BSZ HAS REPLIED!
"He Said:
Well, cuckoos, I first open the FitMotionEtc.pac file of the character, load an animation then start editing frame. If it helps, X is from left to right, Y from down to up and Z from near to far. Translation is moving the bone from what I said before this, rotation is rotating it and scale is scaling it to a higher or smaller degree.
For example, for my Black Mage, I tweaked with the scaling of the hat, made it lower using an Y translation, made the shirt sleeves longer with a scale, rotated the arms, etc.
Also, I’m going to school in a few minutes so see you later."
Okay, so the secret is revealed.
100000000CloudStrifes