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BrawlBox Q&A and Help Thread

Mr. PBJ

Smash Rookie
Joined
Jun 8, 2010
Messages
22
^ lulzy at the screen.

I've got a problem with BrawlBox. When I try to load a .wav file so I can convert it to BRSTM (Yes, I converted it with Audacity from mp3), the program freezes for a bit as if it was loading and then it starts working again, but the file doesn't load. It just stays blank. I don't get an error message, or anything. And yes, I'm clicking File->New->BRSTM Audio Stream. And if it helps, I have BrawlBox v0.60c, which I think is the latest.
 

iRJi

Smash Champion
Joined
Sep 9, 2008
Messages
2,423
Hey guys, i was hoping that someone can help me with this problem. When I change the wallpaper for the CSS, the colors of the wallpaper load that loads into the game become very distorted. The wallpaper will change colors when it wants, and it seems that the colors of the wallpaper would invert. I have tried different sizes for the wallpaper, but it still does not help. Does Anyone know how to fix this problem?
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
I've got a problem with BrawlBox. When I try to load a .wav file so I can convert it to BRSTM (Yes, I converted it with Audacity from mp3), the program freezes for a bit as if it was loading and then it starts working again, but the file doesn't load. It just stays blank. I don't get an error message, or anything. And yes, I'm clicking File->New->BRSTM Audio Stream. And if it helps, I have BrawlBox v0.60c, which I think is the latest.
Newest BrawlBox is 0.63d.
 

Rambo Hayabusa

Smash Apprentice
Joined
Sep 18, 2008
Messages
88
Location
California
didnt know where to post so im posting here - Is there any other method to make BRSTM's aside from the method DarkSamus77 uses?
Theres also the alternate method of Androu1's music tool which you can check from Vyse's guide probably linked on the front page of the music hub or on KC:MM.

Has brawl box removed that automatic volume normalizer feature for brstms?

Also I been trying to place stage portraits and I guess they're supposed to be in pf/menu2. I seem to have erased whatever was in that or simply don't have anything in pf/menu2. Eitherway I see what looks like the same thing in the pf/system/common5 though and was wondering what the purpose of that file was then? I placed the portraits in the common5 to test it out and the game would freeze at the stage select screen.

I've also read that there is a file size issue that could be causing the freeze so Idk if the common5 isn't a viable place for the portraits. The size dimensions for the pictures that I used were the same and I kinda used the default setting in the transfer process.
 

C.S. Dinah

Smash Champion
Joined
Sep 26, 2007
Messages
2,885
Location
Away from you.
lol I fail I should have posted here first.

C Spyker said:
Could anyone tell me how to/where to swap stage Backgrounds? Tying how on my own I know I'm doing something wrong.

I've been wanting to know for such a long time v__v
 

Zatchiel

a little slice of heaven 🍰
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Messages
11,089
Location
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Switch FC
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This sucks, i use Audacity to make the WAV, in the thread it says something about "Finding your loop points", i don't see any points at all, so i skip it and go onto BrawlBox, Click "New brstm Audio Stream", Choose my WAV, It comes up in a new window, but it's unplayable(Clicks it and it doesn't play, also, the music time says 00:00.00/00:00.00)
Wtf?
 

ChibiIceClimberz

Smash Ace
Joined
Jul 17, 2008
Messages
731
Location
United States
NNID
ch33bdragonite
3DS FC
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This sucks, i use Audacity to make the WAV, in the thread it says something about "Finding your loop points", i don't see any points at all, so i skip it and go onto BrawlBox, Click "New brstm Audio Stream", Choose my WAV, It comes up in a new window, but it's unplayable(Clicks it and it doesn't play, also, the music time says 00:00.00/00:00.00)
Wtf?
I've had that problem the 1st time I used it, lmao.

