Vierge
#1******
As true Bayonetta fans, we are not OK with her discriminatory nerfs and the competitive irrelevance she suffers from in SSBU. What Sakurai/Nintendo has done to this character is obscene and wrong. We know what the core issues are: she has been robbed of the lag reduction other lightweights have and now has barely any viable KO moves. And Witch time. When you argue with some people about the KO moves they complain 'Witch time is a KO move', seemingly ignorant that Witch time is the weakest counter in the game, with nerfed startup frames, ending lag, and activated time. It's the slowest counter that causes any competing Bayonetta an absolute headache alongside all her other weaknesses. It's supposed to have frame data similar to a dodge, like it had in Smash 4.
This match showcases a few of the issues with Bayonetta, by a top level Bayonetta player (Lima). In game 1 there is an obvious struggle to get the KO on Ness (who is for some reason ridiculously OP and everyone knows that), who goes up over 200% before being taken out by a very lucky forward smash. In game 2, Lima successfully navigates awestin's DI and completes Bayo's signature witch twist combo, only due to extreme ABK lag, it opens him up to a simple true combo that inflicts twice as much damage even though awestin had to air-dodge a split second before landing himself.
And in this match we see a blatant game-breaking hitbox issue where only the gunfire damage is applied from an up-tilt which clearly still connects and causes knockback. Starts around 15:50:
That a single patch has come and gone without any restoration to this legendary high-concept character who was sickened by careless devs is unacceptable.
Nintendo has made a mockery of Bayonetta's IP, and we the fans will not remain silent about this injustice.
We will protest with all our consumer might! I will not spend a penny on DLC or any other Nintendo product until she is actually tournament viable again and neither should any other true Bayonetta fan.
Get on your social media and get our demand trending! #BringBayoBack
And no matter what, keep a thread at the top of this sub-forum demanding that Nintendo undo their honorless sabotage of this character's frame data! Because without the true Bayonetta, it isn't the Ultimate Smash Bros. It's the ultimate Trash Bros.
This match showcases a few of the issues with Bayonetta, by a top level Bayonetta player (Lima). In game 1 there is an obvious struggle to get the KO on Ness (who is for some reason ridiculously OP and everyone knows that), who goes up over 200% before being taken out by a very lucky forward smash. In game 2, Lima successfully navigates awestin's DI and completes Bayo's signature witch twist combo, only due to extreme ABK lag, it opens him up to a simple true combo that inflicts twice as much damage even though awestin had to air-dodge a split second before landing himself.
And in this match we see a blatant game-breaking hitbox issue where only the gunfire damage is applied from an up-tilt which clearly still connects and causes knockback. Starts around 15:50:
That a single patch has come and gone without any restoration to this legendary high-concept character who was sickened by careless devs is unacceptable.
Nintendo has made a mockery of Bayonetta's IP, and we the fans will not remain silent about this injustice.
We will protest with all our consumer might! I will not spend a penny on DLC or any other Nintendo product until she is actually tournament viable again and neither should any other true Bayonetta fan.
Get on your social media and get our demand trending! #BringBayoBack
And no matter what, keep a thread at the top of this sub-forum demanding that Nintendo undo their honorless sabotage of this character's frame data! Because without the true Bayonetta, it isn't the Ultimate Smash Bros. It's the ultimate Trash Bros.
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