolved past "don't die" and "go fast." I mean really... Basic enemies never posed too much of a challenge unless combined with spikes or pits, especially since after two or three stages you have enough of an arsenal to destroy everything as it comes on screen.
MN9's system also encourages more interaction with bosses. In Megaman you'd only ever want to stay as far away as possible, how far depending on the weapon. MN9 wants you to stay away until the last second and dash into them. Some are hard to get in on, while others are just absurdly strong up close.
Eh... I haven't played X5 or X6 in forever and played them back-to-back originally so I don't entirely remember what's what, but I believe it had the same weird equipment system where you had to save reploids from things that kill them in seconds, some gimmick involving a cannon and rocket that could kill Zero depending on the random outcome and change the story, and then the X vs. Zero fight was poorly forced in most outcomes. The whole game was pretty blah and forgettable... Honestly I remember X6 better because of all the insta death and the kaizo level difficulty. MN9 at least looks fun to replay.
Think about it this way: After all the numerous delays, drama behind the scenes, and all the mismanagement that went into this project, as well as having nearly 70,000 people donate to the project, it better deliver, and people aren't going to be merciful if it doesn't meet their expectations.I think it's more of that almost nobody likes the game as oppose to almost nobody giving a **** about it. There are a lot of people who do seem to care about it; just not in the kind that is a good kind and more of a hate kind.
Bottom line; I don't think this game is good or even kind of good, but it's NOT terrible like so many people out there seem to claim it to be. It's just...meh from what I've seen.
I still don't plan on getting the game and the only way I would play it is if someone gets it for me as a gift which I doubt will happen. If anyone out there that is still excited/curious and plans on getting it or has it but hasn't played it yet, I hope you enjoy it and find it to be worth the price and time you spend on it. Just please keep your expectations low, or else it's more than likely you'll be left disappointed like the majority of us are.
On a more upbeat note. this is what Abandoned Memory (Wily Stage 1) from Mega Man 10 would sound like if it was on a SNES Mega Man X game and it is absolute ear candy to listen to.
How fitting too that the roman numeral form of 10 is X.
As a joke, I don't mind that Bad Box Art Mega Man is part of Street Fighter X Tekken. If anything, it's part of Mega Man's legacy because of how bad that box art is.Don't forget that there were different tiers for how much you pledged for the game. Some gave out hundreds, even thousands just to give this game the green light. Not 1, but 4 people went as far as to give out 10k and what was the reward for this you might ask? Why to have dinner with the man, Con Man himself of course.
I guess the 2 big reasons why I'm not outraged like the backers are because I didn't back nor did I pre-order the game, and I've been left hanging dry far too many times by Capcom canceling games and trolling their fans so it's something that I'm used to already. Still frustrating though I'll say that much at least.
Speaking of trolls moves, iirc, Capcom originally wanted good old Classic Mega Man in SFxT and guess who's idea was it to have Bad Box Art Mega Man instead? Yep, it was Keiji Inafune's idea.
4 million dollars.
World 4 (the Japanese name for Mega Man 4 GB), and World 5 are the best Mega Man Game Boy games. If you want to play any of the GB MM games, I recommend those two.Just as I was about to give up, I FINALLY pulled off the Kamemushi combo! After more attempts with it, it seems like I can do it somewhat consistently about 3 times out of 5, some characters more than others (for some reason I find it hardest to do it on Marth, footstooling him twice tends to plop him behind me without letting me do the lemon jab lock, I dunno why). I was so excited I labbed it for around 30 whole minutes and Ijust had to try and test it in For Glory, and unfortunately I couldn't pull it off in a real match (though I still won every match I played overall). Maybe it was lag or I'm just not comfortable with it yet, but I think I'm gonna lab this a little more until I can put this to work in the heat of battle. If I could pull it off in a tournament and scare the **** outta my friends (especially if it were to be on stream), I could die happy...
Anyhoo, spent some time playing a few of the GB Mega Man games 3 and 4, and with 4 particularly I find myself pleasantly surprised...
You have to do that in every Mega Man game.And speaking of the Legacy Collection, I have not beaten Mega Man 1 and 2 because I didn't like that you have to fight the same bosses all over again before getting to Dr. Wily himself. I mean fighting and beating their ***** the first time was tedious enough. Why do I have to go through all that again?
Yeah, not to mention, you could make it easier on yourself by using their weakness. It's usually over pretty quickly, so I don't see the big issue with having to refight them. Unless you're talking about X5... oi.You have to do that in every Mega Man game.
How is it bull? It's quick, painless, and doesn't take more than 5 minutes.It's still bull****. I might as well just play through each boss level and move on to the next game then.
I've always been about trapping people into Fsmash situations. I've had some luck with ledge get up punishes and air dodge bait punishes, but that way seems to be much safer to set up.Well, this happened I guess. thank you based FelixFaction for giving Charge Shot a chance.
Charge Shot Mix-Up feat. Diag.-Up Metal Blade
https://youtu.be/rQUO9VBzBLY