Make the .wav again from Audacity. If it still appears to be unplayable for BrawlBox, use DVDVideoSoft. It's an amazing program. There's tons of converters by using it, like the Youtube -> mp3/wav converter.
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
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Switch FC
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Got the brstm made, now what are the values for the individual songs?
I just want to replace the menu theme, so what's the value for any of them?
Or is there a chart?
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Code:
Battlefield
X04 - Battlefield
T02 - Menu (Super Smash Bros. Melee)
X25 - Battlefield Ver. 2
W21 - Battlefield (Melee)
W23 - Multi-Man Melee 1 (Melee)

Final Destination
X05 - Final Destination
T01 - Credits (Super Smash Bros.)
T03 - Opening (Super Smash Bros. Melee)
W25 - Final Destination (Melee)
W31 - Giga Bowser (Melee)

Delfino Plaza
A13 - Delfino Plaza
A07 - Title / Ending (Super Mario World)
A08 - Main Theme (New Super Mario Bros.)
A14 - Ricco Harbor
A15 - Main Theme (Super Mario 64)

Luigi's Mansion
A09 - Luigi's Mansion Theme
A06 - Castle / Boss Fortress (Super Mario World / SMB 3)
A05 - Airship Theme (Super Mario Bros. 3)
Q10 - Tetris: Type A
Q11 - Tetris: Type B

Mushroomy Kingdom: World 1-1
A01 - Ground Theme (Super Mario Bros.)
A16 - Ground Theme 2 (Super Mario Bros.)
A10 - Gritzy Desert

Mushroomy Kingdom: World 1-2
A02 - Underground Theme (Super Mario Bros.)
A03 - Underwater Theme (Super Mario Bros.)
A04 - Underground Theme (Super Mario Land)

Mario Circuit
A20 - Mario Circuit
A21 - Luigi Circuit
A22 - Waluigi Pinball
A23 - Rainbow Road
R05 - Mario Tennis / Mario Golf
R14 - Excite Truck
Q09 - Title (3D Hot Rally)

Rumble Falls
B01 - Jungle Level Ver.2
B08 - Jungle Level 
B05 - King K.Rool / Ship Deck 2
B06 - Bramble Blast
B07 - Battle for Storm Hill
B10 - DK Jungle 1 Theme (Barrel Blast)
B02 - The Map Page / Bonus Level

Bridge of Eldin
C02 - Main Theme (The Legend of Zelda)
C09 - Ocarina of Time Medley
C01 - Title (The Legend of Zelda)
C04 - The Dark World
C05 - Hidden Mountain & Forest
C08 - Hyrule Field Theme
C17 - Main Theme (Twilight Princess)
C18 - The Hidden Village
C19 - Midna's Lament

Pirate Ship
C15 - Dragon Roost Island
C16 - The Great Sea
C07 - Tal Tal Heights
C10 - Song of Storms
C13 - Gerudo Valley
C11 - Molgera Battle
C12 - Village of the Blue Maiden
C14 - Termina Field

Norfair
D01 - Main Theme (Metroid)
D03 - Ending (Metroid)
D02 - Norfair
D05 - Theme of Samus Aran, Space Warrior
R12 - Battle Scene / Final Boss (Golden Sun)
R07 - Marionation Gear

Frigate Orpheon
D04 - Vs. Ridley
D08 - Vs. Parasite Queen
D07 - Opening / Menu (Metroid Prime)
D06 - Sector 1
D09 - Vs. Meta Ridley
D10 - Multiplayer (Metroid Prime 2)

Yoshi's Island (Brawl)
E02 - Obstacle Course
E07 - Obstacle Course (Winter)
E01 - Ending (Yoshi's Story)
E03 - Yoshi's Island
E05 - Flower Field
E06 - Wildlands

Halberd
F06 - Meta Knight's Revenge
F01 - The Legendary Air Ride Machine
F05 - Gourmet Race
F04 - Butter Building
F02 - King Dedede's Theme
F12 - Squeak Squad Theme
F07 - Vs. Marx
F08 - 0² Battle
F03 - Boss Theme Medley
F10 - Checker Knights
F09 - Forest / Nature Area
F11 - Frozen Hillside

Lylat Cruise
G10 - Space Armada
G02 - Corneria
G01 - Main Theme (Star Fox)
G03 - Main Theme (Star Fox 64)
G04 - Area 6
G11 - Area 6 Ver. 2
G05 - Star Wolf
G09 - Star Wolf (Star Fox: Assault)
G07 - Space Battleground
G08 - Break Through the Ice
Q12 - Tunnel Scene (X)

Pokémon Stadium 2
H01 - Pokémon Main Theme
H03 - Road to Viridian City (From Pallet Town / Pewter City)
H02 - Pokémon Center
H04 - Pokémon Gym / Evolution
H05 - Wild Pokémon Battle! (Ruby / Sapphire)

Spear Pillar
H06 - Victory Road
H08 - Dialga / Palkia Battle at Spear Pillar!
H07 - Wild Pokémon Battle! (Diamond / Pearl)
H09 - Team Galactic Battle!
H10 - Route 209

Port Town Aero Drive
I01 - Mute City
I03 - Fire Field
I02 - White Land 
I04 - Car Select
I05 - Dream Chaser
I06 - Devil's Call in Your Heart
I07 - Climb Up! And Get The Last Chance!
I08 - Brain Cleaner
I09 - Shotgun Kiss
I10 - Planet Colors
R09 - Golden Forest (1080°Snowboarding)
W18 - Mach Rider (Melee)

Castle Siege
J02 - Fire Emblem Theme
J04 - With Mila's Divine Protection (Celica Map 1)
J08 - Attack
J06 - Preparing to Advance
J07 - Winning Road - Roy's Hope
J03 - Shadow Dragon Medley
J13 - Ike's Theme
J09 - Against the Dark Knight
J10 - Crimean Army Sortie
J11 - Power-Hungry Fool
J12 - Victory Is Near
W17 - Fire Emblem (Melee)

WarioWare
M01 - WarioWare, Inc.
M02 - WarioWare, Inc. Medley
M08 - Ashley's Song
M07 - Ashley's Song (JP)
M06 - Mike's Song
M05 - Mike's Song (JP)
M04 - Mona Pizza's Song
M03 - Mona Pizza's Song (JP)
M09 - MicroGame$ Theme 01
M10 - MicroGame$ Theme 02
M11 - MicroGame$ Theme 03
M12 - MicroGame$ Theme 04
M13 - MicroGame$ Theme 05
M15 - MicroGame$ Theme 06
M16 - MicroGame$ Theme 07
M17 - MicroGame$ Theme 08
M18 - MicroGame$ Theme 09

Distant Planet
L06 - Main Theme (Pikmin)
L01 - World Map (Pikmin 2)
L07 - Stage Clear / Title (Pikmin)
L02 - Forest of Hope
L04 - Ai no Uta
L08 - Ai no Uta (French Version)
L05 - Tane no Uta
L03 - Environmental Noises
R08 - Title (Big Brain Academy)

Smashville
N01 - Title (Animal Crossing)
N02 - Go K.K. Rider!
N03 - 2:00 a.m.
N06 - Town Hall and Tom Nook's Store
N05 - The Roost
N07 - K.K. Crusin'
N08 - K.K. Western
N09 - K.K. Gumbo
N10 - Rockin' K.K.
N11 - DJ K.K.
N12 - K.K. Condor

New Pork City
K07 - Porky's Theme
K09 - Unfounded Revenge / Smashing Song of Praise
K08 - Mother 3 Love Theme
K10 - You Call This a Utopia?!
K05 - Humoresque of a Little Dog
K01 - Snowman

Summit
Q07 - Ice Climber
Q06 - Balloon Trip
Q08 - Shin Onigashima
Q05 - Clu Clu Land
W13 - Icicle Mountain (Melee)

Skyworld
P01 - Underworld
P03 - Skyworld
P02 - Title (Kid Icarus)
P04 - Kid Icarus Original Medley

75M
B04 - Donkey Kong
B03 - Opening (Donkey Kong)
B09 - 25m BGM

Mario Bros.
A17 - Mario Bros.
Q02 - Gyromite
Q01 - Famicom Medley
Q13 - Power-Up Music
Q14 - Douchuumen (Nazo no Murasamejo)

Flat Zone 2
R04 - Flat Zone 2
Q04 - Chill (Dr. Mario)
W14 - Flat Zone (Melee)

Pictochat
R02 - PictoChat
R10 - Mii Channel
R11 - Wii Shop Channel
R15 - Brain Age: Train Your Brain in Minutes a Day
R16 - Opening Theme (Wii Sports)
R17 - Charge! (Wii Play)
R13 - Shaberu! DS Cooking Navi
R06 - Lip's Theme (Panel de Pon)
W20 - Dr. Mario (Melee)

Shadow Moses Island
S06 - MGS4 ~Theme of Love~ Smash Bros. Brawl Version
S02 - Encounter
S03 - Theme of Tara
S08 - Battle in the Base
S04 - Yell "Dead Cell"
S07 - Cavern
S05 - Snake Eater (Instrumental)
S10 - Theme of Solid Snake
S11 - Calling to the Night

Green Hill Zone
U01 - Green Hill Zone
U04 - Angel Island Zone
U02 - Scrap Brain Zone
U03 - Emerald Hill Zone
U06 - Sonic Boom
U07 - Super Sonic Racing
U08 - Open Your Heart
U09 - Live & Learn
U10 - Sonic Heroes
U11 - Right There, Ride On
U12 - HIS WORLD (Instrumental)
U13 - Seven Rings In Hand

Temple
C03 - Great Temple / Temple
W24 - Temple (Melee)

Yoshi's Island (Melee)
W05 - Yoshi's Island (Melee)
W15 - Super Mario Bros. 3 (Melee)

Jungle Japes
W03 - Jungle Japes (Melee)
W26 - Kong Jungle (Melee)

Onett
W12 - Mother (Melee)
W19 - Mother 2 (Melee)

Corneria
W08 - Corneria (Melee)
W28 - Venom (Melee)

Rainbow Cruise
W02 - Rainbow Cruise (Melee)
W01 - Princess Peach's Castle (Melee)

Green Greens
W07 - Green Greens (Melee)
W06 - Fountain of Dreams (Melee)

Big Blue
W11 - Big Blue (Melee)
W29 - Mute City (Melee)

Brinstar
W27 - Brinstar (Melee)
W04 - Brinstar Depths (Melee)

Pokémon Stadium
W09 - Pokémon Stadium (Melee)
W16 - Battle Theme (Melee)
W10 - Poké Floats (Melee)

Menu
X02 - Menu 1
X03 - Menu 2
W30 - Menu (Melee)
X01 - Super Smash Bros. Brawl Main Theme

Subspace Emissary
Y01 - The Subspace Emissary - Overworld
Y02 - The Subspace Emissary - Desert Stage
Y03 - The Subspace Emissary - Dungeon Stage
Y04 - The Subspace Emissary - Danger Ahead
Y05 - The Subspace Emissary - Battle Theme
Y07 - The Subspace Emissary - Final Battle
Y08 - The Subspace Emissary - Outro
Y09 - The Subspace Emissary - DK Island Swing
Y10 - The Subspace Emissary - Airship Fortress
Y11 - The Subspace Emissary - Metroid Data-Selection
Y13 - The Subspace Emissary - Brinstar Remix
Y14 - The Subspace Emissary - Machine Stage
Y15 - The Subspace Emissary - Subspace Area
Y16 - The Subspace Emissary - Ambiente SFX
Y17 - The Subspace Emissary - Stage Clear

Victory Themes
Z01 - Mario Series
Z02 - Donkey Kong Series
Z03 - Legend of Zelda Series
Z04 - Metroid Series
Z05 - Yoshi
Z06 - Kirby Series
Z07 - Star Fox Series
Z08 - Pokémon Series
Z10 - Captain Falcon
Z11 - Mother Series
Z16 - Ice Climbers
Z17 - Fire Emblem Series
Z18 - Mr. Game & Watch
Z21 - Wario
Z22 - Meta Knight
Z23 - Pit
Z25 - Olimar
Z35 - R.O.B.
Z46 - Solid Snake
Z47 - Sonic The Hedgehog

Other Sound Effects & Music
X07 - Online Practice Stage
X08 - Results Display Screen
X09 - Tournament Registration
X10 - Tournament Grid
X11 - Tournament Match End
X13 - Classic: Results Screen
X15 - All-Star Rest Area
X16 - Home-Run Contest
X18 - Boss Battle
X19 - Trophy Gallery
X20 - Sticker Album / Album / Chronicle
X21 - Coin Launcher
X23 - Stage Builder
X26 - Target Smash!!
T05 - Master Hand
X22 - Classic Mode Clear
X06 - Alternate Results Screen?
X24 - Nothing?
Z50 - Continue
Z51 - Game Over
Z54 - New Feature 01
Z55 - New Feature 02
Z56 - New Feature 03
Z57 - New Feature 04
Z58 - New Feature 05
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
Thanks, do i have to put ".wav" behind it?
Or is it good as just "X02?"
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
Ok good, that's what i have in.
Thanks for the help:)
 

reptile247

Smash Rookie
Joined
Jun 12, 2010
Messages
6
Hello everyone, I am new around here. It sure is a big forum, so if I posted this in the wrong topic, don't bash my noobness, please. I wasn't sure to make a new topic or not.

What I would like to know is how to remove the 2D appearance of the characters in Hanenbow. Why do I want to remove the 2D element? I don't like Hanenbow in general, so I replaced it with a certain stage edit. Bottom line: the new stage works just fine over Hanenbow, but the characters still look 2D in this 3D stage.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Hello everyone, I am new around here. It sure is a big forum, so if I posted this in the wrong topic, don't bash my noobness, please. I wasn't sure to make a new topic or not.

What I would like to know is how to remove the 2D appearance of the characters in Hanenbow. Why do I want to remove the 2D element? I don't like Hanenbow in general, so I replaced it with a certain stage edit. Bottom line: the new stage works just fine over Hanenbow, but the characters still look 2D in this 3D stage.
It's hard-coded into the game so the effect isn't going away
 

Waluigi'sMansion

Smash Rookie
Joined
Jun 16, 2010
Messages
1
Hi I am new to Brawlbox and everything, and I need to know how to transfer the files onto the Wii. I heard you have to download it onto a SD Card and upload it onto the Wii. If that is true, can you tell me how? :confused:
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
Hi I am new to Brawlbox and everything, and I need to know how to transfer the files onto the Wii. I heard you have to download it onto a SD Card and upload it onto the Wii. If that is true, can you tell me how? :confused:
You don't upload downloaded files to your Wii.
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
Hack method: Use a code to replace Hanenbow with the WWR and disable Sandbag. Then replace WWR with something. I think BigSharkZ uses this. Myself, I have several 2D stages, so I put those there.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Randomly, I can't rotate or pan when previewing models in Brawlbox. Has this happened to anybody before?

Zooming in/out works perfectly fine, however. And my Shift and Control buttons are not broken.

Edit: Fixed it by using the arrows, and then everything "unlocked." Weird.
 

Count Typo

Smash Apprentice
Joined
Mar 24, 2010
Messages
85
Location
STALKER.
Two questions:

1. Is it possible to change the format of a texture image (I4, I4, IA4, IA8, RGB565, RGB5A3, RGBA8, CI4, CI8, CI14X2, CMPR) in a Fit____##.pac/pcs or Fit____MotionEtc.pac without getting an error?

2. In Mario's FitMarioMotionEtc.pac, what does the "fire" icon do? I changed the red fire from red to bright neon blue, and Mario's fireballs nor his side smash were affected.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Is it possible to use animations that are not in CHR0 format?
???
Animation can only be in chr0 format i honestly have no idea what you're asking

Two questions:

1. Is it possible to change the format of a texture image (I4, I4, IA4, IA8, RGB565, RGB5A3, RGBA8, CI4, CI8, CI14X2, CMPR) in a Fit____##.pac/pcs or Fit____MotionEtc.pac without getting an error?

2. In Mario's FitMarioMotionEtc.pac, what does the "fire" icon do? I changed the red fire from red to bright neon blue, and Mario's fireballs nor his side smash were affected.
1.Maybe but you got a high chance of a texture glitch
2.Let me take a look at mario's pac and i'll tell you what the fireballs are
i think they might be controlled by a clr0 not too sure
Looked at it the texture should be working you did put it in the right place?
 

Count Typo

Smash Apprentice
Joined
Mar 24, 2010
Messages
85
Location
STALKER.
???
Animation can only be in chr0 format i honestly have no idea what you're asking


1.Maybe but you got a high chance of a texture glitch
2.Let me take a look at mario's pac and i'll tell you what the fireballs are
i think they might be controlled by a clr0 not too sure
Looked at it the texture should be working you did put it in the right place?
It's absolutely in the right place. The FitMarioMotionEtc.pac is in X:/private/wii/app/RSBE/pf/fighter/mario. I know it works, because I edited the cape in the same .pac and it works. The thing I'm editing is in FitMarioMotionEtc/FitMarioEtc/TextureData[0]/Textures(NW4R)/fire. I changed the fire from reddish orange to bright neon blue. The second TextureData[0] below this one is the cape, and my white spotted brown cape works fine.
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
question: why wont brawlbox let me save anymore? it just randomly decided like not letting me anymore. when i try to save it says "the process cannot access the file '_______' because it is being used by another process" with ____ being the file i'm trying to save. i've done everything i can think of, i moved the files around, i re-downloaded brawlbox, i tried older versions, i tried on other computers, i even reformatted my hacking computer and all of this still gives the same message. help please?
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
It's absolutely in the right place. The FitMarioMotionEtc.pac is in X:/private/wii/app/RSBE/pf/fighter/mario. I know it works, because I edited the cape in the same .pac and it works. The thing I'm editing is in FitMarioMotionEtc/FitMarioEtc/TextureData[0]/Textures(NW4R)/fire. I changed the fire from reddish orange to bright neon blue. The second TextureData[0] below this one is the cape, and my white spotted brown cape works fine.
That's interesting
Maybe it's caused by the eff thing

question: why wont brawlbox let me save anymore? it just randomly decided like not letting me anymore. when i try to save it says "the process cannot access the file '_______' because it is being used by another process" with ____ being the file i'm trying to save. i've done everything i can think of, i moved the files around, i re-downloaded brawlbox, i tried older versions, i tried on other computers, i even reformatted my hacking computer and all of this still gives the same message. help please?
I've only gotten that error before when i messed with brawlbox when saving
Try naming the file as something else and see if it works
 

Count Typo

Smash Apprentice
Joined
Mar 24, 2010
Messages
85
Location
STALKER.
That's interesting
Maybe it's caused by the eff thing
After further inspection, I found that the texture actually is working...but not really. It's a slight green glow under the red fireball. Any idea how to change the color of the the fireball itself?
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
After further inspection, I found that the texture actually is working...but not really. It's a slight green glow under the red fireball. Any idea how to change the color of the the fireball itself?
Not without looking at the file itself
Which texture did you replace though?
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
Question:

I'm working on a Piplup over Yoshi import and everything is fine minus two things.

1. Piplup can fully grab, pummel and throw opponents in all directions. However, he can't be grabbed without the game freezing. What's happening there?

2. Piplup can't grab any items without it freezing. I understand that you must have 2 to 3 more original bones in the model you import than the replaced character's first HaveN bone number. I've checked and Piplup has 2 more original bones. So why isn't that working?

EDIT- Or perhaps Piplup needed a few more original bones? It's a pity there isn't a model rebuilder.
 

Count Typo

Smash Apprentice
Joined
Mar 24, 2010
Messages
85
Location
STALKER.
Mmk, so I edited Noise, and there were no noticeable changes. Then I changed Noise's format to CMPR and there was still no noticeable change (The color of Noise was bright blue, there would be a noticeable change if it worked.) Any ideas?
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
Mmk, so I edited Noise, and there were no noticeable changes. Then I changed Noise's format to CMPR and there was still no noticeable change (The color of Noise was bright blue, there would be a noticeable change if it worked.) Any ideas?
I'm a pretty experienced texture hacker and I've had more or less the same problem with MK's Tornado (it stayed yellow even though I wanted it red)

Perhaps you can look around the net for an already edited Mario fireball or look in the texture files for Mario instead of his fitmotion pac.

Question:

I'm working on a Piplup over Yoshi import and everything is fine minus two things.

1. Piplup can fully grab, pummel and throw opponents in all directions. However, he can't be grabbed without the game freezing. What's happening there?

2. Piplup can't grab any items without it freezing. I understand that you must have 2 to 3 more original bones in the model you import than the replaced character's first HaveN bone number. I've checked and Piplup has 2 more original bones. So why isn't that working?

EDIT- Or perhaps Piplup needed a few more original bones? It's a pity there isn't a model rebuilder.
Just in case it gets over looked.
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
Highfive, you're just using the in game Piplup model, right? if so, then:
1: try this, rename the current ThrowN to HipN and see if that works. the being grabbed gltich comes from not having a HipN in the same index as the replace character.
2: the item grab issue is because Piplup only has 1 more original bone than Yoshi's first HaveN which is causing the glitch there. you could put Piplup over Olimar instead and you shouldn't have the glitch anymore.

as for my problem, renaming the files didn't work. i suppose i should have mentioned that it's not just one file that's having the saving problem, it's everything i try to save through brawlbox. any other suggestions though?
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
Highfive, you're just using the in game Piplup model, right? if so, then:
1: try this, rename the current ThrowN to HipN and see if that works. the being grabbed gltich comes from not having a HipN in the same index as the replace character.
2: the item grab issue is because Piplup only has 1 more original bone than Yoshi's first HaveN which is causing the glitch there. you could put Piplup over Olimar instead and you shouldn't have the glitch anymore.
Guess it's back to the drawing board. Gotta remove his pikmin and antenna glow though. Oh well.

EDIT- Thanks for that. I hope it works seeing as Piplup has nearly as many bones as Olimar does.

as for my problem, renaming the files didn't work. i suppose i should have mentioned that it's not just one file that's having the saving problem, it's everything i try to save through brawlbox. any other suggestions though?
Just delete your version of brawlbox and get the (0.63D?) 0.36D (I think that's it) one. Mine's working just fine with no kinks so far.

Is it possible to import AnmClr's?
I'm... not sure. I don't even think it's possible to even get .CLR0s. Or maybe they are. I'm sorta new to hacking myself.
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
i have tried re-downloading brawlbox, but it keeps comming up with the same error. thats one of the first things i thought would help the problem, but no luck.

and the Pikmin would be easy to get rid of, just scale them to 0 for all their animations. but for the glowing ball, not entirely sure there. but if you do Olimar, his first HaveN is 19, so Piplup wont have the item grab glitch, but it may hold the items in a strange fashion, like with a foot or something. but at least it could grab items.
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
i have tried re-downloading brawlbox, but it keeps comming up with the same error. thats one of the first things i thought would help the problem, but no luck.

and the Pikmin would be easy to get rid of, just scale them to 0 for all their animations. but for the glowing ball, not entirely sure there. but if you do Olimar, his first HaveN is 19, so Piplup wont have the item grab glitch, but it may hold the items in a strange fashion, like with a foot or something. but at least it could grab items.
Tried it. Piplup grabs stuff and it floats right near his chest. It's doable.

And I can't edit his tag (the one that floats above his head) through PSA for some reason. Every time I do the game freezes before he can load in a match. It's right in the middle of his body. Sorta annoying.

The antenna glow is actually sorta cute. It's where his chest pearl thing is and it gives off a flow.

And are you sure you have Microsoft .Net Framework v3.5 SP1? That may be why. I believe the new version of Brawlbox requires it to function properly.

EDIT- How exactly do I get rid of the Pikmin? What file and what model data?
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
well, without the .net framework 3.5 whatever, brawlbox wont open, but i re-installed it for good measure, and it still gives the same error. i still find it weird that it's worked for months, and one day decides like it doesn't want to save anymore.

and for the Pikmin, all their stuff is in the FitPikmin00.pac/.pcs files. the first three model datas are for Olimar, but the rest are for the Pikmin. the easiest way to go about removing them is to open one of the Pikmin models in the model viewer, open the right hand tab, and all the Pikmin related animations are already loaded, since there all in the same file. there's 58 animations, but you only need to keyframe the first frame of each animation, i dont think the Pikmin change sizes. i would suggest doing it in the file you have Piplup, and use that file as the one you make the rest of the costumes out of.
 
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